Merge branch 'development' of https://github.com/o3de/o3de into jckand/LinuxCrashTest

Signed-off-by: jckand-amzn <82226555+jckand-amzn@users.noreply.github.com>
This commit is contained in:
jckand-amzn
2021-12-03 13:15:28 -06:00
628 changed files with 6015 additions and 4858 deletions
@@ -8,6 +8,7 @@
import azlmbr.bus
import azlmbr.math
from scene_api.scene_data import PrimitiveShape, DecompositionMode
from scene_helpers import *
@@ -41,6 +42,35 @@ def add_material_component(entity_id):
raise RuntimeError("UpdateComponentForEntity for editor_material_component failed")
def add_physx_meshes(scene_manifest: sceneData.SceneManifest, source_file_name: str, mesh_name_list: List, all_node_paths: List[str]):
first_mesh = mesh_name_list[0].get_path()
# Add a Box Primitive PhysX mesh with a comment
physx_box = scene_manifest.add_physx_primitive_mesh_group(source_file_name + "_box", PrimitiveShape.BOX, 0.0, None)
scene_manifest.physx_mesh_group_add_comment(physx_box, "This is a box primitive")
# Select the first mesh, unselect every other node
scene_manifest.physx_mesh_group_add_selected_node(physx_box, first_mesh)
for node in all_node_paths:
if node != first_mesh:
scene_manifest.physx_mesh_group_add_unselected_node(physx_box, node)
# Add a Convex Mesh PhysX mesh with a comment
convex_mesh = scene_manifest.add_physx_convex_mesh_group(source_file_name + "_convex", 0.08, .0004,
True, True, True, True, True, 24, True, "Glass")
scene_manifest.physx_mesh_group_add_comment(convex_mesh, "This is a convex mesh")
# Select/Unselect nodes using lists
all_except_first_mesh = [x for x in all_node_paths if x != first_mesh]
scene_manifest.physx_mesh_group_add_selected_unselected_nodes(convex_mesh, [first_mesh], all_except_first_mesh)
# Configure mesh decomposition for this mesh
scene_manifest.physx_mesh_group_decompose_meshes(convex_mesh, 512, 32, .002, 100100, DecompositionMode.TETRAHEDRON,
0.06, 0.055, 0.00015, 3, 3, True, False)
# Add a Triangle mesh
triangle = scene_manifest.add_physx_triangle_mesh_group(source_file_name + "_triangle", False, True, True, True, True, True)
scene_manifest.physx_mesh_group_add_selected_unselected_nodes(triangle, [first_mesh], all_except_first_mesh)
def update_manifest(scene):
import uuid, os
import azlmbr.scene.graph
@@ -62,6 +92,8 @@ def update_manifest(scene):
previous_entity_id = azlmbr.entity.InvalidEntityId
first_mesh = True
add_physx_meshes(scene_manifest, source_filename_only, mesh_name_list, all_node_paths)
# Loop every mesh node in the scene
for activeMeshIndex in range(len(mesh_name_list)):
mesh_name = mesh_name_list[activeMeshIndex]
@@ -106,6 +138,26 @@ def update_manifest(scene):
if not result:
raise RuntimeError("UpdateComponentForEntity failed for Mesh component")
# Add a physics component referencing the triangle mesh we made for the first node
if previous_entity_id is None:
physx_mesh_component = azlmbr.entity.EntityUtilityBus(azlmbr.bus.Broadcast, "GetOrAddComponentByTypeName",
entity_id, "{FD429282-A075-4966-857F-D0BBF186CFE6} EditorColliderComponent")
json_update = json.dumps({
"ShapeConfiguration": {
"PhysicsAsset": {
"Asset": {
"assetHint": os.path.join(source_relative_path, source_filename_only + "_triangle.pxmesh")
}
}
}
})
result = azlmbr.entity.EntityUtilityBus(azlmbr.bus.Broadcast, "UpdateComponentForEntity", entity_id, physx_mesh_component, json_update)
if not result:
raise RuntimeError("UpdateComponentForEntity failed for PhysX mesh component")
# an example of adding a material component to override the default material
if previous_entity_id is not None and first_mesh:
first_mesh = False
@@ -0,0 +1,144 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
class HeightTests:
single_gradient_height_correct = (
"Successfully retrieved height for gradient1.",
"Failed to retrieve height for gradient1."
