Merging latest main
This commit is contained in:
@@ -40,12 +40,12 @@ void {{ ClassName }}::{{ UpperFirst(Property.attrib['Name']) }}AddEvent(AZ::Even
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{% endif %}
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const {{ Property.attrib['Type'] }}& {{ ClassName }}::{{ UpperFirst(Property.attrib['Name']) }}GetBack() const
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{
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return {{ Prefix }}m_{{ LowerFirst(Property.attrib['Name']) }}.GetBack();
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return {{ Prefix }}m_{{ LowerFirst(Property.attrib['Name']) }}.back();
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}
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uint32_t {{ ClassName }}::{{ UpperFirst(Property.attrib['Name']) }}GetSize() const
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{
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return {{ Prefix }}m_{{ LowerFirst(Property.attrib['Name']) }}.GetSize();
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return {{ Prefix }}m_{{ LowerFirst(Property.attrib['Name']) }}.size();
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}
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{% if Property.attrib['GenerateEventBindings']|booleanTrue %}
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@@ -110,8 +110,8 @@ void {{ ClassName }}::Set{{ UpperFirst(Property.attrib['Name']) }}(int32_t index
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bool {{ ClassName }}::{{ UpperFirst(Property.attrib['Name']) }}PushBack(const {{ Property.attrib['Type'] }} &value)
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{
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int32_t indexToSet = GetParent().m_{{ LowerFirst(Property.attrib['Name']) }}.GetSize();
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GetParent().m_{{ LowerFirst(Property.attrib['Name']) }}.PushBack(value);
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int32_t indexToSet = GetParent().m_{{ LowerFirst(Property.attrib['Name']) }}.size();
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GetParent().m_{{ LowerFirst(Property.attrib['Name']) }}.push_back(value);
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int32_t bitIndex = indexToSet + static_cast<int32_t>({{ AutoComponentMacros.GetNetPropertiesQualifiedPropertyDirtyEnum(Component.attrib['Name'], ReplicateFrom, ReplicateTo, Property, 'Start') }});
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GetParent().m_currentRecord->m_{{ LowerFirst(AutoComponentMacros.GetNetPropertiesSetName(ReplicateFrom, ReplicateTo)) }}.SetBit(bitIndex, true);
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GetParent().m_currentRecord->m_{{ LowerFirst(AutoComponentMacros.GetNetPropertiesSetName(ReplicateFrom, ReplicateTo)) }}.SetBit(static_cast<int32_t>({{ AutoComponentMacros.GetNetPropertiesQualifiedPropertyDirtyEnum(Component.attrib['Name'], ReplicateFrom, ReplicateTo, Property, 'Size') }}), true);
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@@ -121,15 +121,20 @@ bool {{ ClassName }}::{{ UpperFirst(Property.attrib['Name']) }}PushBack(const {{
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bool {{ ClassName }}::{{ UpperFirst(Property.attrib['Name']) }}PopBack(const Multiplayer::NetworkInput&)
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{
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if (GetParent().m_{{ LowerFirst(Property.attrib['Name']) }}.empty())
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{
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return false;
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}
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GetParent().m_currentRecord->m_{{ LowerFirst(AutoComponentMacros.GetNetPropertiesSetName(ReplicateFrom, ReplicateTo)) }}.SetBit(static_cast<int32_t>({{ AutoComponentMacros.GetNetPropertiesQualifiedPropertyDirtyEnum(Component.attrib['Name'], ReplicateFrom, ReplicateTo, Property, 'Size') }}), true);
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GetParent().MarkDirty();
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return GetParent().m_{{ LowerFirst(Property.attrib['Name']) }}.PopBack();
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GetParent().m_{{ LowerFirst(Property.attrib['Name']) }}.pop_back();
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return true;
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}
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void {{ ClassName }}::{{ UpperFirst(Property.attrib['Name']) }}Clear(const Multiplayer::NetworkInput&)
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{
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GetParent().m_currentRecord->m_{{ LowerFirst(AutoComponentMacros.GetNetPropertiesSetName(ReplicateFrom, ReplicateTo)) }}.SetBit(static_cast<int32_t>({{ AutoComponentMacros.GetNetPropertiesQualifiedPropertyDirtyEnum(Component.attrib['Name'], ReplicateFrom, ReplicateTo, Property, 'Size') }}), true);
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GetParent().m_{{ LowerFirst(Property.attrib['Name']) }}.Clear();
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GetParent().m_{{ LowerFirst(Property.attrib['Name']) }}.clear();
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GetParent().MarkDirty();
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}
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@@ -202,26 +207,31 @@ void {{ ClassName }}::Set{{ UpperFirst(Property.attrib['Name']) }}(int32_t index
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bool {{ ClassName }}::{{ UpperFirst(Property.attrib['Name']) }}PushBack(const {{ Property.attrib['Type'] }} &value)
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{
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int32_t indexToSet = GetParent().m_{{ LowerFirst(Property.attrib['Name']) }}.GetSize();
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GetParent().m_{{ LowerFirst(Property.attrib['Name']) }}.PushBack(value);
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int32_t bitIndex = indexToSet + static_cast<int32_t>({{ AutoComponentMacros.GetNetPropertiesQualifiedPropertyDirtyEnum(Component.attrib['Name'], ReplicateFrom, ReplicateTo, Property, 'Start') }});
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uint32_t indexToSet = aznumeric_cast<uint32_t>(GetParent().m_{{ LowerFirst(Property.attrib['Name']) }}.size());
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GetParent().m_{{ LowerFirst(Property.attrib['Name']) }}.push_back(value);
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uint32_t bitIndex = indexToSet + aznumeric_cast<uint32_t>({{ AutoComponentMacros.GetNetPropertiesQualifiedPropertyDirtyEnum(Component.attrib['Name'], ReplicateFrom, ReplicateTo, Property, 'Start') }});
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GetParent().m_currentRecord->m_{{ LowerFirst(AutoComponentMacros.GetNetPropertiesSetName(ReplicateFrom, ReplicateTo)) }}.SetBit(bitIndex, true);
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GetParent().m_currentRecord->m_{{ LowerFirst(AutoComponentMacros.GetNetPropertiesSetName(ReplicateFrom, ReplicateTo)) }}.SetBit(static_cast<int32_t>({{ AutoComponentMacros.GetNetPropertiesQualifiedPropertyDirtyEnum(Component.attrib['Name'], ReplicateFrom, ReplicateTo, Property, 'Size') }}), true);
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GetParent().m_currentRecord->m_{{ LowerFirst(AutoComponentMacros.GetNetPropertiesSetName(ReplicateFrom, ReplicateTo)) }}.SetBit(aznumeric_cast<uint32_t>({{ AutoComponentMacros.GetNetPropertiesQualifiedPropertyDirtyEnum(Component.attrib['Name'], ReplicateFrom, ReplicateTo, Property, 'Size') }}), true);
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GetParent().MarkDirty();
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return true;
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}
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bool {{ ClassName }}::{{ UpperFirst(Property.attrib['Name']) }}PopBack()
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{
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if (GetParent().m_{{ LowerFirst(Property.attrib['Name']) }}.empty())
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{
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return false;
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}
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GetParent().m_currentRecord->m_{{ LowerFirst(AutoComponentMacros.GetNetPropertiesSetName(ReplicateFrom, ReplicateTo)) }}.SetBit(static_cast<int32_t>({{ AutoComponentMacros.GetNetPropertiesQualifiedPropertyDirtyEnum(Component.attrib['Name'], ReplicateFrom, ReplicateTo, Property, 'Size') }}), true);
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GetParent().MarkDirty();
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return GetParent().m_{{ LowerFirst(Property.attrib['Name']) }}.PopBack();
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GetParent().m_{{ LowerFirst(Property.attrib['Name']) }}.pop_back();
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return true;
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}
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void {{ ClassName }}::{{ UpperFirst(Property.attrib['Name']) }}Clear()
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{
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GetParent().m_currentRecord->m_{{ LowerFirst(AutoComponentMacros.GetNetPropertiesSetName(ReplicateFrom, ReplicateTo)) }}.SetBit(static_cast<int32_t>({{ AutoComponentMacros.GetNetPropertiesQualifiedPropertyDirtyEnum(Component.attrib['Name'], ReplicateFrom, ReplicateTo, Property, 'Size') }}), true);
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GetParent().m_{{ LowerFirst(Property.attrib['Name']) }}.Clear();
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GetParent().m_{{ LowerFirst(Property.attrib['Name']) }}.clear();
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GetParent().MarkDirty();
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}
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@@ -481,13 +491,14 @@ bool {{ ClassName }}::Serialize{{ AutoComponentMacros.GetNetPropertiesSetName(Re
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[[maybe_unused]] bool modifyRecord = serializer.GetSerializerMode() == AzNetworking::SerializerMode::WriteToObject;
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{% call(Property) AutoComponentMacros.ParseNetworkProperties(Component, ReplicateFrom, ReplicateTo) %}
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{% if Property.attrib['Container'] != 'None' and Property.attrib['Container'] != 'Object' %}
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{
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const uint32_t firstBit = static_cast<uint32_t>({{ AutoComponentMacros.GetNetPropertiesQualifiedPropertyDirtyEnum(Component.attrib['Name'], ReplicateFrom, ReplicateFrom, ReplicateTo, Property, 'Start') }});
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{ /* @todo Implement serialization for Vector and Array Network Properties
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const uint32_t firstBit = static_cast<uint32_t>({{ AutoComponentMacros.GetNetPropertiesQualifiedPropertyDirtyEnum(Component.attrib['Name'], ReplicateFrom, ReplicateTo, Property, 'Start') }});
