LYN-7483 + LYN-7052 | Correctly initialize and refresh Prefab Focus Mode handler. (#4718)

* Initialize the PrefabFocusHandler on context reset, to also cover the case of a new level being created on the welcome screen.
Relax checks/restrictions on refreshes to cover cases where an instance is reused by the Prefab EOS.
Refresh the breadcrumbs when a container is renamed and when a change is propagated to the instances to ensure the correct names are displayed.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Rename m_isInitialized to m_initialized in PrefabFocusHandler

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Use find_if to detect when a container entity in the focus path has been renamed.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Renaming and commenting variables in PrefabFocusHandler.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Undo minor naming change

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Replace lazy initialization and have the UI side initialize the Editor calls in PrefabFocusHandler.
This should prevent issues with focus mode trying to access these interfaces in non-editor applications.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
This commit is contained in:
Danilo Aimini
2021-10-20 12:56:30 -07:00
committed by GitHub
parent 714f5357b2
commit 60c286dafa
5 changed files with 113 additions and 61 deletions
@@ -53,7 +53,7 @@ namespace AzToolsFramework
AZ_Assert(m_loaderInterface != nullptr,
"Couldn't get prefab loader interface, it's a requirement for PrefabEntityOwnership system to work");
m_rootInstance = AZStd::unique_ptr<Prefab::Instance>(m_prefabSystemComponent->CreatePrefab({}, {}, "NewLevel.prefab"));
m_rootInstance = AZStd::unique_ptr<Prefab::Instance>(m_prefabSystemComponent->CreatePrefab({}, {}, "newLevel.prefab"));
m_sliceOwnershipService.BusConnect(m_entityContextId);
m_sliceOwnershipService.m_shouldAssertForLegacySlicesUsage = m_shouldAssertForLegacySlicesUsage;
m_editorSliceOwnershipService.BusConnect();
@@ -28,7 +28,9 @@ namespace AzToolsFramework::Prefab
"Instance Entity Mapper Interface could not be found. "
"Check that it is being correctly initialized.");
EditorEntityInfoNotificationBus::Handler::BusConnect();
EditorEntityContextNotificationBus::Handler::BusConnect();
PrefabPublicNotificationBus::Handler::BusConnect();
AZ::Interface<PrefabFocusInterface>::Register(this);
AZ::Interface<PrefabFocusPublicInterface>::Register(this);
}
@@ -37,10 +39,12 @@ namespace AzToolsFramework::Prefab
{
AZ::Interface<PrefabFocusPublicInterface>::Unregister(this);
AZ::Interface<PrefabFocusInterface>::Unregister(this);
PrefabPublicNotificationBus::Handler::BusDisconnect();
EditorEntityContextNotificationBus::Handler::BusDisconnect();
EditorEntityInfoNotificationBus::Handler::BusDisconnect();
}
void PrefabFocusHandler::Initialize()
void PrefabFocusHandler::InitializeEditorInterfaces()
{
m_containerEntityInterface = AZ::Interface<ContainerEntityInterface>::Get();
AZ_Assert(
@@ -55,13 +59,6 @@ namespace AzToolsFramework::Prefab
"Prefab - PrefabFocusHandler - "
"Focus Mode Interface could not be found. "
"Check that it is being correctly initialized.");
m_instanceEntityMapperInterface = AZ::Interface<InstanceEntityMapperInterface>::Get();
AZ_Assert(
m_instanceEntityMapperInterface,
"Prefab - PrefabFocusHandler - "
"Instance Entity Mapper Interface could not be found. "
"Check that it is being correctly initialized.");
}
PrefabFocusOperationResult PrefabFocusHandler::FocusOnOwningPrefab(AZ::EntityId entityId)
@@ -90,12 +87,12 @@ namespace AzToolsFramework::Prefab
PrefabFocusOperationResult PrefabFocusHandler::FocusOnPathIndex([[maybe_unused]] AzFramework::EntityContextId entityContextId, int index)
{
if (index < 0 || index >= m_instanceFocusVector.size())
if (index < 0 || index >= m_instanceFocusHierarchy.size())
{
return AZ::Failure(AZStd::string("Prefab Focus Handler: Invalid index on FocusOnPathIndex."));
}
InstanceOptionalReference focusedInstance = m_instanceFocusVector[index];
InstanceOptionalReference focusedInstance = m_instanceFocusHierarchy[index];
FocusOnOwningPrefab(focusedInstance->get().GetContainerEntityId());
@@ -134,42 +131,38 @@ namespace AzToolsFramework::Prefab
return AZ::Failure(AZStd::string("Prefab Focus Handler: invalid instance to focus on."));
}
if (!m_isInitialized)
// Close all container entities in the old path.
