Merge branch 'development' into LYN-5265_state_tracker_impl
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@@ -47,14 +47,6 @@ namespace AzToolsFramework
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//! Retrieve the absolute path for the Asset Database Location
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virtual bool GetAbsoluteAssetDatabaseLocation(AZStd::string& /*result*/) { return false; }
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//! Retrieve the absolute folder path to the current game's source assets (the ones that go into source control)
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//! This may include the current mod path, if a mod is being edited by the editor
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virtual const char* GetAbsoluteDevGameFolderPath() = 0;
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//! Retrieve the absolute folder path to the current developer root ('dev'), which contains source artifacts
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//! and is generally checked into source control.
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virtual const char* GetAbsoluteDevRootFolderPath() = 0;
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/// Convert a full source path like "c:\\dev\\gamename\\blah\\test.tga" into a relative product path.
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/// asset paths never mention their alias and are relative to the asset cache root
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