Non unity compile fixes (#2365)
* Add missing RTTI include to fix non-unity build error * Add missing includes that were automatically added as part of unity builds Signed-off-by: Steve Pham <spham@amazon.com>
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@@ -14,6 +14,7 @@
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#include <AzCore/IO/FileIO.h>
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#include <AzCore/IO/GenericStreams.h>
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#include <AzCore/Math/Crc.h>
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#include <AzCore/Math/Uuid.h>
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#include <AzCore/Jobs/JobManager.h>
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#include <AzCore/Jobs/JobContext.h>
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#include <AzCore/Outcome/Outcome.h>
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@@ -698,7 +699,7 @@ namespace UnitTest
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auto& assetManager = AssetManager::Instance();
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AssetBusCallbacks callbacks{};
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callbacks.SetOnAssetReadyCallback([&](const Asset<AssetData>&, AssetBusCallbacks&)
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callbacks.SetOnAssetReadyCallback([&, AssetNoRefB](const Asset<AssetData>&, AssetBusCallbacks&)
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{
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// This callback should run inside the "main thread" dispatch events loop
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auto loadAsset = assetManager.GetAsset<AssetWithSerializedData>(AZ::Uuid(AssetNoRefB), AssetLoadBehavior::Default);
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