CloseInstanceContainers(m_instanceFocusHierarchy);
m_focusedInstance = focusedInstance;
m_focusedTemplateId = focusedInstance->get().GetTemplateId();
AZ::EntityId containerEntityId;
if (focusedInstance->get().GetParentInstance() != AZStd::nullopt)
{
Initialize();
containerEntityId = focusedInstance->get().GetContainerEntityId();
}
if (!m_focusedInstance.has_value() || &m_focusedInstance->get() != &focusedInstance->get())
else
{
// Close all container entities in the old path
CloseInstanceContainers(m_instanceFocusVector);
m_focusedInstance = focusedInstance;
m_focusedTemplateId = focusedInstance->get().GetTemplateId();
AZ::EntityId containerEntityId;
if (focusedInstance->get().GetParentInstance() != AZStd::nullopt)
{
containerEntityId = focusedInstance->get().GetContainerEntityId();
}
else
{
containerEntityId = AZ::EntityId();
}
containerEntityId = AZ::EntityId();
}
// Focus on the descendants of the container entity
// Focus on the descendants of the container entity in the Editor, if the interface is initialized.
if (m_focusModeInterface)
{
m_focusModeInterface->SetFocusRoot(containerEntityId);
// Refresh path variables
RefreshInstanceFocusList();
// Open all container entities in the new path
OpenInstanceContainers(m_instanceFocusVector);
PrefabFocusNotificationBus::Broadcast(&PrefabFocusNotifications::OnPrefabFocusChanged);
}
// Refresh path variables.
RefreshInstanceFocusList();
RefreshInstanceFocusPath();
// Open all container entities in the new path.
OpenInstanceContainers(m_instanceFocusHierarchy);
PrefabFocusNotificationBus::Broadcast(&PrefabFocusNotifications::OnPrefabFocusChanged);
return AZ::Success();
}
@@ -220,49 +213,80 @@ namespace AzToolsFramework::Prefab
const int PrefabFocusHandler::GetPrefabFocusPathLength([[maybe_unused]] AzFramework::EntityContextId entityContextId) const
{
return aznumeric_cast<int>(m_instanceFocusVector.size());
return aznumeric_cast<int>(m_instanceFocusHierarchy.size());
}
void PrefabFocusHandler::OnEntityStreamLoadSuccess()
void PrefabFocusHandler::OnContextReset()
{
if (!m_isInitialized)
{
Initialize();
}
// Clear the old focus vector
m_instanceFocusVector.clear();
m_instanceFocusHierarchy.clear();
// Focus on the root prefab (AZ::EntityId() will default to it)
FocusOnPrefabInstanceOwningEntityId(AZ::EntityId());
}
void PrefabFocusHandler::OnEntityInfoUpdatedName(AZ::EntityId entityId, [[maybe_unused]]const AZStd::string& name)
{
// Determine if the entityId is the container for any of the instances in the vector
auto result = AZStd::find_if(
m_instanceFocusHierarchy.begin(), m_instanceFocusHierarchy.end(),
[entityId](const InstanceOptionalReference& instance)
{
return (instance->get().GetContainerEntityId() == entityId);
}
);
if (result != m_instanceFocusHierarchy.end())
{
// Refresh the path and notify changes.
RefreshInstanceFocusPath();
PrefabFocusNotificationBus::Broadcast(&PrefabFocusNotifications::OnPrefabFocusChanged);
}
}
void PrefabFocusHandler::OnPrefabInstancePropagationEnd()
{
// Refresh the path and notify changes in case propagation updated any container names.
