Removed more unused Editor code and images
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
This commit is contained in:
@@ -1,85 +0,0 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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// Description : Standard interface for console connectivity plugins.
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#ifndef CRYINCLUDE_EDITOR_INCLUDE_ICONSOLECONNECTIVITY_H
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#define CRYINCLUDE_EDITOR_INCLUDE_ICONSOLECONNECTIVITY_H
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#pragma once
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//////////////////////////////////////////////////////////////////////////
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// Description
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// This interface provide access to the console connectivity
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// functionality.
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//////////////////////////////////////////////////////////////////////////
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struct IConsoleConnectivity
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: public IUnknown
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{
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DEFINE_UUID(0x4DAA85E1, 0x8498, 0x402f, 0x9B, 0x85, 0x7F, 0x62, 0x9D, 0x76, 0x79, 0x8A);
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//////////////////////////////////////////////////////////////////////////
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//TODO: Must add the useful interface here.
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//////////////////////////////////////////////////////////////////////////
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// Description:
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// Checks if a development console is connected to the development PC.
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// See Also:
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// Arguments:
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// Nothing
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// Return:
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// bool - true if it is connected, false otherwise.
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virtual bool IsConnectedToConsole() = 0;
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// Description:
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// Send a file from the specified local filename to the console platform creating the full path
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// as required so it can copy to the remote filename.
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// See Also:
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// Nothing
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// Arguments:
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// szLocalFileName - is the local filename from which you want to copy the file.
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// szRemoteFilename - is the full path and filename to where you want to copy the file.
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// Return:
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// bool - true if the copy succeeded, false otherwise.
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virtual bool SendFile(const char* szLocalFileName, const char* szRemoteFilename) = 0;
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// Description:
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// Notifies to the console that a file has been changed, typically uploaded.
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// This will be usually called after a SendFile (see above) call, so that the
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// system running on the console may decide what to do with this new file.
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// Typically the system will have to load or reloads this new file.
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// See Also:
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// SendFile
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// Arguments:
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// szRemoteFilename - is the full path and filename in the console of the changed
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// file.
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// Return:
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// bool - true if succeeded sending the notification, false otherwise.
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virtual bool NotifyFileChange(const char* szRemoteFilename) = 0;
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// Description:
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// Gets the the title IP for the connected console .
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// Arguments:
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// dwConsoleAddressPlaceholder - is the pointer to the placeholder of the variable
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// which will contain the title IP of the console.
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// Return:
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// bool - true if dwConsoleAddressPlaceholder now contains the IP address, else false.
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virtual bool GetConsoleAddress(DWORD* dwConsoleAddressPlaceholder) = 0;
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//////////////////////////////////////////////////////////////////////////
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// IUnknown
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//////////////////////////////////////////////////////////////////////////
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virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject) { return E_NOINTERFACE; };
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virtual ULONG STDMETHODCALLTYPE AddRef() { return 0; };
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virtual ULONG STDMETHODCALLTYPE Release() { return 0; };
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//////////////////////////////////////////////////////////////////////////
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};
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#endif // CRYINCLUDE_EDITOR_INCLUDE_ICONSOLECONNECTIVITY_H
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@@ -1,43 +0,0 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#ifndef CRYINCLUDE_EDITOR_INCLUDE_IFACIALEDITOR_H
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#define CRYINCLUDE_EDITOR_INCLUDE_IFACIALEDITOR_H
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#pragma once
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class IFacialEditor
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{
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public:
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enum EyeType
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{
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EYE_LEFT,
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EYE_RIGHT
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};
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virtual int GetNumMorphTargets() const = 0;
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virtual const char* GetMorphTargetName(int index) const = 0;
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virtual void PreviewEffector(int index, float value) = 0;
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virtual void ClearAllPreviewEffectors() = 0;
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virtual void SetForcedNeckRotation(const Quat& rotation) = 0;
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virtual void SetForcedEyeRotation(const Quat& rotation, EyeType eye) = 0;
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virtual int GetJoystickCount() const = 0;
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virtual const char* GetJoystickName(int joystickIndex) const = 0;
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virtual void SetJoystickPosition(int joystickIndex, float x, float y) = 0;
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virtual void GetJoystickPosition(int joystickIndex, float& x, float& y) const = 0;
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virtual void LoadJoystickFile(const char* filename) = 0;
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virtual void LoadCharacter(const char* filename) = 0;
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virtual void LoadSequence(const char* filename) = 0;
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virtual void SetVideoFrameResolution(int width, int height, int bpp) = 0;
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virtual int GetVideoFramePitch() = 0;
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virtual void* GetVideoFrameBits() = 0;
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virtual void ShowVideoFramePane() = 0;
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};
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#endif // CRYINCLUDE_EDITOR_INCLUDE_IFACIALEDITOR_H
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@@ -1,29 +0,0 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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// Description : Interface for rendering custom 3D elements in the main
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// render viewport. Particularly usefull for debug geometries.
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#ifndef CRYINCLUDE_EDITOR_INCLUDE_IRENDERLISTENER_H
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#define CRYINCLUDE_EDITOR_INCLUDE_IRENDERLISTENER_H
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#pragma once
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struct DisplayContext;
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struct IRenderListener
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: public IUnknown
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{
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DEFINE_UUID(0x8D52F857, 0x1027, 0x4346, 0xAC, 0x7B, 0xF6, 0x20, 0xDA, 0x7C, 0xCE, 0x42)
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virtual void Render(DisplayContext& rDisplayContext) = 0;
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};
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#endif // CRYINCLUDE_EDITOR_INCLUDE_IRENDERLISTENER_H
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@@ -1,38 +0,0 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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// Description : This file declares the interface used by the texture viewer
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// and (implemented first implemented by the Texture Database Creator) to
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// syncronize their threads. A thread interace could be useful there.
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#ifndef CRYINCLUDE_EDITOR_INCLUDE_ITEXTUREDATABASEUPDATER_H
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#define CRYINCLUDE_EDITOR_INCLUDE_ITEXTUREDATABASEUPDATER_H
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#pragma once
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class CTextureDatabaseItem;
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struct ITextureDatabaseUpdater
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{
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public:
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//////////////////////////////////////////////////////////////////////////
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// Thread control
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virtual void NotifyShutDown() = 0;
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virtual void Lock() = 0;
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virtual void Unlock() = 0;
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virtual void WaitForThread() = 0;
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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// Data access
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virtual CTextureDatabaseItem* GetItem(const char* szAddItem) = 0;
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//////////////////////////////////////////////////////////////////////////
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};
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#endif // CRYINCLUDE_EDITOR_INCLUDE_ITEXTUREDATABASEUPDATER_H
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