From 626b16dbaeeb40594303fa49ad473d37684eb9b1 Mon Sep 17 00:00:00 2001 From: Gene Walters Date: Tue, 18 Jan 2022 10:27:10 -0800 Subject: [PATCH] Updating NetworkingSpawnableLibrary to only store network spawnables, instead of all spawnables Signed-off-by: Gene Walters --- .../Code/Source/NetworkEntity/NetworkSpawnableLibrary.cpp | 4 ++-- .../Code/Source/NetworkEntity/NetworkSpawnableLibrary.h | 7 +++++-- 2 files changed, 7 insertions(+), 4 deletions(-) diff --git a/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkSpawnableLibrary.cpp b/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkSpawnableLibrary.cpp index f60778dbb4..7fb7bfdc39 100644 --- a/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkSpawnableLibrary.cpp +++ b/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkSpawnableLibrary.cpp @@ -10,7 +10,6 @@ #include #include #include -#include #include namespace Multiplayer @@ -42,7 +41,8 @@ namespace Multiplayer auto enumerateCallback = [this](const AZ::Data::AssetId id, const AZ::Data::AssetInfo& info) { - if (info.m_assetType == AZ::AzTypeInfo::Uuid()) + if (info.m_assetType == AZ::AzTypeInfo::Uuid() && + info.m_relativePath.ends_with(".network.spawnable")) { ProcessSpawnableAsset(info.m_relativePath, id); } diff --git a/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkSpawnableLibrary.h b/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkSpawnableLibrary.h index 0fc3ae07cc..469086f4cb 100644 --- a/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkSpawnableLibrary.h +++ b/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkSpawnableLibrary.h @@ -23,12 +23,15 @@ namespace Multiplayer NetworkSpawnableLibrary(); ~NetworkSpawnableLibrary(); - /// INetworkSpawnableLibrary overrides. + //! INetworkSpawnableLibrary overrides. + //! @{ + // Iterates over all assets (on-disk and in-memory) and stores any spawnables that are "network.spawnables" + // This allows us to look up network spawnable assets by name or id for later use void BuildSpawnablesList() override; void ProcessSpawnableAsset(const AZStd::string& relativePath, AZ::Data::AssetId id) override; AZ::Name GetSpawnableNameFromAssetId(AZ::Data::AssetId assetId) override; AZ::Data::AssetId GetAssetIdByName(AZ::Name name) override; - + //! @} private: AZStd::unordered_map m_spawnables;