Removing debug code, and fixing vector/array not respecting replication record dirty bits

Signed-off-by: kberg-amzn <karlberg@amazon.com>
This commit is contained in:
kberg-amzn
2021-08-13 16:56:27 -07:00
parent 5050a03c5a
commit 693b205747
2 changed files with 5 additions and 8 deletions
@@ -284,8 +284,6 @@ namespace Multiplayer
void NetBindComponent::ProcessInput(NetworkInput& networkInput, float deltaTime)
{
AZ_TracePrintf("gathers", "Processing input, inputId=%d", static_cast<int32_t>(networkInput.GetClientInputId()));
m_isProcessingInput = true;
// Only autonomous and authority runs this logic
AZ_Assert((NetworkRoleHasController(m_netEntityRole)), "Incorrect network role for input processing");