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{% if Property.attrib['Container'] == 'Vector' %}
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const uint32_t lastBit = static_cast<uint32_t>({{ AutoComponentMacros.GetNetPropertiesQualifiedPropertyDirtyEnum(Component.attrib['Name'], ReplicateFrom, ReplicateFrom, ReplicateTo, Property, 'Size') }});
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const uint32_t lastBit = static_cast<uint32_t>({{ AutoComponentMacros.GetNetPropertiesQualifiedPropertyDirtyEnum(Component.attrib['Name'], ReplicateFrom, ReplicateTo, Property, 'Size') }});
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{% else %}
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const uint32_t lastBit = static_cast<uint32_t>({{ AutoComponentMacros.GetNetPropertiesQualifiedPropertyDirtyEnum(Component.attrib['Name'], ReplicateFrom, ReplicateFrom, ReplicateTo, Property, 'End') }});
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const uint32_t lastBit = static_cast<uint32_t>({{ AutoComponentMacros.GetNetPropertiesQualifiedPropertyDirtyEnum(Component.attrib['Name'], ReplicateFrom, ReplicateTo, Property, 'End') }});
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{% endif %}
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AzNetworking::BitsetView deltaRecord(replicationRecord.m_{{ LowerFirst(AutoComponentMacros.GetNetPropertiesSetName(ReplicateFrom, ReplicateTo)) }}, firstBit, lastBit - firstBit + 1);
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if (deltaRecord.AnySet())
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{
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@@ -497,7 +508,8 @@ bool {{ ClassName }}::Serialize{{ AutoComponentMacros.GetNetPropertiesSetName(Re
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Multiplayer::SerializableFixedSizeArrayDeltaStruct<{% if Property.attrib['IsRewindable']|booleanTrue %}Multiplayer::RewindableObject<{% endif %}{{ Property.attrib['Type'] }}{% if Property.attrib['IsRewindable']|booleanTrue %}, Multiplayer::RewindHistorySize>{% endif %}, {{ Property.attrib['Count'] }}> deltaStruct(m_{{ Property.attrib['Name'] }}, deltaRecord);
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{% endif %}
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serializer.Serialize(deltaStruct, "{{ UpperFirst(Property.attrib['Name']) }}");
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}
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}
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*/
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}
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{% else %}
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Multiplayer::SerializeNetworkPropertyHelper
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@@ -527,7 +539,8 @@ void {{ ClassName }}::NotifyChanges{{ AutoComponentMacros.GetNetPropertiesSetNam
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{% call(Property) AutoComponentMacros.ParseNetworkProperties(Component, ReplicateFrom, ReplicateTo) %}
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{% if (Property.attrib['GenerateEventBindings']|booleanTrue) %}
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{% if Property.attrib['Container'] != 'None' and Property.attrib['Container'] != 'Object' %}
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for (uint32_t bitIndex = static_cast<int32_t>({{ AutoComponentMacros.GetNetPropertiesQualifiedPropertyDirtyEnum(Component.attrib['Name'], ReplicateFrom, ReplicateFrom, ReplicateTo, Property, 'Start') }}), elementIndex = 0; bitIndex <= static_cast<int32_t>({{ AutoComponentMacros.GetNetPropertiesQualifiedPropertyDirtyEnum(Component, ReplicateFrom, ReplicateFrom, ReplicateTo, Property, 'End') }}); ++bitIndex, ++elementIndex)
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/* todo Implement NotifyChangesAuthorityToClientProperties for Arrays and Vectors
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for (uint32_t bitIndex = static_cast<int32_t>({{ AutoComponentMacros.GetNetPropertiesQualifiedPropertyDirtyEnum(Component.attrib['Name'], ReplicateFrom, ReplicateTo, Property, 'Start') }}), elementIndex = 0; bitIndex <= static_cast<int32_t>({{ AutoComponentMacros.GetNetPropertiesQualifiedPropertyDirtyEnum(Component, ReplicateFrom, ReplicateTo, Property, 'End') }}); ++bitIndex, ++elementIndex)
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{
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if (replicationRecord.m_{{ LowerFirst(AutoComponentMacros.GetNetPropertiesSetName(ReplicateFrom, ReplicateTo)) }}.GetBit(bitIndex){% if Property.attrib['Container'] == 'Vector' %} && elementIndex < m_{{ Property.attrib['Name'] }}.GetSize(){% endif %})
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{
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@@ -537,8 +550,8 @@ void {{ ClassName }}::NotifyChanges{{ AutoComponentMacros.GetNetPropertiesSetNam
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{% if Property.attrib['Container'] == 'Vector' %}
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if (replicationRecord.m_{{ LowerFirst(AutoComponentMacros.GetNetPropertiesSetName(ReplicateFrom, ReplicateTo)) }}.GetBit(static_cast<int32_t>({{ AutoComponentMacros.GetNetPropertiesQualifiedPropertyDirtyEnum(Component.attrib['Name'], ReplicateFrom, ReplicateTo, Property, 'Size') }})))
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{
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m_{{ LowerFirst(Property.attrib['Name']) }}SizeChangedEvent.Signal(m_{{ LowerFirst(Property.attrib['Name']) }}.GetSize());
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}
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m_{{ LowerFirst(Property.attrib['Name']) }}SizeChangedEvent.Signal(m_{{ LowerFirst(Property.attrib['Name']) }}.size());
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} */
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{% endif %}
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{% else %}
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if (replicationRecord.m_{{ LowerFirst(AutoComponentMacros.GetNetPropertiesSetName(ReplicateFrom, ReplicateTo)) }}.GetBit(static_cast<int32_t>({{ AutoComponentMacros.GetNetPropertiesQualifiedPropertyDirtyEnum(Component.attrib['Name'], ReplicateFrom, ReplicateTo, Property) }})))
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@@ -579,12 +592,12 @@ const {{ Property.attrib['Type'] }}& {{ ClassName }}::Get{{ UpperFirst(Property.
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const {{ Property.attrib['Type'] }}& {{ ClassName }}::{{ UpperFirst(Property.attrib['Name']) }}GetBack() const
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{
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return {{ Prefix }}m_{{ LowerFirst(Property.attrib['Name']) }}.GetBack();
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return {{ Prefix }}m_{{ LowerFirst(Property.attrib['Name']) }}.back();
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}
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uint32_t {{ ClassName }}::{{ UpperFirst(Property.attrib['Name']) }}GetSize() const
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{
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return {{ Prefix }}m_{{ LowerFirst(Property.attrib['Name']) }}.GetSize();
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return {{ Prefix }}m_{{ LowerFirst(Property.attrib['Name']) }}.size();
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}
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{% else %}
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@@ -665,7 +678,11 @@ enum class NetworkProperties
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{% call(Property) AutoComponentMacros.ParseNetworkProperties(Component, ReplicateFrom, ReplicateTo) %}
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{% if (Property.attrib['IsPublic'] | booleanTrue == true) and (Property.attrib['GenerateEventBindings'] | booleanTrue == true) -%}
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// {{ UpperFirst(Property.attrib['Name']) }}: Replicate from {{ ReplicateFrom }} to {{ ReplicateTo }}
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{% if Property.attrib['Container'] == 'Vector' or Property.attrib['Container'] == 'Array' %}
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->Method("Get{{ UpperFirst(Property.attrib['Name']) }}", [](AZ::EntityId id, int32_t index) -> {{ Property.attrib['Type'] }}
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{% else %}
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->Method("Get{{ UpperFirst(Property.attrib['Name']) }}", [](AZ::EntityId id) -> {{ Property.attrib['Type'] }}
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{% endif %}
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{
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AZ::Entity* entity = AZ::Interface<AZ::ComponentApplicationRequests>::Get()->FindEntity(id);
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if (!entity)
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@@ -681,9 +698,17 @@ enum class NetworkProperties
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return {{ Property.attrib['Type'] }}();
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}
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{% if Property.attrib['Container'] == 'Vector' or Property.attrib['Container'] == 'Array' %}
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return networkComponent->Get{{ UpperFirst(Property.attrib['Name']) }}(index);
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{% else %}
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return networkComponent->Get{{ UpperFirst(Property.attrib['Name']) }}();
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{% endif %}
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})
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{% if Property.attrib['Container'] == 'Vector' or Property.attrib['Container'] == 'Array' %}
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->Method("Set{{ UpperFirst(Property.attrib['Name']) }}", [](AZ::EntityId id, int32_t index, const {{ Property.attrib['Type'] }}& value) -> void
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{% else %}
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->Method("Set{{ UpperFirst(Property.attrib['Name']) }}", [](AZ::EntityId id, const {{ Property.attrib['Type'] }}& {{ LowerFirst(Property.attrib['Name']) }}) -> void
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{% endif %}
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{
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AZ::Entity* entity = AZ::Interface<AZ::ComponentApplicationRequests>::Get()->FindEntity(id);
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if (!entity)
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@@ -706,9 +731,17 @@ enum class NetworkProperties
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return;
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}
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{% if Property.attrib['Container'] == 'Vector' or Property.attrib['Container'] == 'Array' -%}
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controller->Set{{ UpperFirst(Property.attrib['Name']) }}(index, value);
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{% else %}
