Merge branch 'development' into cmake/linux_fix_warn_unused

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Legacy/CrySystem/Log.cpp
#	Code/Tools/Standalone/Source/Driller/Annotations/AnnotationHeaderView.cpp
#	Code/Tools/Standalone/Source/Driller/AreaChart.cpp
#	Code/Tools/Standalone/Source/Driller/AreaChart.hxx
#	Code/Tools/Standalone/Source/Driller/ChannelDataView.cpp
#	Code/Tools/Standalone/Source/Driller/DrillerCaptureWindow.cpp
#	Code/Tools/Standalone/Source/Driller/Profiler/ProfilerDataView.cpp
This commit is contained in:
Esteban Papp
2021-08-25 11:47:19 -07:00
400 changed files with 1886 additions and 46899 deletions
@@ -124,7 +124,7 @@ namespace AZ
bool MeshDrawPacket::DoUpdate(const Scene& parentScene)
{
AZ_PROFILE_FUNCTION(AzRender);
AZ_PROFILE_FUNCTION(RPI);
const ModelLod::Mesh& mesh = m_modelLod->GetMeshes()[m_modelLodMeshIndex];
if (!m_material)
@@ -155,7 +155,7 @@ namespace AZ
auto appendShader = [&](const ShaderCollection::Item& shaderItem)
{
AZ_PROFILE_SCOPE(AzRender, "appendShader()");
AZ_PROFILE_SCOPE(RPI, "appendShader()");
// Skip the shader item without creating the shader instance
// if the mesh is not going to be rendered based on the draw tag
@@ -256,7 +256,7 @@ namespace AZ
Data::Instance<ShaderResourceGroup> drawSrg;
if (drawSrgLayout)
{
AZ_PROFILE_SCOPE(AzRender, "create drawSrg");
AZ_PROFILE_SCOPE(RPI, "create drawSrg");
// If the DrawSrg exists we must create and bind it, otherwise the CommandList will fail validation for SRG being null
drawSrg = RPI::ShaderResourceGroup::Create(shader->GetAsset(), shader->GetSupervariantIndex(), drawSrgLayout->GetName());