Clear Build and Cache Directory After Project Move or Copy (#2184)

* Clear build and Cache directories when copying or moving projects

Signed-off-by: nggieber <nggieber@amazon.com>

* Updated tests for moving projects and Added tests for copying projects and skipping build files

Signed-off-by: nggieber <nggieber@amazon.com>

* Address PR feedback and fix a few minor UX issues, and request project be rebuild after copying or moving

Signed-off-by: nggieber <nggieber@amazon.com>

* Include ProjectInfo.h in ProjectUtils.h so linux will compile

Signed-off-by: nggieber <nggieber@amazon.com>
This commit is contained in:
AMZN-nggieber
2021-07-15 17:48:04 -07:00
committed by GitHub
parent e6ddc29cb4
commit 69312a5e56
18 changed files with 334 additions and 64 deletions
@@ -9,4 +9,5 @@ set(FILES
Python_windows.cpp
ProjectBuilderWorker_windows.cpp
ProjectUtils_windows.cpp
ProjectManagerDefs_windows.cpp
)
@@ -75,8 +75,17 @@ namespace O3DE::ProjectManager
m_configProjectProcess->start(
"cmake",
QStringList{ "-B", QDir(m_projectInfo.m_path).filePath(ProjectBuildPathPostfix), "-S", m_projectInfo.m_path, "-G",
"Visual Studio 16", "-DLY_3RDPARTY_PATH=" + engineInfo.m_thirdPartyPath });
QStringList
{
"-B",
QDir(m_projectInfo.m_path).filePath(ProjectBuildPathPostfix),
"-S",
m_projectInfo.m_path,
"-G",
"Visual Studio 16",
"-DLY_3RDPARTY_PATH=" + engineInfo.m_thirdPartyPath,
"-DLY_UNITY_BUILD=1"
});
if (!m_configProjectProcess->waitForStarted())
{
@@ -124,8 +133,16 @@ namespace O3DE::ProjectManager
m_buildProjectProcess->start(
"cmake",
QStringList{ "--build", QDir(m_projectInfo.m_path).filePath(ProjectBuildPathPostfix), "--target",
m_projectInfo.m_projectName + ".GameLauncher", "Editor", "--config", "profile" });
QStringList
{
"--build",
QDir(m_projectInfo.m_path).filePath(ProjectBuildPathPostfix),
"--target",
m_projectInfo.m_projectName + ".GameLauncher",
"Editor",
"--config",
"profile"
});
if (!m_buildProjectProcess->waitForStarted())
{
@@ -0,0 +1,14 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <ProjectManagerDefs.h>
namespace O3DE::ProjectManager
{
const QString ProjectBuildPathPostfix = ProjectBuildDirectoryName + "/windows_vs2019";
} // namespace O3DE::ProjectManager