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@@ -90,6 +90,10 @@ namespace Multiplayer
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void AddSessionInitHandler(SessionInitEvent::Handler& handler) override;
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void AddSessionShutdownHandler(SessionShutdownEvent::Handler& handler) override;
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void SendReadyForEntityUpdates(bool readyForEntityUpdates) override;
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const char* GetComponentGemName(NetComponentId netComponentId) const override;
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const char* GetComponentName(NetComponentId netComponentId) const override;
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const char* GetComponentPropertyName(NetComponentId netComponentId, PropertyIndex propertyIndex) const override;
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const char* GetComponentRpcName(NetComponentId netComponentId, RpcIndex rpcIndex) const override;
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//! @}
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//! Console commands.
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