Remove legacy Cry dependencies from the Camera Gem
Signed-off-by: nvsickle <nvsickle@amazon.com>
This commit is contained in:
@@ -9,7 +9,6 @@
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#include "CameraComponentController.h"
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#include "CameraViewRegistrationBus.h"
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#include <MathConversion.h>
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#include <AzCore/Math/MatrixUtils.h>
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#include <Atom/RPI.Public/View.h>
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#include <Atom/RPI.Public/ViewportContextManager.h>
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@@ -53,7 +52,7 @@ namespace Camera
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->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ::Edit::PropertyRefreshLevels::ValuesOnly)
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->DataElement(AZ::Edit::UIHandlers::Default, &CameraComponentConfig::m_fov, "Field of view", "Vertical field of view in degrees")
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->Attribute(AZ::Edit::Attributes::Min, MIN_FOV)
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->Attribute(AZ::Edit::Attributes::Min, MinFoV)
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->Attribute(AZ::Edit::Attributes::Suffix, " degrees")
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->Attribute(AZ::Edit::Attributes::Step, 1.f)
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->Attribute(AZ::Edit::Attributes::Max, AZ::RadToDeg(AZ::Constants::Pi) - 0.0001f) //We assert at fovs >= Pi so set the max for this field to be just under that
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@@ -61,7 +60,7 @@ namespace Camera
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->Attribute(AZ::Edit::Attributes::Visibility, &CameraComponentConfig::GetPerspectiveParameterVisibility)
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->DataElement(AZ::Edit::UIHandlers::Default, &CameraComponentConfig::m_nearClipDistance, "Near clip distance",
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"Distance to the near clip plane of the view Frustum")
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->Attribute(AZ::Edit::Attributes::Min, CAMERA_MIN_NEAR)
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->Attribute(AZ::Edit::Attributes::Min, MinimumNearPlaneDistance)
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->Attribute(AZ::Edit::Attributes::Suffix, " m")
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->Attribute(AZ::Edit::Attributes::Step, 0.1f)
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->Attribute(AZ::Edit::Attributes::Max, &CameraComponentConfig::GetFarClipDistance)
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@@ -150,6 +149,11 @@ namespace Camera
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}
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}
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void CameraComponentController::SetShouldActivateFunction(AZStd::function<bool()> shouldActivateFunction)
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{
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m_shouldActivateFn = shouldActivateFunction;
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}
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void CameraComponentController::Reflect(AZ::ReflectContext* context)
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{
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CameraComponentConfig::Reflect(context);
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@@ -202,36 +206,6 @@ namespace Camera
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{
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m_entityId = entityId;
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if ((!m_viewSystem)||(!m_system))
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{
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// perform first-time init
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if (gEnv)
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{
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m_system = gEnv->pSystem;
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}
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if (m_system)
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{
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// Initialize local view.
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m_viewSystem = m_system->GetIViewSystem();
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if (!m_viewSystem)
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{
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AZ_Error("CameraComponent", m_viewSystem != nullptr, "The CameraComponent shouldn't be used without a local view system");
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}
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}
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}
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if (m_viewSystem)
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{
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if (m_view == nullptr)
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{
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m_view = m_viewSystem->CreateView();
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AZ::Entity* entity = nullptr;
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AZ::ComponentApplicationBus::BroadcastResult(entity, &AZ::ComponentApplicationRequests::FindEntity, m_entityId);
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m_view->LinkTo(entity);
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}
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}
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auto atomViewportRequests = AZ::Interface<AZ::RPI::ViewportContextRequestsInterface>::Get();
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if (atomViewportRequests)
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{
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@@ -270,9 +244,8 @@ namespace Camera
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CameraBus::Handler::BusConnect();
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CameraNotificationBus::Broadcast(&CameraNotificationBus::Events::OnCameraAdded, m_entityId);
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// Activate our camera if we're running from the launcher or Editor game mode
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// Otherwise, let the Editor keep managing the active camera
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if (m_config.m_makeActiveViewOnActivation && (!gEnv || !gEnv->IsEditor() || gEnv->IsEditorGameMode()))
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// Only activate if we're configured to do so, and our activation call back indicates that we should
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if (m_config.m_makeActiveViewOnActivation && (!m_shouldActivateFn || m_shouldActivateFn()))
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{
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MakeActiveView();
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}
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@@ -284,20 +257,6 @@ namespace Camera
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CameraBus::Handler::BusDisconnect();
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AZ::TransformNotificationBus::Handler::BusDisconnect(m_entityId);
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CameraRequestBus::Handler::BusDisconnect(m_entityId);
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if (m_viewSystem)
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{
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if (m_view != nullptr && m_viewSystem->GetViewId(m_view) != 0)
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{
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m_view->Unlink();
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}
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if (m_viewSystem->GetActiveView() == m_view)
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{
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m_viewSystem->SetActiveView(m_prevViewId);
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}
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m_viewSystem->RemoveView(m_view);
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m_prevViewId = 0;
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m_view = nullptr;
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}
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auto atomViewportRequests = AZ::Interface<AZ::RPI::ViewportContextRequestsInterface>::Get();
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if (atomViewportRequests)
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@@ -429,13 +388,6 @@ namespace Camera
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return;
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}
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// Set Legacy Cry view, if it exists
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if (m_viewSystem)
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{
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m_prevViewId = AZ::u32(m_viewSystem->GetActiveViewId());
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m_viewSystem->SetActiveView(m_view);
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}
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// Set Atom camera, if it exists
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if (m_atomCamera)
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{
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@@ -461,12 +413,6 @@ namespace Camera
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return;
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}
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if (m_view)
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{
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CCamera& camera = m_view->GetCamera();
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camera.SetMatrix(AZTransformToLYTransform(world.GetOrthogonalized()));
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}
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if (m_atomCamera)
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{
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m_updatingTransformFromEntity = true;
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@@ -495,25 +441,15 @@ namespace Camera
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void CameraComponentController::UpdateCamera()
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{
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if (m_view)
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{
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auto viewParams = *m_view->GetCurrentParams();
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viewParams.fov = AZ::DegToRad(m_config.m_fov);
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viewParams.nearplane = m_config.m_nearClipDistance;
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viewParams.farplane = m_config.m_farClipDistance;
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m_view->SetCurrentParams(viewParams);
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}
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if (auto viewportContext = GetViewportContext())
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{
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AZ::Matrix4x4 viewToClipMatrix;
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float aspectRatio = m_view ? m_view->GetCamera().GetPixelAspectRatio() : 1.f;
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if (!m_atomAuxGeom)
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{
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SetupAtomAuxGeom(viewportContext);
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}
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auto windowSize = viewportContext->GetViewportSize();
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aspectRatio = aznumeric_cast<float>(windowSize.m_width) / aznumeric_cast<float>(windowSize.m_height);
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const float aspectRatio = aznumeric_cast<float>(windowSize.m_width) / aznumeric_cast<float>(windowSize.m_height);
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// This assumes a reversed depth buffer, in line with other LY Atom integration
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if (m_config.m_orthographic)
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