Add GameLift matchmaking backfill server support (#4622)

* Add GameLift matchmaking backfill server support

Signed-off-by: onecent1101 <liug@amazon.com>
This commit is contained in:
Vincent Liu
2021-10-13 16:59:37 -07:00
committed by GitHub
parent 2474ffc5a1
commit 6823ea2274
25 changed files with 1194 additions and 92 deletions
@@ -308,6 +308,12 @@ namespace Multiplayer
return true;
}
void MultiplayerSystemComponent::OnUpdateSessionBegin(const AzFramework::SessionConfig& sessionConfig, const AZStd::string& updateReason)
{
AZ_UNUSED(sessionConfig);
AZ_UNUSED(updateReason);
}
void MultiplayerSystemComponent::OnTick(float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint time)
{
const AZ::TimeMs deltaTimeMs = aznumeric_cast<AZ::TimeMs>(static_cast<int32_t>(deltaTime * 1000.0f));
@@ -70,6 +70,7 @@ namespace Multiplayer
bool OnSessionHealthCheck() override;
bool OnCreateSessionBegin(const AzFramework::SessionConfig& sessionConfig) override;
bool OnDestroySessionBegin() override;
void OnUpdateSessionBegin(const AzFramework::SessionConfig& sessionConfig, const AZStd::string& updateReason) override;
//! @}
//! AZ::TickBus::Handler overrides.