Prefab/unit tests for deletion (#6034)
* Added tests for deleting entity under level and other prefabs Signed-off-by: srikappa-amzn <82230713+srikappa-amzn@users.noreply.github.com> * Added class comments and improved variable names Signed-off-by: srikappa-amzn <82230713+srikappa-amzn@users.noreply.github.com> * Called the reflect function of PrefabFocusHandler from PrefabSystemComponent Signed-off-by: srikappa-amzn <82230713+srikappa-amzn@users.noreply.github.com> * Added couple of unit tests around entity and prefab deletion Signed-off-by: srikappa-amzn <82230713+srikappa-amzn@users.noreply.github.com> * Used engine root path from settings registry as fake path for prefab creation Signed-off-by: srikappa-amzn <82230713+srikappa-amzn@users.noreply.github.com> * Added 2 unit tests around deleting prefabs Signed-off-by: srikappa-amzn <82230713+srikappa-amzn@users.noreply.github.com>
This commit is contained in:
@@ -521,21 +521,18 @@ namespace AzToolsFramework
|
|||||||
nestedInstanceLink.has_value(),
|
nestedInstanceLink.has_value(),
|
||||||
"A valid link was not found for one of the instances provided as input for the CreatePrefab operation.");
|
"A valid link was not found for one of the instances provided as input for the CreatePrefab operation.");
|
||||||
|
|
||||||
PrefabDomReference nestedInstanceLinkDom = nestedInstanceLink->get().GetLinkDom();
|
|
||||||
AZ_Assert(
|
|
||||||
nestedInstanceLinkDom.has_value(),
|
|
||||||
"A valid DOM was not found for the link corresponding to one of the instances provided as input for the "
|
|
||||||
"CreatePrefab operation.");
|
|
||||||
|
|
||||||
PrefabDomValueReference nestedInstanceLinkPatches =
|
|
||||||
PrefabDomUtils::FindPrefabDomValue(nestedInstanceLinkDom->get(), PrefabDomUtils::PatchesName);
|
|
||||||
AZ_Assert(
|
|
||||||
nestedInstanceLinkPatches.has_value(),
|
|
||||||
"A valid DOM for patches was not found for the link corresponding to one of the instances provided as input for the "
|
|
||||||
"CreatePrefab operation.");
|
|
||||||
|
|
||||||
PrefabDom patchesCopyForUndoSupport;
|
PrefabDom patchesCopyForUndoSupport;
|
||||||
patchesCopyForUndoSupport.CopyFrom(nestedInstanceLinkPatches->get(), patchesCopyForUndoSupport.GetAllocator());
|
PrefabDomReference nestedInstanceLinkDom = nestedInstanceLink->get().GetLinkDom();
|
||||||
|
if (nestedInstanceLinkDom.has_value())
|
||||||
|
{
|
||||||
|
PrefabDomValueReference nestedInstanceLinkPatches =
|
||||||
|
PrefabDomUtils::FindPrefabDomValue(nestedInstanceLinkDom->get(), PrefabDomUtils::PatchesName);
|
||||||
|
if (nestedInstanceLinkPatches.has_value())
|
||||||
|
{
|
||||||
|
patchesCopyForUndoSupport.CopyFrom(nestedInstanceLinkPatches->get(), patchesCopyForUndoSupport.GetAllocator());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
PrefabUndoHelpers::RemoveLink(
|
PrefabUndoHelpers::RemoveLink(
|
||||||
sourceInstance->GetTemplateId(), targetTemplateId, sourceInstance->GetInstanceAlias(), sourceInstance->GetLinkId(),
|
sourceInstance->GetTemplateId(), targetTemplateId, sourceInstance->GetInstanceAlias(), sourceInstance->GetLinkId(),
|
||||||
AZStd::move(patchesCopyForUndoSupport), undoBatch);
|
AZStd::move(patchesCopyForUndoSupport), undoBatch);
|
||||||
|
|||||||
@@ -0,0 +1,150 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||||
|
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||||
|
*
|
||||||
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
|
||||||
|
#include <AzToolsFramework/Entity/EditorEntityHelpers.h>
|
||||||
|
#include <AzToolsFramework/ToolsComponents/TransformComponent.h>
|
||||||
|
|
||||||
|
#include <Prefab/PrefabTestComponent.h>
|
||||||
|
#include <Prefab/PrefabTestDomUtils.h>
|
||||||
|
#include <Prefab/PrefabTestFixture.h>
|
||||||
|
|
||||||
|
namespace UnitTest
|
||||||
|
{
|
||||||
|
using PrefabDeleteTest = PrefabTestFixture;
|
||||||
|
|
||||||
|
TEST_F(PrefabDeleteTest, DeleteEntitiesInInstance_DeleteSingleEntitySucceeds)
|
||||||
|
{
|
||||||
|
PrefabEntityResult createEntityResult = m_prefabPublicInterface->CreateEntity(AZ::EntityId(), AZ::Vector3());
|
||||||
|
|
||||||
|
// Verify that a valid entity is created.
