Reenable LyShine mask support now using Atom (#1218)
* Add option to set stencil ref in Dynamic Draw Context * Add depth/stencil attachment slot to UI pass * Rework mask rendering to use Atom * Add missing circle mask image
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@@ -138,6 +138,12 @@ namespace AZ
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//! Without per draw viewport, the viewport setup in pass is usually used.
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void UnsetViewport();
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//! Set stencil reference for following draws which are added to this DynamicDrawContext
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void SetStencilReference(uint8_t stencilRef);
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//! Get the current stencil reference.
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uint8_t GetStencilReference() const;
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//! Draw Indexed primitives with vertex and index data and per draw srg
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//! The per draw srg need to be provided if it's required by shader.
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void DrawIndexed(void* vertexData, uint32_t vertexCount, void* indexData, uint32_t indexCount, RHI::IndexFormat indexFormat, Data::Instance < ShaderResourceGroup> drawSrg = nullptr);
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@@ -204,10 +210,13 @@ namespace AZ
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bool m_useScissor = false;
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RHI::Scissor m_scissor;
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// current scissor
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// current viewport
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bool m_useViewport = false;
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RHI::Viewport m_viewport;
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// Current stencil reference value
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uint8_t m_stencilRef = 0;
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// Cached RHI pipeline states for different combination of render states
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AZStd::unordered_map<HashValue64, const RHI::PipelineState*> m_cachedRhiPipelineStates;
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