Removing debug code, and fixing vector/array not respecting replication record dirty bits
Signed-off-by: kberg-amzn <karlberg@amazon.com>
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@@ -284,8 +284,6 @@ namespace Multiplayer
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void NetBindComponent::ProcessInput(NetworkInput& networkInput, float deltaTime)
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{
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AZ_TracePrintf("gathers", "Processing input, inputId=%d", static_cast<int32_t>(networkInput.GetClientInputId()));
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m_isProcessingInput = true;
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// Only autonomous and authority runs this logic
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AZ_Assert((NetworkRoleHasController(m_netEntityRole)), "Incorrect network role for input processing");
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