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controller->Set{{ UpperFirst(Property.attrib['Name']) }}({{ LowerFirst(Property.attrib['Name']) }});
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{% endif %}
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})
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{% if Property.attrib['Container'] == 'Vector' or Property.attrib['Container'] == 'Array' -%}
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->Method("GetOn{{ UpperFirst(Property.attrib['Name']) }}ChangedEvent", [](AZ::EntityId id) -> AZ::Event<int32_t, {{ Property.attrib['Type'] }}>*
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{% else %}
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->Method("GetOn{{ UpperFirst(Property.attrib['Name']) }}ChangedEvent", [](AZ::EntityId id) -> AZ::Event<{{ Property.attrib['Type'] }}>*
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{% endif %}
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{
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AZ::Entity* entity = AZ::Interface<AZ::ComponentApplicationRequests>::Get()->FindEntity(id);
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if (!entity)
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@@ -726,7 +759,11 @@ enum class NetworkProperties
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return &networkComponent->m_{{ LowerFirst(Property.attrib['Name']) }}Event;
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})
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{% if Property.attrib['Container'] == 'Vector' or Property.attrib['Container'] == 'Array' -%}
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->Attribute(AZ::Script::Attributes::AzEventDescription, AZ::BehaviorAzEventDescription{ "On {{ UpperFirst(Property.attrib['Name']) }} Changed Event", {"Index", "New {{ Property.attrib['Type'] }}"} })
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{% else %}
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->Attribute(AZ::Script::Attributes::AzEventDescription, AZ::BehaviorAzEventDescription{ "On {{ UpperFirst(Property.attrib['Name']) }} Changed Event", {"New {{ Property.attrib['Type'] }}"} })
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{% endif %}
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{% endif %}
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{% endcall %}
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@@ -0,0 +1,14 @@
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<?xml version="1.0" encoding="utf-8"?>
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<PacketGroup Name="MultiplayerEditorPackets" PacketStart="CorePackets::PacketType::MAX">
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<Include File="AzNetworking/AutoGen/CorePackets.AutoPackets.h" />
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<Include File="Multiplayer/MultiplayerTypes.h" />
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<Include File="Multiplayer/NetworkTime/INetworkTime.h" />
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<Packet Name="EditorServerInit" Desc="A packet that initializes a local server launched from the editor">
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<Member Type="bool" Name="lastUpdate" Init="false"/>
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<Member Type="AzNetworking::TcpPacketEncodingBuffer" Name="assetData"/>
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</Packet>
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<Packet Name="EditorServerReady" Desc="A response packet the local server should send when ready for traffic"/>
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</PacketGroup>
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@@ -23,7 +23,7 @@ namespace Multiplayer
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{
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AZ_CVAR(AZ::TimeMs, cl_InputRateMs, AZ::TimeMs{ 33 }, nullptr, AZ::ConsoleFunctorFlags::Null, "Rate at which to sample and process client inputs");
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AZ_CVAR(AZ::TimeMs, cl_MaxRewindHistoryMs, AZ::TimeMs{ 2000 }, nullptr, AZ::ConsoleFunctorFlags::Null, "Maximum number of milliseconds to keep for server correction rewind and replay");
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#ifndef _RELEASE
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#ifndef AZ_RELEASE_BUILD
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AZ_CVAR(float, cl_DebugHackTimeMultiplier, 1.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "Scalar value used to simulate clock hacking cheats for validating bank time system and anticheat");
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#endif
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@@ -477,7 +477,7 @@ namespace Multiplayer
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const double inputRate = static_cast<double>(static_cast<AZ::TimeMs>(cl_InputRateMs)) / 1000.0;
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const double maxRewindHistory = static_cast<double>(static_cast<AZ::TimeMs>(cl_MaxRewindHistoryMs)) / 1000.0;
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#ifndef _RELEASE
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#ifndef AZ_RELEASE_BUILD
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m_moveAccumulator += deltaTime * cl_DebugHackTimeMultiplier;
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#else
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m_moveAccumulator += deltaTime;
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@@ -0,0 +1,187 @@
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
|
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <Multiplayer/IMultiplayer.h>
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#include <Multiplayer/MultiplayerConstants.h>
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#include <Editor/MultiplayerEditorConnection.h>
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#include <Source/AutoGen/AutoComponentTypes.h>
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#include <AzCore/Asset/AssetManager.h>
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#include <AzCore/Interface/Interface.h>
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#include <AzCore/Utils/Utils.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/Utils.h>
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#include <AzFramework/Spawnable/Spawnable.h>
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#include <AzNetworking/ConnectionLayer/IConnection.h>
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#include <AzNetworking/Framework/INetworking.h>
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namespace Multiplayer
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{
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using namespace AzNetworking;
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AZ_CVAR(bool, editorsv_isDedicated, false, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Whether to init as a server expecting data from an Editor. Do not modify unless you're sure of what you're doing.");
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MultiplayerEditorConnection::MultiplayerEditorConnection()
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: m_byteStream(&m_buffer)
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{
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m_networkEditorInterface = AZ::Interface<INetworking>::Get()->CreateNetworkInterface(
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AZ::Name(MPEditorInterfaceName), ProtocolType::Tcp, TrustZone::ExternalClientToServer, *this);
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if (editorsv_isDedicated)
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{
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uint16_t editorServerPort = DefaultServerEditorPort;
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if (auto console = AZ::Interface<AZ::IConsole>::Get(); console)
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{
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console->GetCvarValue("editorsv_port", editorServerPort);
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}
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AZ_Assert(m_networkEditorInterface, "MP Editor Network Interface was unregistered before Editor Server could start listening.");
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m_networkEditorInterface->Listen(editorServerPort);
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}
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}
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bool MultiplayerEditorConnection::HandleRequest
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(
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[[maybe_unused]] AzNetworking::IConnection* connection,
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[[maybe_unused]] const IPacketHeader& packetHeader,
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[[maybe_unused]] MultiplayerEditorPackets::EditorServerInit& packet
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)
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{
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// Editor Server Init is intended for non-release targets
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if (!packet.GetLastUpdate())
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{
|
||||
// More packets are expected, flush this to the buffer
|
||||
m_byteStream.Write(TcpPacketEncodingBuffer::GetCapacity(), reinterpret_cast<void*>(packet.ModifyAssetData().GetBuffer()));
|
||||
}
|
||||
else
|
||||
{
|
||||
// This is the last expected packet, flush it to the buffer
|
||||
m_byteStream.Write(packet.GetAssetData().GetSize(), reinterpret_cast<void*>(packet.ModifyAssetData().GetBuffer()));
|
||||
|
||||
// Read all assets out of the buffer
|
||||
m_byteStream.Seek(0, AZ::IO::GenericStream::SeekMode::ST_SEEK_BEGIN);
|
||||
AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>> assetData;
|
||||
while (m_byteStream.GetCurPos() < m_byteStream.GetLength())
|
||||
{
|
||||
AZ::Data::AssetId assetId;
|
||||
uint32_t hintSize;
|
||||
AZStd::string assetHint;
|
||||
m_byteStream.Read(sizeof(AZ::Data::AssetId), reinterpret_cast<void*>(&assetId));
|
||||
m_byteStream.Read(sizeof(uint32_t), reinterpret_cast<void*>(&hintSize));
|
||||
assetHint.resize(hintSize);
|
||||
m_byteStream.Read(hintSize, assetHint.data());
|
||||
|
||||
size_t assetSize = m_byteStream.GetCurPos();
|
||||
AZ::Data::AssetData* assetDatum = AZ::Utils::LoadObjectFromStream<AZ::Data::AssetData>(m_byteStream, nullptr);
|
||||
assetSize = m_byteStream.GetCurPos() - assetSize;
|
||||
AZ::Data::Asset<AZ::Data::AssetData> asset = AZ::Data::Asset<AZ::Data::AssetData>(assetId, assetDatum, AZ::Data::AssetLoadBehavior::NoLoad);
|
||||
asset.SetHint(assetHint);
|
||||
|
||||
AZ::Data::AssetInfo assetInfo;
|
||||
assetInfo.m_assetId = asset.GetId();
|
||||
assetInfo.m_assetType = asset.GetType();
|
||||
assetInfo.m_relativePath = asset.GetHint();
|
||||
assetInfo.m_sizeBytes = assetSize;
|
||||
|
||||
// Register Asset to AssetManager
|
||||
AZ::Data::AssetManager::Instance().AssignAssetData(asset);
|
||||
AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequests::RegisterAsset, asset.GetId(), assetInfo);
