Merge branch 'development' of https://github.com/o3de/o3de into MultiplayerWeapons
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@@ -948,7 +948,7 @@ namespace Multiplayer
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NetworkEntityHandle MultiplayerSystemComponent::SpawnDefaultPlayerPrefab()
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{
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PrefabEntityId playerPrefabEntityId(AZ::Name(static_cast<AZ::CVarFixedString>(sv_defaultPlayerSpawnAsset).c_str()), 1);
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PrefabEntityId playerPrefabEntityId(AZ::Name(static_cast<AZ::CVarFixedString>(sv_defaultPlayerSpawnAsset).c_str()));
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INetworkEntityManager::EntityList entityList = m_networkEntityManager.CreateEntitiesImmediate(playerPrefabEntityId, NetEntityRole::Authority, AZ::Transform::CreateIdentity());
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NetworkEntityHandle controlledEntity;
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