|
||||||
|
AZ::EntityId testEntityId = createEntityResult.GetValue();
|
||||||
|
ASSERT_TRUE(testEntityId.IsValid());
|
||||||
|
AZ::Entity* testEntity = AzToolsFramework::GetEntityById(testEntityId);
|
||||||
|
ASSERT_TRUE(testEntity != nullptr);
|
||||||
|
|
||||||
|
m_prefabPublicInterface->DeleteEntitiesInInstance(AzToolsFramework::EntityIdList{ testEntityId });
|
||||||
|
|
||||||
|
// Verify that entity can't be found after deletion.
|
||||||
|
testEntity = AzToolsFramework::GetEntityById(testEntityId);
|
||||||
|
EXPECT_TRUE(testEntity == nullptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST_F(PrefabDeleteTest, DeleteEntitiesInInstance_DeleteSinglePrefabSucceeds)
|
||||||
|
{
|
||||||
|
PrefabEntityResult createEntityResult = m_prefabPublicInterface->CreateEntity(AZ::EntityId(), AZ::Vector3());
|
||||||
|
|
||||||
|
// Verify that a valid entity is created.
|
||||||
|
AZ::EntityId createdEntityId = createEntityResult.GetValue();
|
||||||
|
ASSERT_TRUE(createdEntityId.IsValid());
|
||||||
|
AZ::Entity* createdEntity = AzToolsFramework::GetEntityById(createdEntityId);
|
||||||
|
ASSERT_TRUE(createdEntity != nullptr);
|
||||||
|
|
||||||
|
// Rather than hardcode a path, use a path from settings registry since that will work on all platforms.
|
||||||
|
AZ::SettingsRegistryInterface* registry = AZ::SettingsRegistry::Get();
|
||||||
|
AZ::IO::FixedMaxPath path;
|
||||||
|
registry->Get(path.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_EngineRootFolder);
|
||||||
|
CreatePrefabResult createPrefabResult =
|
||||||
|
m_prefabPublicInterface->CreatePrefabInMemory(AzToolsFramework::EntityIdList{ createdEntityId }, path);
|
||||||
|
|
||||||
|
AZ::EntityId createdPrefabContainerId = createPrefabResult.GetValue();
|
||||||
|
ASSERT_TRUE(createdPrefabContainerId.IsValid());
|
||||||
|
AZ::Entity* prefabContainerEntity = AzToolsFramework::GetEntityById(createdPrefabContainerId);
|
||||||
|
ASSERT_TRUE(prefabContainerEntity != nullptr);
|
||||||
|
|
||||||
|
// Verify that the prefab container entity and the entity within are deleted.