|
||||
|
||||
assetData.push_back(asset);
|
||||
}
|
||||
|
||||
// Now that we've deserialized, clear the byte stream
|
||||
m_byteStream.Seek(0, AZ::IO::GenericStream::SeekMode::ST_SEEK_BEGIN);
|
||||
m_byteStream.Truncate();
|
||||
|
||||
// Load the level via the root spawnable that was registered
|
||||
const AZ::CVarFixedString loadLevelString = "LoadLevel Root.spawnable";
|
||||
AZ::Interface<AZ::IConsole>::Get()->PerformCommand(loadLevelString.c_str());
|
||||
|
||||
// Setup the normal multiplayer connection
|
||||
AZ::Interface<IMultiplayer>::Get()->InitializeMultiplayer(MultiplayerAgentType::DedicatedServer);
|
||||
INetworkInterface* networkInterface = AZ::Interface<INetworking>::Get()->RetrieveNetworkInterface(AZ::Name(MPNetworkInterfaceName));
|
||||
|
||||
uint16_t serverPort = DefaultServerPort;
|
||||
if (auto console = AZ::Interface<AZ::IConsole>::Get(); console)
|
||||
{
|
||||
console->GetCvarValue("sv_port", serverPort);
|
||||
}
|
||||
networkInterface->Listen(serverPort);
|
||||
|
||||
AZLOG_INFO("Editor Server completed asset receive, responding to Editor...");
|
||||
return connection->SendReliablePacket(MultiplayerEditorPackets::EditorServerReady());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MultiplayerEditorConnection::HandleRequest
|
||||
(
|
||||
[[maybe_unused]] AzNetworking::IConnection* connection,
|
||||
[[maybe_unused]] const IPacketHeader& packetHeader,
|
||||
[[maybe_unused]] MultiplayerEditorPackets::EditorServerReady& packet
|
||||
)
|
||||
{
|
||||
if (connection->GetConnectionRole() == ConnectionRole::Connector)
|
||||
{
|
||||
// Receiving this packet means Editor sync is done, disconnect
|
||||
connection->Disconnect(AzNetworking::DisconnectReason::TerminatedByClient, AzNetworking::TerminationEndpoint::Local);
|
||||
|
||||
if (auto console = AZ::Interface<AZ::IConsole>::Get(); console)
|
||||
{
|
||||
AZ::CVarFixedString remoteAddress;
|
||||
uint16_t remotePort;
|
||||
if (console->GetCvarValue("editorsv_serveraddr", remoteAddress) != AZ::GetValueResult::ConsoleVarNotFound &&
|
||||
console->GetCvarValue("editorsv_port", remotePort) != AZ::GetValueResult::ConsoleVarNotFound)
|
||||
{
|
||||
// Connect the Editor to the editor server for Multiplayer simulation
|
||||
AZ::Interface<IMultiplayer>::Get()->InitializeMultiplayer(MultiplayerAgentType::Client);
|
||||
INetworkInterface* networkInterface =
|
||||
AZ::Interface<INetworking>::Get()->RetrieveNetworkInterface(AZ::Name(MPNetworkInterfaceName));
|
||||
|
||||
const IpAddress ipAddress(remoteAddress.c_str(), remotePort, networkInterface->GetType());
|
||||
networkInterface->Connect(ipAddress);
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
ConnectResult MultiplayerEditorConnection::ValidateConnect
|
||||
(
|
||||
[[maybe_unused]] const IpAddress& remoteAddress,
|
||||
[[maybe_unused]] const IPacketHeader& packetHeader,
|
||||
[[maybe_unused]] ISerializer& serializer
|
||||
)
|
||||
{
|
||||
return ConnectResult::Accepted;
|
||||
}
|
||||
|
||||
void MultiplayerEditorConnection::OnConnect([[maybe_unused]] AzNetworking::IConnection* connection)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
bool MultiplayerEditorConnection::OnPacketReceived(AzNetworking::IConnection* connection, const IPacketHeader& packetHeader, ISerializer& serializer)
|
||||
{
|
||||
return MultiplayerEditorPackets::DispatchPacket(connection, packetHeader, serializer, *this);
|
||||
}
|
||||
|
||||
void MultiplayerEditorConnection::OnPacketLost([[maybe_unused]] IConnection* connection, [[maybe_unused]] PacketId packetId)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
void MultiplayerEditorConnection::OnDisconnect([[maybe_unused]] AzNetworking::IConnection* connection, [[maybe_unused]] DisconnectReason reason, [[maybe_unused]] TerminationEndpoint endpoint)
|
||||
{
|
||||
;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <Source/AutoGen/MultiplayerEditor.AutoPacketDispatcher.h>
|
||||
|
||||
#include <AzCore/Component/Component.h>
|
||||
#include <AzCore/Component/TickBus.h>
|
||||
#include <AzCore/Console/IConsole.h>
|
||||
#include <AzCore/Console/ILogger.h>
|
||||
#include <AzCore/IO/ByteContainerStream.h>
|
||||
#include <AzCore/std/string/string.h>
|
||||
#include <AzNetworking/ConnectionLayer/IConnectionListener.h>
|
||||
|
||||
namespace AzNetworking
|
||||
{
|
||||
class INetworkInterface;
|
||||
}
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
//! MultiplayerEditorConnection is a connection listener to synchronize the Editor and a local server it launches
|
||||
class MultiplayerEditorConnection final
|
||||
: public AzNetworking::IConnectionListener
|
||||
{
|
||||
public:
|
||||
MultiplayerEditorConnection();
|
||||
~MultiplayerEditorConnection() = default;
|
||||
|
||||
bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerEditorPackets::EditorServerInit& packet);
|
||||
bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerEditorPackets::EditorServerReady& packet);
|
||||
|
||||
//! IConnectionListener interface
|
||||
//! @{
|
||||
AzNetworking::ConnectResult ValidateConnect(const AzNetworking::IpAddress& remoteAddress, const AzNetworking::IPacketHeader& packetHeader, AzNetworking::ISerializer& serializer) override;
|
||||
void OnConnect(AzNetworking::IConnection* connection) override;
|
||||
bool OnPacketReceived(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, AzNetworking::ISerializer& serializer) override;
|
||||
void OnPacketLost(AzNetworking::IConnection* connection, AzNetworking::PacketId packetId) override;
|
||||
void OnDisconnect(AzNetworking::IConnection* connection, AzNetworking::DisconnectReason reason, AzNetworking::TerminationEndpoint endpoint) override;
|
||||
//! @}
|
||||
|
||||
private:
|
||||
|
||||
AzNetworking::INetworkInterface* m_networkEditorInterface = nullptr;
|
||||
AZStd::vector<uint8_t> m_buffer;
|
||||
AZ::IO::ByteContainerStream<AZStd::vector<uint8_t>> m_byteStream;
|
||||
};
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <Source/Editor/MultiplayerEditorDispatcher.h>
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
MultiplayerEditorDispatcher::MultiplayerEditorDispatcher()
|
||||
{
|
||||
;
|
||||
}
|
||||
}
|
||||
@@ -1,36 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <IEditor.h>
|
||||
|
||||
#include <AzCore/Component/Component.h>
|
||||
#include <AzCore/Component/TickBus.h>
|
||||
#include <AzCore/Console/IConsole.h>
|
||||
#include <AzCore/Console/ILogger.h>
|
||||
|
||||
#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
|
||||
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
//! MultiplayerEditorDispatcher is responsible for dispatching delta from the Editor to an Editor launched local server
|
||||
class MultiplayerEditorDispatcher final
|
||||
{
|
||||
public:
|
||||
MultiplayerEditorDispatcher();
|
||||
~MultiplayerEditorDispatcher() = default;
|
||||
|
||||
private:
|
||||
};
|
||||
}
|
||||
+6
-6
@@ -10,13 +10,13 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include <Source/Multiplayer_precompiled.h>
|
||||
#include <Source/MultiplayerGem.h>
|
||||
#include <Source/MultiplayerSystemComponent.h>
|
||||
#include <Source/MultiplayerEditorGem.h>
|
||||
#include <AzNetworking/Framework/NetworkingSystemComponent.h>
|
||||
#include <Multiplayer_precompiled.h>
|
||||
#include <MultiplayerGem.h>
|
||||
#include <MultiplayerSystemComponent.h>
|
||||
#include <Editor/MultiplayerEditorGem.h>
|
||||
#include <Editor/MultiplayerEditorSystemComponent.h>
|
||||
|
||||
#include <Source/Editor/MultiplayerEditorSystemComponent.h>
|
||||
#include <AzNetworking/Framework/NetworkingSystemComponent.h>
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
@@ -10,12 +10,22 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include <Source/Editor/MultiplayerEditorSystemComponent.h>
|
||||
#include <AzCore/Interface/Interface.h>
|
||||
#include <Multiplayer/IMultiplayer.h>
|
||||
#include <Multiplayer/IMultiplayerTools.h>
|
||||
#include <Multiplayer/MultiplayerConstants.h>
|
||||
|
||||
#include <MultiplayerSystemComponent.h>
|
||||
#include <Editor/MultiplayerEditorSystemComponent.h>
|
||||
#include <Source/AutoGen/Multiplayer.AutoPackets.h>
|
||||
|
||||
#include <AzCore/Component/ComponentApplicationBus.h>
|
||||
#include <AzCore/Console/IConsole.h>
|
||||
#include <AzCore/Console/ILogger.h>
|
||||
#include <AzCore/Interface/Interface.h>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
#include <AzCore/Utils/Utils.h>
|
||||
#include <AzNetworking/Framework/INetworking.h>
|
||||
#include <AzToolsFramework/Entity/PrefabEditorEntityOwnershipInterface.h>
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
@@ -23,8 +33,12 @@ namespace Multiplayer
|
||||
|
||||
AZ_CVAR(bool, editorsv_enabled, false, nullptr, AZ::ConsoleFunctorFlags::DontReplicate,
|
||||
"Whether Editor launching a local server to connect to is supported");
|
||||
AZ_CVAR(bool, editorsv_launch, true, nullptr, AZ::ConsoleFunctorFlags::DontReplicate,
|
||||
"Whether Editor should launch a server when the server address is localhost");
|
||||
AZ_CVAR(AZ::CVarFixedString, editorsv_process, "", nullptr, AZ::ConsoleFunctorFlags::DontReplicate,
|
||||
"The server executable that should be run. Empty to use the current project's ServerLauncher");
|
||||
AZ_CVAR(AZ::CVarFixedString, editorsv_serveraddr, AZ::CVarFixedString(LocalHost), nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "The address of the server to connect to");
|
||||
AZ_CVAR(uint16_t, editorsv_port, DefaultServerEditorPort, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "The port that the multiplayer editor gem will bind to for traffic");
|
||||
|
||||
void MultiplayerEditorSystemComponent::Reflect(AZ::ReflectContext* context)
|
||||
{
|
||||
@@ -57,12 +71,14 @@ namespace Multiplayer
|
||||
|
||||
void MultiplayerEditorSystemComponent::Activate()
|
||||
{
|
||||
AzFramework::GameEntityContextEventBus::Handler::BusConnect();
|
||||
AzToolsFramework::EditorEvents::Bus::Handler::BusConnect();
|
||||
}
|
||||
|
||||
void MultiplayerEditorSystemComponent::Deactivate()
|
||||
{
|
||||
AzToolsFramework::EditorEvents::Bus::Handler::BusDisconnect();
|
||||
AzFramework::GameEntityContextEventBus::Handler::BusDisconnect();
|
||||
}
|
||||
|
||||
void MultiplayerEditorSystemComponent::NotifyRegisterViews()
|
||||
@@ -77,50 +93,6 @@ namespace Multiplayer
|
||||
{
|
||||
switch (event)
|
||||
{
|
||||
case eNotify_OnBeginGameMode:
|
||||
{
|
||||
AZ::TickBus::Handler::BusConnect();
|
||||
|
||||
if (editorsv_enabled)
|
||||
{
|
||||
// Assemble the server's path
|
||||
AZ::CVarFixedString serverProcess = editorsv_process;
|
||||
if (serverProcess.empty())
|
||||
{
|
||||
// If enabled but no process name is supplied, try this project's ServerLauncher
|
||||
serverProcess = AZ::Utils::GetProjectName() + ".ServerLauncher";
|
||||
}
|
||||
|
||||
AZ::IO::FixedMaxPathString serverPath = AZ::Utils::GetExecutableDirectory();
|
||||
if (!serverProcess.contains(AZ_TRAIT_OS_PATH_SEPARATOR))
|
||||
{
|
||||
// If only the process name is specified, append that as well
|
||||
serverPath.append(AZ_TRAIT_OS_PATH_SEPARATOR + serverProcess);
|
||||
}
|
||||
else
|
||||
{
|
||||
// If any path was already specified, then simply assign
|
||||
serverPath = serverProcess;
|
||||
}
|
||||
|
||||
if (!serverProcess.ends_with(AZ_TRAIT_OS_EXECUTABLE_EXTENSION))
|
||||
{
|
||||
// Add this platform's exe extension if it's not specified
|
||||