)
double_gradient_height_correct = (
"Successfully retrieved height when two gradients exist.",
"Failed to retrieve height when two gradients exist."
)
triple_gradient_height_correct = (
"Successfully retrieved height when three gradients exist.",
"Failed to retrieve height when three gradients exist."
)
terrain_data_changed_call_count_correct = (
"OnTerrainDataChanged called expected number of times.",
"OnTerrainDataChanged call count incorrect."
)
def TerrainHeightGradientList_AddRemoveGradientWorks():
"""
Summary:
Test aspects of the TerrainHeightGradientList through the BehaviorContext and the Property Tree.
:return: None
"""
import os
import math as sys_math
import azlmbr.legacy.general as general
import azlmbr.bus as bus
import azlmbr.math as math
import azlmbr.terrain as terrain
import azlmbr.editor as editor
import azlmbr.vegetation as vegetation
import azlmbr.entity as EntityId
import editor_python_test_tools.hydra_editor_utils as hydra
from editor_python_test_tools.utils import Report
from editor_python_test_tools.utils import TestHelper as helper
import editor_python_test_tools.pyside_utils as pyside_utils
from editor_python_test_tools.editor_entity_utils import EditorEntity
terrain_changed_call_count = 0
expected_terrain_changed_calls = 0
aabb_component_name = "Axis Aligned Box Shape"
gradientlist_component_name = "Terrain Height Gradient List"
layerspawner_component_name = "Terrain Layer Spawner"
gradient_value_path = "Configuration|Value"
def create_entity_at(entity_name, components_to_add, x, y, z):
entity = hydra.Entity(entity_name)
entity.create_entity(math.Vector3(x, y, z), components_to_add)
return entity
def on_terrain_changed(args):
nonlocal terrain_changed_call_count
terrain_changed_call_count += 1
def set_component_path_val(entity, component, path, value):
entity.get_set_test(component, path, value)
def set_gradients_check_height(main_entity, gradient_list, expected_height, test_results):
nonlocal expected_terrain_changed_calls
test_tolerance = 0.01
gradient_list_path = "Configuration|Gradient Entities"
set_component_path_val(main_entity, 1, gradient_list_path, gradient_list)
expected_terrain_changed_calls += 1
# Wait until the terrain data has been updated.
helper.wait_for_condition(lambda: terrain_changed_call_count == expected_terrain_changed_calls, 2.0)
# Get the height at the origin.
height = terrain.TerrainDataRequestBus(bus.Broadcast, "GetHeightFromFloats", 0.0, 0.0, 0)
Report.result(test_results, sys_math.isclose(height, expected_height, abs_tol=test_tolerance))
helper.init_idle()
# Open a level.
helper.open_level("Physics", "Base")
helper.wait_for_condition(lambda: general.get_current_level_name() == "Base", 2.0)
general.idle_wait_frames(1)
# Add a terrain world component
world_component = hydra.add_level_component("Terrain World")
aabb_height = 1024.0
box_dimensions = math.Vector3(1.0, 1.0, aabb_height);
# Create a main entity with a LayerSpawner, AAbb and HeightGradientList.
main_entity = create_entity_at("entity2", [layerspawner_component_name, gradientlist_component_name, aabb_component_name], 0.0, 0.0, aabb_height/2.0)
