Corrects math computing blend factors to interpolate state between received network updates

Signed-off-by: kberg-amzn <karlberg@amazon.com>
This commit is contained in:
kberg-amzn
2021-07-28 12:31:19 -07:00
parent 567b4a7f28
commit 6839497d99
2 changed files with 26 additions and 13 deletions
@@ -155,7 +155,7 @@ namespace Multiplayer
HostFrameId m_lastReplicatedHostFrameId = HostFrameId(0);
double m_serverSendAccumulator = 0.0;
float m_renderBlendFactor = 0.0f;
float m_tickFactor = 0.0f;
#if !defined(AZ_RELEASE_BUILD)
MultiplayerEditorConnection m_editorConnectionListener;