diff --git a/Code/Framework/AzCore/AzCore/EBus/EBus.h b/Code/Framework/AzCore/AzCore/EBus/EBus.h index ff8966e8e0..da8c880963 100644 --- a/Code/Framework/AzCore/AzCore/EBus/EBus.h +++ b/Code/Framework/AzCore/AzCore/EBus/EBus.h @@ -12,7 +12,7 @@ * that Open 3D Engine uses to dispatch notifications and receive requests. * EBuses are configurable and support many different use cases. * For more information about %EBuses, see AZ::EBus in this guide and - * [Event Bus](http://docs.aws.amazon.com/lumberyard/latest/developerguide/asset-pipeline-ebus.html) + * [Event Bus](https://o3de.org/docs/user-guide/engine/ebus/) * in the *Open 3D Engine Developer Guide*. */ @@ -62,7 +62,7 @@ namespace AZ * @endcode * * For more information about %EBuses, see EBus in this guide and - * [Event Bus](http://docs.aws.amazon.com/lumberyard/latest/developerguide/asset-pipeline-ebus.html) + * [Event Bus](https://o3de.org/docs/user-guide/engine/ebus/) * in the *Open 3D Engine Developer Guide*. */ struct EBusTraits @@ -259,8 +259,8 @@ namespace AZ * * EBuses are configurable and support many different use cases. * For more information about EBuses, see - * [Event Bus](http://docs.aws.amazon.com/lumberyard/latest/developerguide/asset-pipeline-ebus.html) - * and [Components and EBuses: Best Practices ](http://docs.aws.amazon.com/lumberyard/latest/developerguide/component-entity-system-pg-components-ebuses-best-practices.html) + * [Event Bus](https://o3de.org/docs/user-guide/engine/ebus/) + * and [Components and EBuses: Best Practices ](https://o3de.org/docs/user-guide/components/development/entity-system-pg-components-ebuses-best-practices/) * in the *Open 3D Engine Developer Guide*. * * ## How Components Use EBuses