Add disconnect type param to Terminate

This commit is contained in:
puvvadar
2021-06-23 11:44:21 -07:00
parent bda758a9c5
commit 632d774d4c
3 changed files with 9 additions and 8 deletions
@@ -94,7 +94,8 @@ namespace Multiplayer
virtual bool Connect(AZStd::string remoteAddress, uint16_t port) = 0;
// Disconnects all multiplayer connections, stops listening on the server and invokes handlers appropriate to network context
virtual void Terminate() = 0;
//! @param reason The reason for terminating connections
virtual void Terminate(AzNetworking::DisconnectReason reason) = 0;
//! Adds a ClientDisconnectedEvent Handler which is invoked on the client when a disconnection occurs
//! @param handler The ClientDisconnectedEvent Handler to add