Merge branch 'development' into cmake/linux_fix_warn_unused
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Legacy/CrySystem/Log.cpp # Code/Tools/Standalone/Source/Driller/Annotations/AnnotationHeaderView.cpp # Code/Tools/Standalone/Source/Driller/AreaChart.cpp # Code/Tools/Standalone/Source/Driller/AreaChart.hxx # Code/Tools/Standalone/Source/Driller/ChannelDataView.cpp # Code/Tools/Standalone/Source/Driller/DrillerCaptureWindow.cpp # Code/Tools/Standalone/Source/Driller/Profiler/ProfilerDataView.cpp
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@@ -22,6 +22,8 @@
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#include <AzFramework/API/ApplicationAPI.h>
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#include <AzFramework/API/ApplicationAPI_Platform.h>
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#include <AzFramework/Input/Devices/Keyboard/InputDeviceKeyboard.h>
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#include <AzCore/Debug/Profiler.h>
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#include <AzCore/Debug/EventTrace.h>
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#include <AzCore/Debug/Trace.h>
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#include <AzCore/Debug/IEventLogger.h>
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#include <AzCore/Interface/Interface.h>
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@@ -605,8 +607,6 @@ ISystem* CSystem::GetCrySystem()
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//////////////////////////////////////////////////////////////////////////
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void CSystem::SleepIfNeeded()
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{
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FUNCTION_PROFILER_FAST(this, PROFILE_SYSTEM, g_bProfilerEnabled);
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ITimer* const pTimer = gEnv->pTimer;
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static bool firstCall = true;
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@@ -684,7 +684,6 @@ bool CSystem::UpdatePreTickBus(int updateFlags, int nPauseMode)
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_mm_setcsr(_mm_getcsr() & ~0x280 | (g_cvars.sys_float_exceptions > 0 ? 0 : 0x280));
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#endif //WIN32
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FUNCTION_PROFILER_LEGACYONLY(GetISystem(), PROFILE_SYSTEM);
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AZ_TRACE_METHOD();
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m_nUpdateCounter++;
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@@ -778,8 +777,6 @@ bool CSystem::UpdatePreTickBus(int updateFlags, int nPauseMode)
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//limit frame rate if vsync is turned off
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//for consoles this is done inside renderthread to be vsync dependent
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{
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FRAME_PROFILER_LEGACYONLY("FRAME_CAP", gEnv->pSystem, PROFILE_SYSTEM);
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AZ_TRACE_METHOD_NAME("FrameLimiter");
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static ICVar* pSysMaxFPS = NULL;
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static ICVar* pVSync = NULL;
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@@ -828,7 +825,6 @@ bool CSystem::UpdatePreTickBus(int updateFlags, int nPauseMode)
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//update console system
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if (m_env.pConsole)
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{
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FRAME_PROFILER("SysUpdate:Console", this, PROFILE_SYSTEM);
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m_env.pConsole->Update();
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}
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@@ -844,7 +840,6 @@ bool CSystem::UpdatePreTickBus(int updateFlags, int nPauseMode)
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// Run movie system pre-update
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if (!bNoUpdate)
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{
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FRAME_PROFILER("SysUpdate:UpdateMovieSystem", this, PROFILE_SYSTEM);
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UpdateMovieSystem(updateFlags, fMovieFrameTime, true);
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}
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@@ -860,7 +855,6 @@ bool CSystem::UpdatePostTickBus(int updateFlags, int /*nPauseMode*/)
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if (!m_bNoUpdate)
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{
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const float fMovieFrameTime = m_Time.GetFrameTime(ITimer::ETIMER_UI);
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FRAME_PROFILER("SysUpdate:UpdateMovieSystem", this, PROFILE_SYSTEM);
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UpdateMovieSystem(updateFlags, fMovieFrameTime, false);
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}
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@@ -868,7 +862,6 @@ bool CSystem::UpdatePostTickBus(int updateFlags, int /*nPauseMode*/)
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// Update sound system
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if (!m_bNoUpdate)
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{
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FRAME_PROFILER("SysUpdate:UpdateAudioSystems", this, PROFILE_SYSTEM);
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UpdateAudioSystems();
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}
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@@ -895,10 +888,7 @@ bool CSystem::UpdatePostTickBus(int updateFlags, int /*nPauseMode*/)
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m_updateTimes.push_back(std::make_pair(cur_time, updateTime));
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}
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{
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FRAME_PROFILER("SysUpdate - SystemEventDispatcher::Update", this, PROFILE_SYSTEM);
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m_pSystemEventDispatcher->Update();
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}
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m_pSystemEventDispatcher->Update();
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if (!gEnv->IsEditing() && m_eRuntimeState == ESYSTEM_EVENT_LEVEL_GAMEPLAY_START)
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{
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@@ -919,8 +909,6 @@ bool CSystem::UpdateLoadtime()
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void CSystem::UpdateAudioSystems()
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{
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AZ_TRACE_METHOD();
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FRAME_PROFILER_LEGACYONLY("SysUpdate:Audio", this, PROFILE_SYSTEM);
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Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::ExternalUpdate);
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}
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