|
||||||
|
m_prefabPublicInterface->DeleteEntitiesInInstance(AzToolsFramework::EntityIdList{ createdPrefabContainerId });
|
||||||
|
prefabContainerEntity = AzToolsFramework::GetEntityById(createdPrefabContainerId);
|
||||||
|
EXPECT_TRUE(prefabContainerEntity == nullptr);
|
||||||
|
createdEntity = AzToolsFramework::GetEntityById(createdEntityId);
|
||||||
|
EXPECT_TRUE(createdEntity == nullptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST_F(PrefabDeleteTest, DeleteEntitiesAndAllDescendantsInInstance_DeletingEntityDeletesChildEntityToo)
|
||||||
|
{
|
||||||
|
PrefabEntityResult parentEntityCreationResult = m_prefabPublicInterface->CreateEntity(AZ::EntityId(), AZ::Vector3());
|
||||||
|
|
||||||
|
// Verify that valid parent entity is created.
|
||||||
|
AZ::EntityId parentEntityId = parentEntityCreationResult.GetValue();
|
||||||
|
ASSERT_TRUE(parentEntityId.IsValid());
|
||||||
|
AZ::Entity* parentEntity = AzToolsFramework::GetEntityById(parentEntityId);
|
||||||
|
ASSERT_TRUE(parentEntity != nullptr);
|
||||||
|
|
||||||
|
// Verify that valid child entity is created.
|
||||||
|
PrefabEntityResult childEntityCreationResult = m_prefabPublicInterface->CreateEntity(parentEntityId, AZ::Vector3());
|
||||||
|
AZ::EntityId childEntityId = childEntityCreationResult.GetValue();
|
||||||
|
ASSERT_TRUE(childEntityId.IsValid());
|
||||||
|
AZ::Entity* childEntity = AzToolsFramework::GetEntityById(childEntityId);
|
||||||
|
ASSERT_TRUE(childEntity != nullptr);
|
||||||
|
|
||||||
|
// PrefabTestFixture won't add required editor components by default. Hence we add them here.
|
||||||
|
AddRequiredEditorComponents(childEntity);
|
||||||
|
AddRequiredEditorComponents(parentEntity);
|
||||||
|
|
||||||
|
// Parent the child entity under the parent entity.
|
||||||
|
AZ::TransformBus::Event(childEntityId, &AZ::TransformBus::Events::SetParent, parentEntityId);
|
||||||
|
|
||||||
|
// Delete parent entity and its children.
|
||||||
|
m_prefabPublicInterface->DeleteEntitiesAndAllDescendantsInInstance(AzToolsFramework::EntityIdList{ parentEntityId });
|
||||||
|
|
||||||
|
// Verify that both the parent and child entities are deleted.
|
||||||
|
parentEntity = AzToolsFramework::GetEntityById(parentEntityId);
|
||||||
|
EXPECT_TRUE(parentEntity == nullptr);
|
||||||
|
childEntity = AzToolsFramework::GetEntityById(childEntityId);
|
||||||
|
EXPECT_TRUE(childEntity == nullptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST_F(PrefabDeleteTest, DeleteEntitiesAndAllDescendantsInInstance_DeletingEntityDeletesChildPrefabToo)
|
||||||
|
{
|
||||||
|
PrefabEntityResult entityToBePutUnderPrefabResult = m_prefabPublicInterface->CreateEntity(AZ::EntityId(), AZ::Vector3());
|
||||||
|
|
||||||
|
// Verify that a valid entity is created that will be put in a prefab later.
|
||||||
|
AZ::EntityId entityToBePutUnderPrefabId = entityToBePutUnderPrefabResult.GetValue();
|
||||||
|
ASSERT_TRUE(entityToBePutUnderPrefabId.IsValid());
|
||||||
|
AZ::Entity* entityToBePutUnderPrefab = AzToolsFramework::GetEntityById(entityToBePutUnderPrefabId);
|
||||||
|
ASSERT_TRUE(entityToBePutUnderPrefab != nullptr);
|
||||||
|
|
||||||
|
// Verify that a valid parent entity is created.
|
||||||
|
PrefabEntityResult parentEntityCreationResult = m_prefabPublicInterface->CreateEntity(AZ::EntityId(), AZ::Vector3());
|
||||||
|
AZ::EntityId parentEntityId = parentEntityCreationResult.GetValue();
|
||||||
|
ASSERT_TRUE(parentEntityId.IsValid());
|
||||||
|
AZ::Entity* parentEntity = AzToolsFramework::GetEntityById(parentEntityId);
|
||||||
|
ASSERT_TRUE(parentEntity != nullptr);
|
||||||
|
|
||||||
|
// Rather than hardcode a path, use a path from settings registry since that will work on all platforms.