serverPath.append(AZ_TRAIT_OS_EXECUTABLE_EXTENSION);
|
||||
}
|
||||
|
||||
// Start the configured server if it's available
|
||||
AzFramework::ProcessLauncher::ProcessLaunchInfo processLaunchInfo;
|
||||
processLaunchInfo.m_commandlineParameters =
|
||||
AZStd::string::format("\"%s\"", serverPath.c_str());
|
||||
processLaunchInfo.m_showWindow = true;
|
||||
processLaunchInfo.m_processPriority = AzFramework::ProcessPriority::PROCESSPRIORITY_NORMAL;
|
||||
|
||||
m_serverProcess = AzFramework::ProcessWatcher::LaunchProcess(
|
||||
processLaunchInfo, AzFramework::ProcessCommunicationType::COMMUNICATOR_TYPE_NONE);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case eNotify_OnQuit:
|
||||
AZ_Warning("Multiplayer Editor", m_editor != nullptr, "Multiplayer Editor received On Quit without an Editor pointer.");
|
||||
if (m_editor)
|
||||
@@ -130,25 +102,132 @@ namespace Multiplayer
|
||||
}
|
||||
[[fallthrough]];
|
||||
case eNotify_OnEndGameMode:
|
||||
AZ::TickBus::Handler::BusDisconnect();
|
||||
// Kill the configured server if it's active
|
||||
if (m_serverProcess)
|
||||
{
|
||||
m_serverProcess->TerminateProcess(0);
|
||||
m_serverProcess = nullptr;
|
||||
}
|
||||
INetworkInterface* editorNetworkInterface = AZ::Interface<INetworking>::Get()->RetrieveNetworkInterface(AZ::Name(MPEditorInterfaceName));
|
||||
if (editorNetworkInterface)
|
||||
{
|
||||
editorNetworkInterface->Disconnect(m_editorConnId, AzNetworking::DisconnectReason::TerminatedByClient);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void MultiplayerEditorSystemComponent::OnTick([[maybe_unused]] float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint time)
|
||||
AzFramework::ProcessWatcher* LaunchEditorServer()
|
||||
{
|
||||
// Assemble the server's path
|
||||
AZ::CVarFixedString serverProcess = editorsv_process;
|
||||
AZ::IO::FixedMaxPath serverPath;
|
||||
if (serverProcess.empty())
|
||||
{
|
||||
// If enabled but no process name is supplied, try this project's ServerLauncher
|
||||
serverProcess = AZ::Utils::GetProjectName() + ".ServerLauncher";
|
||||
serverPath = AZ::Utils::GetExecutableDirectory();
|
||||
serverPath /= serverProcess + AZ_TRAIT_OS_EXECUTABLE_EXTENSION;
|
||||
}
|
||||
else
|
||||
{
|
||||
serverPath = serverProcess;
|
||||
}
|
||||
|
||||
// Start the configured server if it's available
|
||||
AzFramework::ProcessLauncher::ProcessLaunchInfo processLaunchInfo;
|
||||
processLaunchInfo.m_commandlineParameters = AZStd::string::format("\"%s\" --editorsv_isDedicated true", serverPath.c_str());
|
||||
processLaunchInfo.m_showWindow = true;
|
||||
processLaunchInfo.m_processPriority = AzFramework::ProcessPriority::PROCESSPRIORITY_NORMAL;
|
||||
|
||||
// Launch the Server and give it a few seconds to boot up
|
||||
AzFramework::ProcessWatcher* outProcess = AzFramework::ProcessWatcher::LaunchProcess(
|
||||
processLaunchInfo, AzFramework::ProcessCommunicationType::COMMUNICATOR_TYPE_NONE);
|
||||
if (outProcess)
|
||||
{
|
||||
AZStd::this_thread::sleep_for(AZStd::chrono::milliseconds(15000));
|
||||
}
|
||||
|
||||
return outProcess;
|
||||
}
|
||||
|
||||
int MultiplayerEditorSystemComponent::GetTickOrder()
|
||||
void MultiplayerEditorSystemComponent::OnGameEntitiesStarted()
|
||||
{
|
||||
// Tick immediately after the network system component
|
||||
return AZ::TICK_PLACEMENT + 1;
|
||||
auto prefabEditorEntityOwnershipInterface = AZ::Interface<AzToolsFramework::PrefabEditorEntityOwnershipInterface>::Get();
|
||||
if (!prefabEditorEntityOwnershipInterface)
|
||||
{
|
||||
AZ_Error("MultiplayerEditor", prefabEditorEntityOwnershipInterface != nullptr, "PrefabEditorEntityOwnershipInterface unavailable");
|
||||
}
|
||||
|
||||
// BeginGameMode and Prefab Processing have completed at this point
|
||||
IMultiplayerTools* mpTools = AZ::Interface<IMultiplayerTools>::Get();
|
||||
if (editorsv_enabled && mpTools != nullptr && mpTools->DidProcessNetworkPrefabs())
|
||||
{
|
||||
const AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& assetData = prefabEditorEntityOwnershipInterface->GetPlayInEditorAssetData();
|
||||
|
||||
AZStd::vector<uint8_t> buffer;
|
||||
AZ::IO::ByteContainerStream byteStream(&buffer);
|
||||
|
||||
// Serialize Asset information and AssetData into a potentially large buffer
|
||||
for (const auto& asset : assetData)
|
||||
{
|
||||
AZ::Data::AssetId assetId = asset.GetId();
|
||||
AZStd::string assetHint = asset.GetHint();
|
||||
uint32_t hintSize = aznumeric_cast<uint32_t>(assetHint.size());
|
||||
|
||||
byteStream.Write(sizeof(AZ::Data::AssetId), reinterpret_cast<void*>(&assetId));
|
||||
byteStream.Write(sizeof(uint32_t), reinterpret_cast<void*>(&hintSize));
|
||||
byteStream.Write(assetHint.size(), assetHint.data());
|
||||
AZ::Utils::SaveObjectToStream(byteStream, AZ::DataStream::ST_BINARY, asset.GetData(), asset.GetData()->GetType());
|
||||
}
|
||||
|
||||
const AZ::CVarFixedString remoteAddress = editorsv_serveraddr;
|
||||
if (editorsv_launch && LocalHost == remoteAddress)
|
||||
{
|
||||
m_serverProcess = LaunchEditorServer();
|
||||
}
|
||||
|
||||
// Now that the server has launched, attempt to connect the NetworkInterface
|
||||
INetworkInterface* editorNetworkInterface = AZ::Interface<INetworking>::Get()->RetrieveNetworkInterface(AZ::Name(MPEditorInterfaceName));
|
||||
AZ_Assert(editorNetworkInterface, "MP Editor Network Interface was unregistered before Editor could connect.");
|
||||
m_editorConnId = editorNetworkInterface->Connect(
|
||||
AzNetworking::IpAddress(remoteAddress.c_str(), editorsv_port, AzNetworking::ProtocolType::Tcp));
|
||||
|
||||
if (m_editorConnId == AzNetworking::InvalidConnectionId)
|
||||
{
|
||||
AZ_Warning(
|
||||
"MultiplayerEditor", false,
|
||||
"Could not connect to server targeted by Editor. If using a local server, check that it's built and editorsv_launch is true.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Read the buffer into EditorServerInit packets until we've flushed the whole thing
|
||||
byteStream.Seek(0, AZ::IO::GenericStream::SeekMode::ST_SEEK_BEGIN);
|
||||
|
||||
while (byteStream.GetCurPos() < byteStream.GetLength())
|
||||
{
|
||||
MultiplayerEditorPackets::EditorServerInit packet;
|
||||
AzNetworking::TcpPacketEncodingBuffer& outBuffer = packet.ModifyAssetData();
|
||||
|
||||
// Size the packet's buffer appropriately
|
||||
size_t readSize = TcpPacketEncodingBuffer::GetCapacity();
|
||||
size_t byteStreamSize = byteStream.GetLength() - byteStream.GetCurPos();
|
||||
if (byteStreamSize < readSize)
|
||||
{
|
||||
readSize = byteStreamSize;
|
||||
}
|
||||
|
||||
outBuffer.Resize(readSize);
|
||||
byteStream.Read(readSize, outBuffer.GetBuffer());
|
||||
|
||||
// If we've run out of buffer, mark that we're done
|
||||
if (byteStream.GetCurPos() == byteStream.GetLength())
|
||||
{
|
||||
packet.SetLastUpdate(true);
|
||||
}
|
||||
editorNetworkInterface->SendReliablePacket(m_editorConnId, packet);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,15 +14,16 @@
|
||||
|
||||
#include <IEditor.h>
|
||||
|
||||
#include <Editor/MultiplayerEditorConnection.h>
|
||||
|
||||
#include <AzCore/Component/Component.h>
|
||||
#include <AzCore/Component/TickBus.h>
|
||||
#include <AzCore/Console/IConsole.h>
|
||||
#include <AzCore/Console/ILogger.h>
|
||||
|
||||
#include <AzFramework/Entity/GameEntityContextBus.h>
|
||||
#include <AzFramework/Process/ProcessWatcher.h>
|
||||
#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
|
||||
|
||||
|
||||
namespace AzNetworking
|
||||
{
|
||||
class INetworkInterface;
|
||||
@@ -33,7 +34,7 @@ namespace Multiplayer
|
||||
//! Multiplayer system component wraps the bridging logic between the game and transport layer.
|
||||
class MultiplayerEditorSystemComponent final
|
||||
: public AZ::Component
|
||||
, private AZ::TickBus::Handler
|
||||
, private AzFramework::GameEntityContextEventBus::Handler
|
||||
, private AzToolsFramework::EditorEvents::Bus::Handler
|
||||
, private IEditorNotifyListener
|
||||
{
|
||||
@@ -59,17 +60,19 @@ namespace Multiplayer
|
||||
void NotifyRegisterViews() override;
|
||||
//! @}
|
||||
|
||||
private:
|
||||
|
||||
//! AZ::TickBus::Handler overrides.
|
||||
private:
|
||||
//! EditorEvents::Handler overrides
|
||||
//! @{
|
||||
void OnTick(float deltaTime, AZ::ScriptTimePoint time) override;
|
||||
int GetTickOrder() override;
|
||||
//! @}
|
||||
//!
|
||||
void OnEditorNotifyEvent(EEditorNotifyEvent event) override;
|
||||
//! @}
|
||||
|
||||
//! GameEntityContextEventBus::Handler overrides
|
||||
//! @{
|
||||
void OnGameEntitiesStarted() override;
|
||||
//! @}
|
||||
|
||||
IEditor* m_editor = nullptr;
|
||||
AzFramework::ProcessWatcher* m_serverProcess = nullptr;
|
||||
AzNetworking::ConnectionId m_editorConnId;
|
||||
};
|
||||
}
|
||||
|
||||
@@ -10,22 +10,27 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include <Source/MultiplayerSystemComponent.h>
|
||||
#include <Source/AutoGen/AutoComponentTypes.h>
|
||||
#include <Source/ConnectionData/ClientToServerConnectionData.h>
|
||||
#include <Source/ConnectionData/ServerToClientConnectionData.h>
|
||||
#include <Source/ReplicationWindows/NullReplicationWindow.h>
|
||||
#include <Source/ReplicationWindows/ServerToClientReplicationWindow.h>
|
||||
#include <Source/EntityDomains/FullOwnershipEntityDomain.h>
|
||||
#include <Multiplayer/MultiplayerConstants.h>
|
||||
#include <Multiplayer/Components/MultiplayerComponent.h>
|
||||
#include <AzNetworking/Framework/INetworking.h>
|
||||
|
||||
#include <MultiplayerSystemComponent.h>
|
||||
#include <ConnectionData/ClientToServerConnectionData.h>
|
||||
#include <ConnectionData/ServerToClientConnectionData.h>
|
||||
#include <EntityDomains/FullOwnershipEntityDomain.h>
|
||||
#include <ReplicationWindows/NullReplicationWindow.h>
|
||||
#include <ReplicationWindows/ServerToClientReplicationWindow.h>
|
||||
#include <Source/AutoGen/AutoComponentTypes.h>
|
||||
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
#include <AzCore/Serialization/Utils.h>
|
||||
#include <AzCore/Interface/Interface.h>
|
||||
#include <AzCore/Console/IConsole.h>
|
||||
#include <AzCore/Console/ILogger.h>
|
||||
#include <AzCore/Asset/AssetCommon.h>
|
||||
#include <AzCore/Asset/AssetManagerBus.h>
|
||||
#include <AzCore/Utils/Utils.h>
|
||||
#include <AzFramework/Spawnable/Spawnable.h>
|
||||
#include <AzNetworking/Framework/INetworking.h>
|
||||
|
||||
namespace AZ::ConsoleTypeHelpers
|
||||
{
|
||||
@@ -59,11 +64,8 @@ namespace Multiplayer
|
||||
{
|
||||
using namespace AzNetworking;
|
||||
|
||||
static const AZStd::string_view s_networkInterfaceName("MultiplayerNetworkInterface");
|
||||
static constexpr uint16_t DefaultServerPort = 30090;
|
||||
|
||||
AZ_CVAR(uint16_t, cl_clientport, 0, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "The port to bind to for game traffic when connecting to a remote host, a value of 0 will select any available port");
|
||||
AZ_CVAR(AZ::CVarFixedString, cl_serveraddr, "127.0.0.1", nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "The address of the remote server or host to connect to");
|
||||
AZ_CVAR(AZ::CVarFixedString, cl_serveraddr, AZ::CVarFixedString(LocalHost), nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "The address of the remote server or host to connect to");
|
||||
AZ_CVAR(AZ::CVarFixedString, cl_serverpassword, "", nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Optional server password");
|
||||
