From 66d36137b7522ad94853543a502b07dca98a0995 Mon Sep 17 00:00:00 2001 From: Michael Riegger Date: Wed, 28 Apr 2021 10:53:52 -0700 Subject: [PATCH] Tabs to spaces --- .../Assets/ShaderResourceGroups/CoreLights/ViewSrg.azsli | 4 ++-- .../Assets/ShaderResourceGroups/RayTracingSceneSrg.azsli | 4 ++-- .../Common/Assets/Shaders/LightCulling/LightCulling.azsl | 4 ++-- 3 files changed, 6 insertions(+), 6 deletions(-) diff --git a/Gems/Atom/Feature/Common/Assets/ShaderResourceGroups/CoreLights/ViewSrg.azsli b/Gems/Atom/Feature/Common/Assets/ShaderResourceGroups/CoreLights/ViewSrg.azsli index 253fdfe974..6c4a6d2a36 100644 --- a/Gems/Atom/Feature/Common/Assets/ShaderResourceGroups/CoreLights/ViewSrg.azsli +++ b/Gems/Atom/Feature/Common/Assets/ShaderResourceGroups/CoreLights/ViewSrg.azsli @@ -73,8 +73,8 @@ partial ShaderResourceGroup ViewSrg float m_invAttenuationRadiusSquared; // For a radius at which this light no longer has an effect, 1 / radius^2. float3 m_rgbIntensityCandelas; float m_bulbRadius; - uint m_shadowIndices[3]; - uint m_padding; + uint m_shadowIndices[3]; + uint m_padding; }; StructuredBuffer m_pointLights; diff --git a/Gems/Atom/Feature/Common/Assets/ShaderResourceGroups/RayTracingSceneSrg.azsli b/Gems/Atom/Feature/Common/Assets/ShaderResourceGroups/RayTracingSceneSrg.azsli index ff7ef64277..b392e07e06 100644 --- a/Gems/Atom/Feature/Common/Assets/ShaderResourceGroups/RayTracingSceneSrg.azsli +++ b/Gems/Atom/Feature/Common/Assets/ShaderResourceGroups/RayTracingSceneSrg.azsli @@ -63,8 +63,8 @@ partial ShaderResourceGroup RayTracingSceneSrg float m_invAttenuationRadiusSquared; float3 m_rgbIntensity; float m_bulbRadius; - uint m_shadowIndices[3]; - uint m_padding; + uint m_shadowIndices[3]; + uint m_padding; }; StructuredBuffer m_pointLights; diff --git a/Gems/Atom/Feature/Common/Assets/Shaders/LightCulling/LightCulling.azsl b/Gems/Atom/Feature/Common/Assets/Shaders/LightCulling/LightCulling.azsl index 1f914ee1b9..398103a93f 100644 --- a/Gems/Atom/Feature/Common/Assets/Shaders/LightCulling/LightCulling.azsl +++ b/Gems/Atom/Feature/Common/Assets/Shaders/LightCulling/LightCulling.azsl @@ -59,8 +59,8 @@ ShaderResourceGroup PassSrg : SRG_PerPass float m_invAttenuationRadiusSquared; // For a radius at which this light no longer has an effect, 1 / radius^2. float3 m_rgbIntensityCandelas; float m_bulbRadius; - uint m_shadowIndices[3]; - uint m_padding; + uint m_shadowIndices[3]; + uint m_padding; }; struct DiskLight