more updates to camera code
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@@ -19,7 +19,7 @@
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namespace AzFramework
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{
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void CameraSystem::HandleEvents(const InputEvent& event)
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bool CameraSystem::HandleEvents(const InputEvent& event)
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{
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if (const auto& cursor_motion = AZStd::get_if<CursorMotionEvent>(&event))
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{
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@@ -30,7 +30,7 @@ namespace AzFramework
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m_scrollDelta = scroll->m_delta;
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}
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m_cameras.HandleEvents(event);
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return m_cameras.HandleEvents(event);
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}
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Camera CameraSystem::StepCamera(const Camera& targetCamera, const float deltaTime)
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@@ -56,17 +56,21 @@ namespace AzFramework
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m_idleCameraInputs.push_back(AZStd::move(cameraInput));
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}
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void Cameras::HandleEvents(const InputEvent& event)
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bool Cameras::HandleEvents(const InputEvent& event)
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{
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bool handling = false;
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for (auto& cameraInput : m_activeCameraInputs)
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{
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cameraInput->HandleEvents(event);
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handling = !cameraInput->Idle() || handling;
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}
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for (auto& cameraInput : m_idleCameraInputs)
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{
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cameraInput->HandleEvents(event);
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}
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return handling;
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}
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Camera Cameras::StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, const float deltaTime)
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@@ -504,6 +508,11 @@ namespace AzFramework
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const auto& inputChannelId = inputChannel.GetInputChannelId();
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const auto& inputDeviceId = inputChannel.GetInputDevice().GetInputDeviceId();
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const bool wasMouseButton =
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AZStd::any_of(InputDeviceMouse::Button::All.begin(), InputDeviceMouse::Button::All.end(), [inputChannelId](const auto& button) {
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return button == inputChannelId;
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});
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if (inputChannelId == InputDeviceMouse::SystemCursorPosition)
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{
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AZ::Vector2 systemCursorPositionNormalized = AZ::Vector2::CreateZero();
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@@ -517,7 +526,7 @@ namespace AzFramework
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{
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return ScrollEvent{inputChannel.GetValue()};
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}
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else if (InputDeviceMouse::IsMouseDevice(inputDeviceId) || InputDeviceKeyboard::IsKeyboardDevice(inputDeviceId))
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else if ((InputDeviceMouse::IsMouseDevice(inputDeviceId) && wasMouseButton) || InputDeviceKeyboard::IsKeyboardDevice(inputDeviceId))
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{
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return DiscreteInputEvent{inputChannelId, inputChannel.GetState()};
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}
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@@ -52,7 +52,7 @@ namespace AzFramework
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inline AZ::Transform Camera::Transform() const
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{
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return AZ::Transform::CreateTranslation(m_lookAt) * AZ::Transform::CreateRotationZ(m_yaw) *
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AZ::Transform::CreateRotationX(m_pitch) * AZ::Transform::CreateTranslation(AZ::Vector3::CreateAxisZ(m_lookDist));
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AZ::Transform::CreateRotationX(m_pitch) * AZ::Transform::CreateTranslation(AZ::Vector3::CreateAxisY(m_lookDist));
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}
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inline AZ::Matrix3x3 Camera::Rotation() const
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@@ -171,7 +171,7 @@ namespace AzFramework
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{
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public:
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void AddCamera(AZStd::shared_ptr<CameraInput> cameraInput);
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void HandleEvents(const InputEvent& event);
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bool HandleEvents(const InputEvent& event);
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Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime);
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void Reset();
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@@ -183,7 +183,7 @@ namespace AzFramework
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class CameraSystem
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{
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public:
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void HandleEvents(const InputEvent& event);
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bool HandleEvents(const InputEvent& event);
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Camera StepCamera(const Camera& targetCamera, float deltaTime);
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Cameras m_cameras;
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@@ -369,7 +369,7 @@ namespace AzFramework
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struct Props
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{
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float m_dollySpeed = 0.2f;
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float m_dollySpeed = 0.02f;
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} m_props;
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};
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@@ -393,7 +393,7 @@ namespace AzFramework
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struct Props
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{
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float m_translateSpeed = 0.2f;
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float m_translateSpeed = 0.02f;
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} m_props;
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};
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