AZ_CVAR(uint16_t, cl_serverport, DefaultServerPort, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "The port of the remote host to connect to for game traffic");
|
||||
AZ_CVAR(uint16_t, sv_port, DefaultServerPort, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "The port that this multiplayer gem will bind to for game traffic");
|
||||
@@ -140,7 +142,7 @@ namespace Multiplayer
|
||||
void MultiplayerSystemComponent::Activate()
|
||||
{
|
||||
AZ::TickBus::Handler::BusConnect();
|
||||
m_networkInterface = AZ::Interface<INetworking>::Get()->CreateNetworkInterface(AZ::Name(s_networkInterfaceName), sv_protocol, TrustZone::ExternalClientToServer, *this);
|
||||
m_networkInterface = AZ::Interface<INetworking>::Get()->CreateNetworkInterface(AZ::Name(MPNetworkInterfaceName), sv_protocol, TrustZone::ExternalClientToServer, *this);
|
||||
m_consoleCommandHandler.Connect(AZ::Interface<AZ::IConsole>::Get()->GetConsoleCommandInvokedEvent());
|
||||
AZ::Interface<IMultiplayer>::Register(this);
|
||||
|
||||
@@ -631,7 +633,7 @@ namespace Multiplayer
|
||||
{
|
||||
Multiplayer::MultiplayerAgentType serverType = sv_isDedicated ? MultiplayerAgentType::DedicatedServer : MultiplayerAgentType::ClientServer;
|
||||
AZ::Interface<IMultiplayer>::Get()->InitializeMultiplayer(serverType);
|
||||
INetworkInterface* networkInterface = AZ::Interface<INetworking>::Get()->RetrieveNetworkInterface(AZ::Name(s_networkInterfaceName));
|
||||
INetworkInterface* networkInterface = AZ::Interface<INetworking>::Get()->RetrieveNetworkInterface(AZ::Name(MPNetworkInterfaceName));
|
||||
networkInterface->Listen(sv_port);
|
||||
}
|
||||
AZ_CONSOLEFREEFUNC(host, AZ::ConsoleFunctorFlags::DontReplicate, "Opens a multiplayer connection as a host for other clients to connect to");
|
||||
@@ -639,7 +641,7 @@ namespace Multiplayer
|
||||
void connect([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments)
|
||||
{
|
||||
AZ::Interface<IMultiplayer>::Get()->InitializeMultiplayer(MultiplayerAgentType::Client);
|
||||
INetworkInterface* networkInterface = AZ::Interface<INetworking>::Get()->RetrieveNetworkInterface(AZ::Name(s_networkInterfaceName));
|
||||
INetworkInterface* networkInterface = AZ::Interface<INetworking>::Get()->RetrieveNetworkInterface(AZ::Name(MPNetworkInterfaceName));
|
||||
|
||||
if (arguments.size() < 1)
|
||||
{
|
||||
@@ -669,7 +671,7 @@ namespace Multiplayer
|
||||
void disconnect([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments)
|
||||
{
|
||||
AZ::Interface<IMultiplayer>::Get()->InitializeMultiplayer(MultiplayerAgentType::Uninitialized);
|
||||
INetworkInterface* networkInterface = AZ::Interface<INetworking>::Get()->RetrieveNetworkInterface(AZ::Name(s_networkInterfaceName));
|
||||
INetworkInterface* networkInterface = AZ::Interface<INetworking>::Get()->RetrieveNetworkInterface(AZ::Name(MPNetworkInterfaceName));
|
||||
auto visitor = [](IConnection& connection) { connection.Disconnect(DisconnectReason::TerminatedByUser, TerminationEndpoint::Local); };
|
||||
networkInterface->GetConnectionSet().VisitConnections(visitor);
|
||||
}
|
||||
|
||||
@@ -12,17 +12,20 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <Multiplayer/IMultiplayer.h>
|
||||
#include <Editor/MultiplayerEditorConnection.h>
|
||||
#include <NetworkTime/NetworkTime.h>
|
||||
#include <NetworkEntity/NetworkEntityManager.h>
|
||||
#include <Source/AutoGen/Multiplayer.AutoPacketDispatcher.h>
|
||||
|
||||
#include <AzCore/Component/Component.h>
|
||||
#include <AzCore/Component/TickBus.h>
|
||||
#include <AzCore/Console/IConsole.h>
|
||||
#include <AzCore/Console/ILogger.h>
|
||||
#include <AzCore/IO/ByteContainerStream.h>
|
||||
#include <AzCore/Threading/ThreadSafeDeque.h>
|
||||
#include <AzCore/std/string/string.h>
|
||||
#include <AzNetworking/ConnectionLayer/IConnectionListener.h>
|
||||
#include <Multiplayer/IMultiplayer.h>
|
||||
#include <Source/NetworkTime/NetworkTime.h>
|
||||
#include <Source/NetworkEntity/NetworkEntityManager.h>
|
||||
#include <Source/AutoGen/Multiplayer.AutoPacketDispatcher.h>
|
||||
|
||||
namespace AzNetworking
|
||||
{
|
||||
@@ -69,7 +72,7 @@ namespace Multiplayer
|
||||
bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerPackets::EntityUpdates& packet);
|
||||
bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerPackets::EntityRpcs& packet);
|
||||
bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerPackets::ClientMigration& packet);
|
||||
|
||||
|
||||
//! IConnectionListener interface
|
||||
//! @{
|
||||
AzNetworking::ConnectResult ValidateConnect(const AzNetworking::IpAddress& remoteAddress, const AzNetworking::IPacketHeader& packetHeader, AzNetworking::ISerializer& serializer) override;
|
||||
@@ -105,6 +108,7 @@ namespace Multiplayer
|
||||
AZ_CONSOLEFUNC(MultiplayerSystemComponent, DumpStats, AZ::ConsoleFunctorFlags::Null, "Dumps stats for the current multiplayer session");
|
||||
|
||||
AzNetworking::INetworkInterface* m_networkInterface = nullptr;
|
||||
AzNetworking::INetworkInterface* m_networkEditorInterface = nullptr;
|
||||
AZ::ConsoleCommandInvokedEvent::Handler m_consoleCommandHandler;
|
||||
AZ::ThreadSafeDeque<AZStd::string> m_cvarCommands;
|
||||
|
||||
@@ -118,5 +122,9 @@ namespace Multiplayer
|
||||
|
||||
AZ::TimeMs m_lastReplicatedHostTimeMs = AZ::TimeMs{ 0 };
|
||||
HostFrameId m_lastReplicatedHostFrameId = InvalidHostFrameId;
|
||||
|
||||
#if !defined(AZ_RELEASE_BUILD)
|
||||
MultiplayerEditorConnection m_editorConnectionListener;
|
||||
#endif
|
||||
};
|
||||
}
|
||||
|
||||
@@ -10,40 +10,40 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include <Source/Multiplayer_precompiled.h>
|
||||
#include <Source/MultiplayerToolsModule.h>
|
||||
#include <Multiplayer_precompiled.h>
|
||||
#include <MultiplayerToolsModule.h>
|
||||
#include <Pipeline/NetworkPrefabProcessor.h>
|
||||
|
||||
#include <AzCore/Serialization/Json/RegistrationContext.h>
|
||||
#include <Prefab/Instance/InstanceSerializer.h>
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
//! Multiplayer Tools system component provides serialize context reflection for tools-only systems.
|
||||
class MultiplayerToolsSystemComponent final
|
||||
: public AZ::Component
|
||||
|
||||
void MultiplayerToolsSystemComponent::Reflect(AZ::ReflectContext* context)
|
||||
{
|
||||
public:
|
||||
AZ_COMPONENT(MultiplayerToolsSystemComponent, "{65AF5342-0ECE-423B-B646-AF55A122F72B}");
|
||||
NetworkPrefabProcessor::Reflect(context);
|
||||
}
|
||||
|
||||
static void Reflect(AZ::ReflectContext* context)
|
||||
{
|
||||
NetworkPrefabProcessor::Reflect(context);
|
||||
}
|
||||
void MultiplayerToolsSystemComponent::Activate()
|
||||
{
|
||||
AZ::Interface<IMultiplayerTools>::Register(this);
|
||||
}
|
||||
|
||||
MultiplayerToolsSystemComponent() = default;
|
||||
~MultiplayerToolsSystemComponent() override = default;
|
||||
void MultiplayerToolsSystemComponent::Deactivate()
|
||||
{
|
||||
AZ::Interface<IMultiplayerTools>::Unregister(this);
|
||||
}
|
||||
|
||||
/// AZ::Component overrides.
|
||||
void Activate() override
|
||||
{
|
||||
bool MultiplayerToolsSystemComponent::DidProcessNetworkPrefabs()
|
||||
{
|
||||
return m_didProcessNetPrefabs;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Deactivate() override
|
||||
{
|
||||
|
||||
}
|
||||
};
|
||||
void MultiplayerToolsSystemComponent::SetDidProcessNetworkPrefabs(bool didProcessNetPrefabs)
|
||||
{
|
||||
m_didProcessNetPrefabs = didProcessNetPrefabs;
|
||||
}
|
||||
|
||||
MultiplayerToolsModule::MultiplayerToolsModule()
|
||||
: AZ::Module()
|
||||
|
||||
@@ -12,10 +12,36 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/Component/Component.h>
|
||||
#include <AzCore/Module/Module.h>
|
||||
#include <Multiplayer/IMultiplayerTools.h>
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
class MultiplayerToolsSystemComponent final
|
||||
: public AZ::Component
|
||||
, public IMultiplayerTools
|
||||
{
|
||||
public:
|
||||
AZ_COMPONENT(MultiplayerToolsSystemComponent, "{65AF5342-0ECE-423B-B646-AF55A122F72B}");
|
||||
|
||||
static void Reflect(AZ::ReflectContext* context);
|
||||
|
||||
MultiplayerToolsSystemComponent() = default;
|
||||
~MultiplayerToolsSystemComponent() override = default;
|
||||
|
||||
/// AZ::Component overrides.
|
||||
void Activate() override;
|
||||
void Deactivate() override;
|
||||
|
||||
bool DidProcessNetworkPrefabs() override;
|
||||
|
||||
private:
|
||||
void SetDidProcessNetworkPrefabs(bool didProcessNetPrefabs) override;
|
||||
|
||||
bool m_didProcessNetPrefabs = false;
|
||||
};
|
||||
|
||||
class MultiplayerToolsModule
|
||||
: public AZ::Module
|
||||
{
|
||||
|
||||
+3
-3
@@ -555,10 +555,10 @@ namespace Multiplayer
|
||||
{
|
||||
replicatorEntity = entityList[0];
|
||||
}
|
||||
|
||||
AZ_Assert(replicatorEntity != nullptr, "Failed to create entity from prefab %s", prefabEntityId.m_prefabName.GetCStr());
|
||||
if (replicatorEntity == nullptr)
|
||||
else
|
||||
{
|
||||
AZ_Assert(false, "There should be exactly one created entity out of prefab %s, index %d. Got: %d",
|
||||
prefabEntityId.m_prefabName.GetCStr(), prefabEntityId.m_entityOffset, entityList.size());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,18 +34,15 @@ namespace Multiplayer
|
||||
: m_networkEntityAuthorityTracker(*this)
|
||||
, m_removeEntitiesEvent([this] { RemoveEntities(); }, AZ::Name("NetworkEntityManager remove entities event"))
|
||||
, m_updateEntityDomainEvent([this] { UpdateEntityDomain(); }, AZ::Name("NetworkEntityManager update entity domain event"))
|
||||
, m_onSpawnedHandler([this](AZ::Data::Asset<AzFramework::Spawnable> spawnable) { this->OnSpawned(spawnable); })
|
||||
, m_onDespawnedHandler([this](AZ::Data::Asset<AzFramework::Spawnable> spawnable) { this->OnDespawned(spawnable); })
|
||||
{
|
||||
AZ::Interface<INetworkEntityManager>::Register(this);
|
||||
AzFramework::RootSpawnableNotificationBus::Handler::BusConnect();
|
||||
|
||||
AzFramework::SpawnableEntitiesInterface::Get()->AddOnSpawnedHandler(m_onSpawnedHandler);
|
||||
AzFramework::SpawnableEntitiesInterface::Get()->AddOnDespawnedHandler(m_onDespawnedHandler);
|
||||
}
|
||||
|
||||
NetworkEntityManager::~NetworkEntityManager()
|
||||
{
|
||||
AzFramework::RootSpawnableNotificationBus::Handler::BusDisconnect();
|
||||
AZ::Interface<INetworkEntityManager>::Unregister(this);
|
||||
}
|
||||
|
||||
void NetworkEntityManager::Initialize(HostId hostId, AZStd::unique_ptr<IEntityDomain> entityDomain)
|
||||
@@ -331,17 +328,41 @@ namespace Multiplayer
|
||||
const AzFramework::Spawnable::EntityList& entities = spawnable.GetEntities();
|
||||
size_t entitiesSize = entities.size();
|
||||
|
||||
using EntityIdMap = AZStd::unordered_map<AZ::EntityId, AZ::EntityId>;
|
||||
EntityIdMap originalToCloneIdMap;
|
||||
|
||||
for (size_t i = 0; i < entitiesSize; ++i)
|
||||
{
|
||||
AZ::Entity* clone = serializeContext->CloneObject(entities[i].get());
|
||||
AZ::Entity* originalEntity = entities[i].get();
|
||||
AZ::Entity* clone = serializeContext->CloneObject(originalEntity);
|
||||
AZ_Assert(clone != nullptr, "Failed to clone spawnable entity.");
|
||||
|
||||
clone->SetId(AZ::Entity::MakeId());
|
||||
|
||||
originalToCloneIdMap[originalEntity->GetId()] = clone->GetId();
|
||||
|
||||
NetBindComponent* netBindComponent = clone->FindComponent<NetBindComponent>();
|
||||
if (netBindComponent != nullptr)
|
||||
{
|
||||
// Update TransformComponent parent Id. It is guaranteed for the entities array to be sorted from parent->child here.
