LYN-7483 + LYN-7052 | Correctly initialize and refresh Prefab Focus Mode handler. (#4718)
* Initialize the PrefabFocusHandler on context reset, to also cover the case of a new level being created on the welcome screen. Relax checks/restrictions on refreshes to cover cases where an instance is reused by the Prefab EOS. Refresh the breadcrumbs when a container is renamed and when a change is propagated to the instances to ensure the correct names are displayed. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Rename m_isInitialized to m_initialized in PrefabFocusHandler Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Use find_if to detect when a container entity in the focus path has been renamed. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Renaming and commenting variables in PrefabFocusHandler. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Undo minor naming change Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Replace lazy initialization and have the UI side initialize the Editor calls in PrefabFocusHandler. This should prevent issues with focus mode trying to access these interfaces in non-editor applications. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
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@@ -53,7 +53,7 @@ namespace AzToolsFramework
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AZ_Assert(m_loaderInterface != nullptr,
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"Couldn't get prefab loader interface, it's a requirement for PrefabEntityOwnership system to work");
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m_rootInstance = AZStd::unique_ptr<Prefab::Instance>(m_prefabSystemComponent->CreatePrefab({}, {}, "NewLevel.prefab"));
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m_rootInstance = AZStd::unique_ptr<Prefab::Instance>(m_prefabSystemComponent->CreatePrefab({}, {}, "newLevel.prefab"));
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m_sliceOwnershipService.BusConnect(m_entityContextId);
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m_sliceOwnershipService.m_shouldAssertForLegacySlicesUsage = m_shouldAssertForLegacySlicesUsage;
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m_editorSliceOwnershipService.BusConnect();
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