# Create three gradient entities.
gradient_entity1 = create_entity_at("Constant Gradient1", ["Constant Gradient"], 0.0, 0.0, 0.0);
gradient_entity2 = create_entity_at("Constant Gradient2", ["Constant Gradient"], 0.0, 0.0, 0.0);
gradient_entity3 = create_entity_at("Constant Gradient3", ["Constant Gradient"], 0.0, 0.0, 0.0);
# Give everything a chance to finish initializing.
general.idle_wait_frames(1)
# Set the gradients to different values.
gradient_values = [0.5, 0.8, 0.3]
set_component_path_val(gradient_entity1, 0, gradient_value_path, gradient_values[0])
set_component_path_val(gradient_entity2, 0, gradient_value_path, gradient_values[1])
set_component_path_val(gradient_entity3, 0, gradient_value_path, gradient_values[2])
# Give the TerrainSystem time to tick.
general.idle_wait_frames(1)
# Set the dimensions of the Aabb.
set_component_path_val(main_entity, 2, "Axis Aligned Box Shape|Box Configuration|Dimensions", box_dimensions)
# Set up a handler to wait for notifications from the TerrainSystem.
handler = azlmbr.terrain.TerrainDataNotificationBusHandler()
handler.connect()
handler.add_callback("OnTerrainDataChanged", on_terrain_changed)
# Add a gradient to GradientList, then check the height returned from the TerrainSystem is correct.
set_gradients_check_height(main_entity, [gradient_entity1.id], aabb_height * gradient_values[0], HeightTests.single_gradient_height_correct)
# Add gradient2 and check height at the origin, this should have changed to match the second gradient value.
set_gradients_check_height(main_entity, [gradient_entity1.id, gradient_entity2.id], aabb_height * gradient_values[1], HeightTests.double_gradient_height_correct)
# Add gradient3, the height should still be the second value, as that was the highest.
set_gradients_check_height(main_entity, [gradient_entity1.id, gradient_entity2.id, gradient_entity3.id], aabb_height * gradient_values[1], HeightTests.triple_gradient_height_correct)
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(TerrainHeightGradientList_AddRemoveGradientWorks)
@@ -27,3 +27,6 @@ class TestAutomation(EditorTestSuite):
class test_Terrain_SupportsPhysics(EditorSharedTest):
from .EditorScripts import Terrain_SupportsPhysics as test_module
class test_TerrainHeightGradientList_AddRemoveGradientWorks(EditorSharedTest):
from .EditorScripts import TerrainHeightGradientList_AddRemoveGradientWorks as test_module
@@ -15,6 +15,7 @@ import logging
# Import LyTestTools
import ly_test_tools.o3de.asset_processor as asset_processor_commands
import ly_test_tools.o3de.asset_processor_utils
logger = logging.getLogger(__name__)
@@ -36,5 +37,8 @@ def asset_processor(request: pytest.fixture, workspace: pytest.fixture) -> asset
ap.stop()
request.addfinalizer(teardown)
for n in ly_test_tools.o3de.asset_processor_utils.processList:
assert not ly_test_tools.o3de.asset_processor_utils.check_ap_running(n), f"{n} process did not shutdown correctly."
return ap
@@ -8,6 +8,8 @@ General Asset Processor Batch Tests
"""
# Import builtin libraries
from os import listdir
import pytest
import logging
import os
@@ -724,3 +726,11 @@ class TestsAssetProcessorBatch_AllPlatforms(object):
assert error_line_found, "The error could not be found in the newest run of the AP Batch log."
@pytest.mark.assetpipeline
def test_AssetProcessor_Log_On_Failure(self, asset_processor, ap_setup_fixture, workspace):
asset_processor.prepare_test_environment(ap_setup_fixture["tests_dir"], "test_AP_Logs")
result, output = asset_processor.batch_process(expect_failure=True, capture_output=True)
assert result == False, f'AssetProcessorBatch should have failed because there is a bad asset, output was {output}'
jobLogs = listdir(workspace.paths.ap_job_logs() + "/test_AP_Logs")
assert not len(jobLogs) == 0, 'No job logs where output during failure.'
@@ -0,0 +1,3 @@
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