|
||||
auto* transformComponent = clone->FindComponent<AzFramework::TransformComponent>();
|
||||
AZ::EntityId parentId = transformComponent->GetParentId();
|
||||
if (parentId.IsValid())
|
||||
{
|
||||
auto it = originalToCloneIdMap.find(parentId);
|
||||
if (it != originalToCloneIdMap.end())
|
||||
{
|
||||
transformComponent->SetParentRelative(it->second);
|
||||
}
|
||||
else
|
||||
{
|
||||
AZ_Warning("NetworkEntityManager", false, "Entity %s doesn't have the parent entity %s present in network.spawnable",
|
||||
clone->GetName().c_str(), parentId.ToString().data());
|
||||
}
|
||||
}
|
||||
|
||||
PrefabEntityId prefabEntityId;
|
||||
prefabEntityId.m_prefabName = m_networkPrefabLibrary.GetPrefabNameFromAssetId(spawnable.GetId());
|
||||
prefabEntityId.m_prefabName = m_networkPrefabLibrary.GetSpawnableNameFromAssetId(spawnable.GetId());
|
||||
prefabEntityId.m_entityOffset = aznumeric_cast<uint32_t>(i);
|
||||
|
||||
const NetEntityId netEntityId = NextId();
|
||||
@@ -469,57 +490,19 @@ namespace Multiplayer
|
||||
}
|
||||
}
|
||||
|
||||
void NetworkEntityManager::OnSpawned(AZ::Data::Asset<AzFramework::Spawnable> spawnable)
|
||||
void NetworkEntityManager::SetupNetEntity(AZ::Entity* netEntity, PrefabEntityId prefabEntityId, NetEntityRole netEntityRole)
|
||||
{
|
||||
AzFramework::Spawnable* spawnableData = spawnable.GetAs<AzFramework::Spawnable>();
|
||||
const auto& entityList = spawnableData->GetEntities();
|
||||
if (entityList.size() == 0)
|
||||
auto* netBindComponent = netEntity->FindComponent<NetBindComponent>();
|
||||
|
||||
if (netBindComponent)
|
||||
{
|
||||
AZ_Error("NetworkEntityManager", false, "OnSpawned: Spawnable %s doesn't have any entities.",
|
||||
spawnable.GetHint().c_str());
|
||||
return;
|
||||
const NetEntityId netEntityId = NextId();
|
||||
netBindComponent->PreInit(netEntity, prefabEntityId, netEntityId, netEntityRole);
|
||||
}
|
||||
|
||||
const auto& rootEntity = entityList[0];
|
||||
auto* spawnableHolder = rootEntity->FindComponent<NetworkSpawnableHolderComponent>();
|
||||
if (!spawnableHolder)
|
||||
else
|
||||
{
|
||||
// Root entity doesn't have NetworkSpawnableHolderComponent. It means there's no corresponding network spawnable.
|
||||
return;
|
||||
AZ_Error("NetworkEntityManager", false, "SetupNetEntity called for an entity with no NetBindComponent. Entity: %s",
|
||||
netEntity->GetName().c_str());
|
||||
}
|
||||
|
||||
AZ::Data::Asset<AzFramework::Spawnable> netSpawnableAsset = spawnableHolder->GetNetworkSpawnableAsset();
|
||||
AzFramework::Spawnable* netSpawnable = netSpawnableAsset.GetAs<AzFramework::Spawnable>();
|
||||
if (!netSpawnable)
|
||||
{
|
||||
// TODO: Temp sync load until JsonSerialization of loadBehavior is fixed.
|
||||
netSpawnableAsset = AZ::Data::AssetManager::Instance().GetAsset<AzFramework::Spawnable>(
|
||||
netSpawnableAsset.GetId(), AZ::Data::AssetLoadBehavior::PreLoad);
|
||||
AZ::Data::AssetManager::Instance().BlockUntilLoadComplete(netSpawnableAsset);
|
||||
|
||||
netSpawnable = netSpawnableAsset.GetAs<AzFramework::Spawnable>();
|
||||
}
|
||||
|
||||
if (!netSpawnable)
|
||||
{
|
||||
AZ_Error("NetworkEntityManager", false, "OnRootSpawnableAssigned: Net spawnable doesn't have any data.");
|
||||
return;
|
||||
}
|
||||
|
||||
auto* multiplayer = GetMultiplayer();
|
||||
|
||||
const auto agentType = multiplayer->GetAgentType();
|
||||
const bool spawnImmediately =
|
||||
(agentType == MultiplayerAgentType::ClientServer || agentType == MultiplayerAgentType::DedicatedServer);
|
||||
|
||||
if (spawnImmediately)
|
||||
{
|
||||
CreateEntitiesImmediate(*netSpawnable, NetEntityRole::Authority);
|
||||
}
|
||||
}
|
||||
|
||||
void NetworkEntityManager::OnDespawned([[maybe_unused]]AZ::Data::Asset<AzFramework::Spawnable> spawnable)
|
||||
{
|
||||
// TODO: Remove entities instantiated from the spawnable
|
||||
}
|
||||
}
|
||||
|
||||
@@ -62,6 +62,8 @@ namespace Multiplayer
|
||||
const AZ::Transform& transform
|
||||
) override;
|
||||
|
||||
void SetupNetEntity(AZ::Entity* netEntity, PrefabEntityId prefabEntityId, NetEntityRole netEntityRole) override;
|
||||
|
||||
uint32_t GetEntityCount() const override;
|
||||
NetworkEntityHandle AddEntityToEntityMap(NetEntityId netEntityId, AZ::Entity* entity) override;
|
||||
void MarkForRemoval(const ConstNetworkEntityHandle& entityHandle) override;
|
||||
@@ -93,9 +95,6 @@ namespace Multiplayer
|
||||
void RemoveEntities();
|
||||
NetEntityId NextId();
|
||||
|
||||
void OnSpawned(AZ::Data::Asset<AzFramework::Spawnable> spawnable);
|
||||
void OnDespawned(AZ::Data::Asset<AzFramework::Spawnable> spawnable);
|
||||
|
||||
NetworkEntityTracker m_networkEntityTracker;
|
||||
NetworkEntityAuthorityTracker m_networkEntityAuthorityTracker;
|
||||
MultiplayerComponentRegistry m_multiplayerComponentRegistry;
|
||||
@@ -123,8 +122,5 @@ namespace Multiplayer
|
||||
DeferredRpcMessages m_localDeferredRpcMessages;
|
||||
|
||||
NetworkSpawnableLibrary m_networkPrefabLibrary;
|
||||
|
||||
AZ::Event<AZ::Data::Asset<AzFramework::Spawnable>>::Handler m_onSpawnedHandler;
|
||||
AZ::Event<AZ::Data::Asset<AzFramework::Spawnable>>::Handler m_onDespawnedHandler;
|
||||
};
|
||||
}
|
||||
|
||||
@@ -14,20 +14,23 @@
|
||||
#include <AzCore/Asset/AssetManagerBus.h>
|
||||
#include <AzFramework/Spawnable/Spawnable.h>
|
||||
#include <AzCore/StringFunc/StringFunc.h>
|
||||
#include <AzCore/Interface/Interface.h>
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
NetworkSpawnableLibrary::NetworkSpawnableLibrary()
|
||||
{
|
||||
AZ::Interface<INetworkSpawnableLibrary>::Register(this);
|
||||
AzFramework::AssetCatalogEventBus::Handler::BusConnect();
|
||||
}
|
||||
|
||||
NetworkSpawnableLibrary::~NetworkSpawnableLibrary()
|
||||
{
|
||||
AzFramework::AssetCatalogEventBus::Handler::BusDisconnect();
|
||||
AZ::Interface<INetworkSpawnableLibrary>::Unregister(this);
|
||||
}
|
||||
|
||||
void NetworkSpawnableLibrary::BuildPrefabsList()
|
||||
void NetworkSpawnableLibrary::BuildSpawnablesList()
|
||||
{
|
||||
auto enumerateCallback = [this](const AZ::Data::AssetId id, const AZ::Data::AssetInfo& info)
|
||||
{
|
||||
@@ -50,10 +53,10 @@ namespace Multiplayer
|
||||
|
||||
void NetworkSpawnableLibrary::OnCatalogLoaded([[maybe_unused]] const char* catalogFile)
|
||||
{
|
||||
BuildPrefabsList();
|
||||
BuildSpawnablesList();
|
||||
}
|
||||
|
||||
AZ::Name NetworkSpawnableLibrary::GetPrefabNameFromAssetId(AZ::Data::AssetId assetId)
|
||||
AZ::Name NetworkSpawnableLibrary::GetSpawnableNameFromAssetId(AZ::Data::AssetId assetId)
|
||||
{
|
||||
if (assetId.IsValid())
|
||||
{
|
||||
|
||||
@@ -12,30 +12,31 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/Asset/AssetCommon.h>
|
||||
#include <AzCore/std/string/string.h>
|
||||
#include <Multiplayer/INetworkSpawnableLibrary.h>
|
||||
#include <AzFramework/Asset/AssetCatalogBus.h>
|
||||
#include <AzCore/Name/Name.h>
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
/// Implementation of the network prefab library interface.
|
||||
class NetworkSpawnableLibrary final
|
||||
: private AzFramework::AssetCatalogEventBus::Handler
|
||||
: public INetworkSpawnableLibrary
|
||||
, private AzFramework::AssetCatalogEventBus::Handler
|
||||
{
|
||||
public:
|
||||
AZ_RTTI(NetworkSpawnableLibrary, "{65E15F33-E893-49C2-A8E2-B6A8A6EF31E0}", INetworkSpawnableLibrary);
|
||||
|
||||
NetworkSpawnableLibrary();
|
||||
~NetworkSpawnableLibrary();
|
||||
|
||||
void BuildPrefabsList();
|
||||
void ProcessSpawnableAsset(const AZStd::string& relativePath, AZ::Data::AssetId id);
|
||||
/// INetworkSpawnableLibrary overrides.
|
||||
void BuildSpawnablesList() override;
|
||||
void ProcessSpawnableAsset(const AZStd::string& relativePath, AZ::Data::AssetId id) override;
|
||||
AZ::Name GetSpawnableNameFromAssetId(AZ::Data::AssetId assetId) override;
|
||||
AZ::Data::AssetId GetAssetIdByName(AZ::Name name) override;
|
||||
|
||||
/// AssetCatalogEventBus overrides.
