Add GameLift matchmaking backfill server support (#4622)
* Add GameLift matchmaking backfill server support Signed-off-by: onecent1101 <liug@amazon.com>
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@@ -308,6 +308,12 @@ namespace Multiplayer
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return true;
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}
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void MultiplayerSystemComponent::OnUpdateSessionBegin(const AzFramework::SessionConfig& sessionConfig, const AZStd::string& updateReason)
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{
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AZ_UNUSED(sessionConfig);
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AZ_UNUSED(updateReason);
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}
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void MultiplayerSystemComponent::OnTick(float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint time)
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{
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const AZ::TimeMs deltaTimeMs = aznumeric_cast<AZ::TimeMs>(static_cast<int32_t>(deltaTime * 1000.0f));
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@@ -70,6 +70,7 @@ namespace Multiplayer
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bool OnSessionHealthCheck() override;
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bool OnCreateSessionBegin(const AzFramework::SessionConfig& sessionConfig) override;
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bool OnDestroySessionBegin() override;
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void OnUpdateSessionBegin(const AzFramework::SessionConfig& sessionConfig, const AZStd::string& updateReason) override;
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//! @}
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//! AZ::TickBus::Handler overrides.
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