|
||||||
|
AZ::SettingsRegistryInterface* registry = AZ::SettingsRegistry::Get();
|
||||||
|
AZ::IO::FixedMaxPath path;
|
||||||
|
registry->Get(path.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_EngineRootFolder);
|
||||||
|
CreatePrefabResult createPrefabResult =
|
||||||
|
m_prefabPublicInterface->CreatePrefabInMemory(AzToolsFramework::EntityIdList{ entityToBePutUnderPrefabId }, path);
|
||||||
|
|
||||||
|
// Verify that a valid prefab container entity is created.
|
||||||
|
AZ::EntityId createdPrefabContainerId = createPrefabResult.GetValue();
|
||||||
|
ASSERT_TRUE(createdPrefabContainerId.IsValid());
|
||||||
|
AZ::Entity* prefabContainerEntity = AzToolsFramework::GetEntityById(createdPrefabContainerId);
|
||||||
|
ASSERT_TRUE(prefabContainerEntity != nullptr);
|
||||||
|
|
||||||
|
// PrefabTestFixture won't add required editor components by default. Hence we add them here.
|
||||||
|
AddRequiredEditorComponents(parentEntity);
|
||||||
|
AddRequiredEditorComponents(prefabContainerEntity);
|
||||||
|
|
||||||
|
// Parent the prefab under the parent entity.
|
||||||
|
AZ::TransformBus::Event(createdPrefabContainerId, &AZ::TransformBus::Events::SetParent, parentEntityId);
|
||||||
|
|
||||||
|
// Delete the parent entity.
|
||||||
|
m_prefabPublicInterface->DeleteEntitiesAndAllDescendantsInInstance(AzToolsFramework::EntityIdList{ parentEntityId });
|
||||||
|
|
||||||
|
// Validate that the parent and the prefab under it and the entity inside the prefab are all deleted.
|
||||||
|
parentEntity = AzToolsFramework::GetEntityById(parentEntityId);
|
||||||
|
ASSERT_TRUE(parentEntity == nullptr);
|
||||||
|
entityToBePutUnderPrefab = AzToolsFramework::GetEntityById(entityToBePutUnderPrefabId);
|
||||||
|
ASSERT_TRUE(entityToBePutUnderPrefab == nullptr);
|
||||||
|
prefabContainerEntity = AzToolsFramework::GetEntityById(createdPrefabContainerId);
|
||||||
|
EXPECT_TRUE(prefabContainerEntity == nullptr);
|
||||||
|
}
|
||||||
|
} // namespace UnitTest
|
||||||
@@ -57,6 +57,11 @@ namespace UnitTest
|
|||||||
return AZStd::make_unique<PrefabTestToolsApplication>("PrefabTestApplication");
|
return AZStd::make_unique<PrefabTestToolsApplication>("PrefabTestApplication");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void PrefabTestFixture::PropagateAllTemplateChanges()
|
||||||
|
{
|
||||||
|
m_prefabSystemComponent->OnSystemTick();
|
||||||
|
}
|
||||||
|
|
||||||
AZ::Entity* PrefabTestFixture::CreateEntity(const char* entityName, const bool shouldActivate)
|
AZ::Entity* PrefabTestFixture::CreateEntity(const char* entityName, const bool shouldActivate)
|
||||||
{
|
{
|
||||||
// Circumvent the EntityContext system and generate a new entity with a transformcomponent
|
// Circumvent the EntityContext system and generate a new entity with a transformcomponent
|
||||||
@@ -125,4 +130,13 @@ namespace UnitTest
|
|||||||
EXPECT_EQ(entityInInstance->GetState(), AZ::Entity::State::Active);
|
EXPECT_EQ(entityInInstance->GetState(), AZ::Entity::State::Active);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void PrefabTestFixture::AddRequiredEditorComponents(AZ::Entity* entity)
