material editor and exporter save source materials with relative paths
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
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@@ -209,10 +209,6 @@ namespace AZ
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//! Traversal will stop once all properties have been enumerated or the callback function returns false
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void EnumeratePropertiesInDisplayOrder(const EnumeratePropertiesCallback& callback) const;
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//! Convert the property value into the format that will be stored in the source data
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//! This is primarily needed to support conversions of special types like enums and images
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bool ConvertPropertyValueToSourceDataFormat(const PropertyDefinition& propertyDefinition, MaterialPropertyValue& propertyValue) const;
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Outcome<Data::Asset<MaterialTypeAsset>> CreateMaterialTypeAsset(Data::AssetId assetId, AZStd::string_view materialTypeSourceFilePath = "", bool elevateWarnings = true) const;
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//! Possibly renames @propertyId based on the material version update steps.
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