|
||||
void OnCatalogLoaded(const char* catalogFile) override;
|
||||
|
||||
AZ::Name GetPrefabNameFromAssetId(AZ::Data::AssetId assetId);
|
||||
AZ::Data::AssetId GetAssetIdByName(AZ::Name name);
|
||||
|
||||
private:
|
||||
AZStd::unordered_map<AZ::Name, AZ::Data::AssetId> m_spawnables;
|
||||
AZStd::unordered_map<AZ::Data::AssetId, AZ::Name> m_spawnablesReverseLookup;
|
||||
|
||||
@@ -11,7 +11,12 @@
|
||||
*/
|
||||
|
||||
#include <Source/Pipeline/NetBindMarkerComponent.h>
|
||||
#include <AzCore/Asset/AssetManager.h>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
#include <Multiplayer/IMultiplayer.h>
|
||||
#include <Multiplayer/INetworkSpawnableLibrary.h>
|
||||
#include <AzCore/Component/TransformBus.h>
|
||||
#include <AzFramework/Components/TransformComponent.h>
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
@@ -21,15 +26,91 @@ namespace Multiplayer
|
||||
if (serializeContext)
|
||||
{
|
||||
serializeContext->Class<NetBindMarkerComponent, AZ::Component>()
|
||||
->Version(1);
|
||||
->Version(1)
|
||||
->Field("NetEntityIndex", &NetBindMarkerComponent::m_netEntityIndex)
|
||||
->Field("NetSpawnableAsset", &NetBindMarkerComponent::m_networkSpawnableAsset);
|
||||
}
|
||||
}
|
||||
|
||||
AzFramework::Spawnable* GetSpawnableFromAsset(AZ::Data::Asset<AzFramework::Spawnable>& asset)
|
||||
{
|
||||
AzFramework::Spawnable* spawnable = asset.GetAs<AzFramework::Spawnable>();
|
||||
if (!spawnable)
|
||||
{
|
||||
asset =
|
||||
AZ::Data::AssetManager::Instance().GetAsset<AzFramework::Spawnable>(asset.GetId(), AZ::Data::AssetLoadBehavior::PreLoad);
|
||||
AZ::Data::AssetManager::Instance().BlockUntilLoadComplete(asset);
|
||||
|
||||
spawnable = asset.GetAs<AzFramework::Spawnable>();
|
||||
}
|
||||
|
||||
return spawnable;
|
||||
}
|
||||
|
||||
|
||||
void NetBindMarkerComponent::Activate()
|
||||
{
|
||||
const auto agentType = AZ::Interface<IMultiplayer>::Get()->GetAgentType();
|
||||
const bool spawnImmediately =
|
||||
(agentType == MultiplayerAgentType::ClientServer || agentType == MultiplayerAgentType::DedicatedServer);
|
||||
|
||||
if (spawnImmediately && m_networkSpawnableAsset.GetId().IsValid())
|
||||
{
|
||||
AZ::Transform worldTm = GetEntity()->FindComponent<AzFramework::TransformComponent>()->GetWorldTM();
|
||||
auto preInsertionCallback =
|
||||
[worldTm = AZStd::move(worldTm), netEntityIndex = m_netEntityIndex, spawnableAssetId = m_networkSpawnableAsset.GetId()]
|
||||
(AzFramework::EntitySpawnTicket&, AzFramework::SpawnableEntityContainerView entities)
|
||||
{
|
||||
if (entities.size() == 1)
|
||||
{
|
||||
AZ::Entity* netEntity = *entities.begin();
|
||||
|
||||
auto* transformComponent = netEntity->FindComponent<AzFramework::TransformComponent>();
|
||||
transformComponent->SetWorldTM(worldTm);
|
||||
|
||||
AZ::Name spawnableName = AZ::Interface<INetworkSpawnableLibrary>::Get()->GetSpawnableNameFromAssetId(spawnableAssetId);
|
||||
PrefabEntityId prefabEntityId;
|
||||
prefabEntityId.m_prefabName = spawnableName;
|
||||
prefabEntityId.m_entityOffset = netEntityIndex;
|
||||
AZ::Interface<INetworkEntityManager>::Get()->SetupNetEntity(netEntity, prefabEntityId, NetEntityRole::Authority);
|
||||
}
|
||||
else
|
||||
{
|
||||
AZ_Error("NetBindMarkerComponent", false, "Requested to spawn 1 entity, but received %d", entities.size());
|
||||
}
|
||||
};
|
||||
|
||||
m_netSpawnTicket = AzFramework::EntitySpawnTicket(m_networkSpawnableAsset);
|
||||
AzFramework::SpawnableEntitiesInterface::Get()->SpawnEntities(m_netSpawnTicket, {m_netEntityIndex}, preInsertionCallback);
|
||||
}
|
||||
}
|
||||
|
||||
void NetBindMarkerComponent::Deactivate()
|
||||
{
|
||||
if(m_netSpawnTicket.IsValid())
|
||||
{
|
||||
AzFramework::SpawnableEntitiesInterface::Get()->DespawnAllEntities(m_netSpawnTicket);
|
||||
}
|
||||
}
|
||||
|
||||
size_t NetBindMarkerComponent::GetNetEntityIndex() const
|
||||
{
|
||||
return m_netEntityIndex;
|
||||
}
|
||||
|
||||
void NetBindMarkerComponent::SetNetEntityIndex(size_t netEntityIndex)
|
||||
{
|
||||
m_netEntityIndex = netEntityIndex;
|
||||
}
|
||||
|
||||
void NetBindMarkerComponent::SetNetworkSpawnableAsset(AZ::Data::Asset<AzFramework::Spawnable> networkSpawnableAsset)
|
||||
{
|
||||
m_networkSpawnableAsset = networkSpawnableAsset;
|
||||
}
|
||||
|
||||
AZ::Data::Asset<AzFramework::Spawnable> NetBindMarkerComponent::GetNetworkSpawnableAsset() const
|
||||
{
|
||||
return m_networkSpawnableAsset;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -13,6 +13,9 @@
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/Component/Component.h>
|
||||
#include <AzCore/Asset/AssetCommon.h>
|
||||
#include <AzFramework/Spawnable/Spawnable.h>
|
||||
#include <AzFramework/Spawnable/SpawnableEntitiesInterface.h>
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
@@ -34,6 +37,15 @@ namespace Multiplayer
|
||||
void Deactivate() override;
|
||||
//! @}
|
||||
|
||||
size_t GetNetEntityIndex() const;
|
||||
void SetNetEntityIndex(size_t val);
|
||||
|
||||
void SetNetworkSpawnableAsset(AZ::Data::Asset<AzFramework::Spawnable> networkSpawnableAsset);
|
||||
AZ::Data::Asset<AzFramework::Spawnable> GetNetworkSpawnableAsset() const;
|
||||
|
||||
private:
|
||||
AZ::Data::Asset<AzFramework::Spawnable> m_networkSpawnableAsset{AZ::Data::AssetLoadBehavior::PreLoad};
|
||||
size_t m_netEntityIndex = 0;
|
||||
AzFramework::EntitySpawnTicket m_netSpawnTicket;
|
||||
};
|
||||
} // namespace Multiplayer
|
||||
|
||||
@@ -10,7 +10,11 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include <Source/Pipeline/NetworkPrefabProcessor.h>
|
||||
#include <Multiplayer/IMultiplayerTools.h>
|
||||
#include <Multiplayer/Components/NetBindComponent.h>
|
||||
#include <Pipeline/NetBindMarkerComponent.h>
|
||||
#include <Pipeline/NetworkPrefabProcessor.h>
|
||||
#include <Pipeline/NetworkSpawnableHolderComponent.h>
|
||||
|
||||
#include <AzCore/Serialization/Utils.h>
|
||||
#include <AzFramework/Components/TransformComponent.h>
|
||||
@@ -18,9 +22,6 @@
|
||||
#include <AzToolsFramework/Prefab/Instance/Instance.h>
|
||||
#include <AzToolsFramework/Prefab/PrefabDomUtils.h>
|
||||
#include <Prefab/Spawnable/SpawnableUtils.h>
|
||||
#include <Multiplayer/Components/NetBindComponent.h>
|
||||
#include <Source/Pipeline/NetBindMarkerComponent.h>
|
||||
#include <Source/Pipeline/NetworkSpawnableHolderComponent.h>
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
@@ -29,9 +30,20 @@ namespace Multiplayer
|
||||
|
||||
void NetworkPrefabProcessor::Process(PrefabProcessorContext& context)
|
||||
{
|
||||
IMultiplayerTools* mpTools = AZ::Interface<IMultiplayerTools>::Get();
|
||||
if (mpTools)
|
||||
{
|
||||
mpTools->SetDidProcessNetworkPrefabs(false);
|
||||
}
|
||||
|
||||
context.ListPrefabs([&context](AZStd::string_view prefabName, PrefabDom& prefab) {
|
||||
ProcessPrefab(context, prefabName, prefab);
|
||||
});
|
||||
|
||||
if (mpTools && !context.GetProcessedObjects().empty())
|
||||
{
|
||||
mpTools->SetDidProcessNetworkPrefabs(true);
|
||||
}
|
||||
}
|
||||
|
||||
void NetworkPrefabProcessor::Reflect(AZ::ReflectContext* context)
|
||||
@@ -59,6 +71,7 @@ namespace Multiplayer
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void NetworkPrefabProcessor::ProcessPrefab(PrefabProcessorContext& context, AZStd::string_view prefabName, PrefabDom& prefab)
|
||||
{
|
||||
using namespace AzToolsFramework::Prefab;
|
||||
@@ -113,29 +126,35 @@ namespace Multiplayer
|
||||
|
||||
AZStd::unique_ptr<Instance> networkInstance(aznew Instance());
|
||||
|
||||
for (auto entityId : networkedEntityIds)
|
||||
{
|
||||
AZ::Entity* netEntity = sourceInstance->DetachEntity(entityId).release();
|
||||
AZ::Data::Asset<AzFramework::Spawnable> networkSpawnableAsset;
|
||||
networkSpawnableAsset.Create(networkSpawnable->GetId());
|
||||
networkSpawnableAsset.SetAutoLoadBehavior(AZ::Data::AssetLoadBehavior::PreLoad);
|
||||
|
||||
for (size_t entityIndex = 0; entityIndex < networkedEntityIds.size(); ++entityIndex)
|
||||
{
|
||||
AZ::EntityId entityId = networkedEntityIds[entityIndex];
|
||||
|
||||
AZ::Entity* netEntity = sourceInstance->DetachEntity(entityId).release();
|
||||
// Net entity will need a new ID to avoid IDs collision
|
||||
netEntity->SetId(AZ::Entity::MakeId());
|
||||
networkInstance->AddEntity(*netEntity);
|
||||
|
||||
AZ::Entity* breadcrumbEntity = aznew AZ::Entity(netEntity->GetName());
|
||||
// Use the old ID for the breadcrumb entity to keep parent-child relationship in the original spawnable
|
||||
AZ::Entity* breadcrumbEntity = aznew AZ::Entity(entityId, netEntity->GetName());
|
||||
breadcrumbEntity->SetRuntimeActiveByDefault(netEntity->IsRuntimeActiveByDefault());
|
||||
breadcrumbEntity->CreateComponent<NetBindMarkerComponent>();
|
||||
|
||||
NetBindMarkerComponent* netBindMarkerComponent = breadcrumbEntity->CreateComponent<NetBindMarkerComponent>();
|
||||
// Each spawnable has a root meta-data entity at position 0, so starting net indices from 1
|
||||
netBindMarkerComponent->SetNetEntityIndex(entityIndex + 1);
|
||||
netBindMarkerComponent->SetNetworkSpawnableAsset(networkSpawnableAsset);
|
||||
AzFramework::TransformComponent* transformComponent = netEntity->FindComponent<AzFramework::TransformComponent>();
|
||||
breadcrumbEntity->CreateComponent<AzFramework::TransformComponent>(*transformComponent);
|
||||
|
||||
// TODO: Configure NetBindMarkerComponent to refer to the net entity
|
||||
|
||||
sourceInstance->AddEntity(*breadcrumbEntity);
|
||||
}
|
||||
|
||||
// Add net spawnable asset holder
|
||||
{
|
||||
AZ::Data::AssetId assetId = networkSpawnable->GetId();
|
||||
AZ::Data::Asset<AzFramework::Spawnable> networkSpawnableAsset;
|
||||
networkSpawnableAsset.Create(assetId);
|
||||
networkSpawnableAsset.SetAutoLoadBehavior(AZ::Data::AssetLoadBehavior::PreLoad);
|
||||
|
||||
EntityOptionalReference containerEntityRef = sourceInstance->GetContainerEntity();
|
||||
if (containerEntityRef.has_value())
|
||||
{
|
||||
@@ -175,6 +194,9 @@ namespace Multiplayer
|
||||
(*it)->InvalidateDependencies();
|
||||
(*it)->EvaluateDependencies();
|
||||
}
|
||||
|
||||
SpawnableUtils::SortEntitiesByTransformHierarchy(*networkSpawnable);
|
||||
|
||||
context.GetProcessedObjects().push_back(AZStd::move(object));
|
||||
}
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user