|
||||||
|
{
|
||||||
|
ASSERT_TRUE(entity != nullptr);
|
||||||
|
entity->Deactivate();
|
||||||
|
AzToolsFramework::EditorEntityContextRequestBus::Broadcast(
|
||||||
|
&AzToolsFramework::EditorEntityContextRequests::AddRequiredComponents, *entity);
|
||||||
|
entity->Activate();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -52,6 +52,8 @@ namespace UnitTest
|
|||||||
|
|
||||||
AZStd::unique_ptr<ToolsTestApplication> CreateTestApplication() override;
|
AZStd::unique_ptr<ToolsTestApplication> CreateTestApplication() override;
|
||||||
|
|
||||||
|
void PropagateAllTemplateChanges();
|
||||||
|
|
||||||
AZ::Entity* CreateEntity(const char* entityName, const bool shouldActivate = true);
|
AZ::Entity* CreateEntity(const char* entityName, const bool shouldActivate = true);
|
||||||
|
|
||||||
void CompareInstances(const Instance& instanceA, const Instance& instanceB, bool shouldCompareLinkIds = true,
|
void CompareInstances(const Instance& instanceA, const Instance& instanceB, bool shouldCompareLinkIds = true,
|
||||||
@@ -62,6 +64,8 @@ namespace UnitTest
|
|||||||
//! Validates that all entities within a prefab instance are in 'Active' state.
|
//! Validates that all entities within a prefab instance are in 'Active' state.
|
||||||
void ValidateInstanceEntitiesActive(Instance& instance);
|
void ValidateInstanceEntitiesActive(Instance& instance);
|
||||||
|
|
||||||
|
void AddRequiredEditorComponents(AZ::Entity* entity);
|
||||||
|
|
||||||
PrefabSystemComponent* m_prefabSystemComponent = nullptr;
|
PrefabSystemComponent* m_prefabSystemComponent = nullptr;
|
||||||
PrefabLoaderInterface* m_prefabLoaderInterface = nullptr;
|
PrefabLoaderInterface* m_prefabLoaderInterface = nullptr;
|
||||||
PrefabPublicInterface* m_prefabPublicInterface = nullptr;
|
PrefabPublicInterface* m_prefabPublicInterface = nullptr;
|
||||||
|
|||||||
@@ -128,7 +128,7 @@ namespace UnitTest
|
|||||||
void ProcessDeferredUpdates()
|
void ProcessDeferredUpdates()
|
||||||
{
|
{
|
||||||
// Force a prefab propagation for updates that are deferred to the next tick.
|
// Force a prefab propagation for updates that are deferred to the next tick.
|
||||||
m_prefabSystemComponent->OnSystemTick();
|
PropagateAllTemplateChanges();
|
||||||
|
|
||||||
// Ensure the model process its entity update queue
|
// Ensure the model process its entity update queue
|
||||||
m_model->ProcessEntityUpdates();
|
m_model->ProcessEntityUpdates();
|
||||||
|
|||||||
@@ -69,6 +69,7 @@ set(FILES
|
|||||||
Prefab/PrefabFocus/PrefabFocusTests.cpp
|
Prefab/PrefabFocus/PrefabFocusTests.cpp
|
||||||
Prefab/MockPrefabFileIOActionValidator.cpp
|
Prefab/MockPrefabFileIOActionValidator.cpp
|
||||||
Prefab/MockPrefabFileIOActionValidator.h
|
Prefab/MockPrefabFileIOActionValidator.h
|
||||||
|
Prefab/PrefabDeleteTests.cpp
|
||||||
Prefab/PrefabDuplicateTests.cpp
|
Prefab/PrefabDuplicateTests.cpp
|
||||||
Prefab/PrefabEntityAliasTests.cpp
|
Prefab/PrefabEntityAliasTests.cpp
|
||||||
Prefab/PrefabInstanceToTemplatePropagatorTests.cpp
|
Prefab/PrefabInstanceToTemplatePropagatorTests.cpp
|
||||||
|
|||||||
Reference in New Issue
Block a user