diff --git a/Code/Framework/AzNetworking/AzNetworking/Framework/ICompressor.h b/Code/Framework/AzNetworking/AzNetworking/Framework/ICompressor.h index 80f4aa153b..abd38a392b 100644 --- a/Code/Framework/AzNetworking/AzNetworking/Framework/ICompressor.h +++ b/Code/Framework/AzNetworking/AzNetworking/Framework/ICompressor.h @@ -37,7 +37,7 @@ namespace AzNetworking //! //! ICompressor is an abstract compression interface meant for user provided GEMs to implement (such as the [Multiplayer //! Compression Gem](http://docs.o3de.org/docs/user-guide/gems/reference/multiplayer-compression)). - //! Compression is currently supported on Udp and Tcp connections. Instantiation of a compressor is controlled by the + //! Compression is supported for both TCP and UDP connections. Instantiation of a compressor is controlled by the //! `net_UdpCompressor` or `net_TcpCompressor` cvar for their respective protocols. class ICompressor diff --git a/Code/Framework/AzNetworking/AzNetworking/PacketLayer/IPacketHeader.h b/Code/Framework/AzNetworking/AzNetworking/PacketLayer/IPacketHeader.h index 4669187906..f51a959415 100644 --- a/Code/Framework/AzNetworking/AzNetworking/PacketLayer/IPacketHeader.h +++ b/Code/Framework/AzNetworking/AzNetworking/PacketLayer/IPacketHeader.h @@ -38,7 +38,7 @@ namespace AzNetworking //! front information about the state of the packet. Currently there is only one flag to indicate if the Packet is //! compressed or not. //! - //! The remainder of the header contains the PacketType and the PacketId. While the PacketFlags byte is exempted from most + //! The remainder of the header contains the PacketType and the PacketId. While the PacketFlags byte is exempt from most //! additional forms of processing, the remainder of the header is not. class IPacketHeader diff --git a/Gems/Multiplayer/Code/Include/Multiplayer/IMultiplayer.h b/Gems/Multiplayer/Code/Include/Multiplayer/IMultiplayer.h index 50d52abf54..308fbf2ccb 100644 --- a/Gems/Multiplayer/Code/Include/Multiplayer/IMultiplayer.h +++ b/Gems/Multiplayer/Code/Include/Multiplayer/IMultiplayer.h @@ -54,7 +54,7 @@ namespace Multiplayer //! //! IMultiplayer is an AZ::Interface that provides applications access to //! multiplayer session information and events. IMultiplayer is implemented on the - //! MultiplayerSystemsComponent and is used to define and access information about + //! MultiplayerSystemComponent and is used to define and access information about //! the type of session and the role held by the current agent. An Agent is defined //! here as an actor in a session. Types of Agents included by default are a Client, //! a Client Server and a Dedicated Server.