RefreshInstanceFocusPath();
PrefabFocusNotificationBus::Broadcast(&PrefabFocusNotifications::OnPrefabFocusChanged);
}
void PrefabFocusHandler::RefreshInstanceFocusList()
{
m_instanceFocusVector.clear();
m_instanceFocusPath.clear();
m_instanceFocusHierarchy.clear();
AZStd::list<InstanceOptionalReference> instanceFocusList;
// Use a support list to easily push front while traversing the prefab hierarchy
InstanceOptionalReference currentInstance = m_focusedInstance;
while (currentInstance.has_value())
{
instanceFocusList.push_front(currentInstance);
m_instanceFocusHierarchy.emplace_back(currentInstance);
currentInstance = currentInstance->get().GetParentInstance();
}
// Populate internals using the support list
for (auto& instance : instanceFocusList)
// Invert the vector, since we need the top instance to be at index 0
AZStd::reverse(m_instanceFocusHierarchy.begin(), m_instanceFocusHierarchy.end());
}
void PrefabFocusHandler::RefreshInstanceFocusPath()
{
m_instanceFocusPath.clear();
for (const InstanceOptionalReference& instance : m_instanceFocusHierarchy)
{
m_instanceFocusPath.Append(instance->get().GetContainerEntity()->get().GetName());
m_instanceFocusVector.emplace_back(instance);
}
}
void PrefabFocusHandler::OpenInstanceContainers(const AZStd::vector<InstanceOptionalReference>& instances) const
{
// If this is called outside the Editor, this interface won't be initialized.
if (!m_containerEntityInterface)
{
return;
}
for (const InstanceOptionalReference& instance : instances)
{
if (instance.has_value())
@@ -274,6 +298,12 @@ namespace AzToolsFramework::Prefab
void PrefabFocusHandler::CloseInstanceContainers(const AZStd::vector<InstanceOptionalReference>& instances) const
{
// If this is called outside the Editor, this interface won't be initialized.
if (!m_containerEntityInterface)
{
return;
}
for (const InstanceOptionalReference& instance : instances)
{
if (instance.has_value())
@@ -11,9 +11,11 @@
#include <AzCore/Memory/SystemAllocator.h>
#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
#include <AzToolsFramework/Entity/EditorEntityInfoBus.h>
#include <AzToolsFramework/FocusMode/FocusModeInterface.h>
#include <AzToolsFramework/Prefab/PrefabFocusInterface.h>
#include <AzToolsFramework/Prefab/PrefabFocusPublicInterface.h>
#include <AzToolsFramework/Prefab/PrefabPublicNotificationBus.h>
#include <AzToolsFramework/Prefab/Template/Template.h>
namespace AzToolsFramework
@@ -30,7 +32,9 @@ namespace AzToolsFramework::Prefab
class PrefabFocusHandler final
: private PrefabFocusInterface
, private PrefabFocusPublicInterface
, private PrefabPublicNotificationBus::Handler
, private EditorEntityContextNotificationBus::Handler
, private EditorEntityInfoNotificationBus::Handler
{
public:
AZ_CLASS_ALLOCATOR(PrefabFocusHandler, AZ::SystemAllocator, 0);
@@ -38,9 +42,8 @@ namespace AzToolsFramework::Prefab
PrefabFocusHandler();
~PrefabFocusHandler();
void Initialize();
// PrefabFocusInterface overrides ...
void InitializeEditorInterfaces() override;
PrefabFocusOperationResult FocusOnPrefabInstanceOwningEntityId(AZ::EntityId entityId) override;
TemplateId GetFocusedPrefabTemplateId(AzFramework::EntityContextId entityContextId) const override;
InstanceOptionalReference GetFocusedPrefabInstance(AzFramework::EntityContextId entityContextId) const override;
@@ -54,25 +57,34 @@ namespace AzToolsFramework::Prefab
const int GetPrefabFocusPathLength(AzFramework::EntityContextId entityContextId) const override;
// EditorEntityContextNotificationBus overrides ...
void OnEntityStreamLoadSuccess() override;
void OnContextReset() override;
// EditorEntityInfoNotificationBus overrides ...
void OnEntityInfoUpdatedName(AZ::EntityId entityId, const AZStd::string& name) override;
// PrefabPublicNotifications overrides ...
void OnPrefabInstancePropagationEnd();
private:
PrefabFocusOperationResult FocusOnPrefabInstance(InstanceOptionalReference focusedInstance);
void RefreshInstanceFocusList();
void RefreshInstanceFocusPath();
void OpenInstanceContainers(const AZStd::vector<InstanceOptionalReference>& instances) const;
void CloseInstanceContainers(const AZStd::vector<InstanceOptionalReference>& instances) const;
//! The instance the editor is currently focusing on.
InstanceOptionalReference m_focusedInstance;
//! The templateId of the focused instance.
TemplateId m_focusedTemplateId;
AZStd::vector<InstanceOptionalReference> m_instanceFocusVector;
//! The list of instances going from the root (index 0) to the focused instance.
AZStd::vector<InstanceOptionalReference> m_instanceFocusHierarchy;
//! A path containing the names of the containers in the instance focus hierarchy, separated with a /.
AZ::IO::Path m_instanceFocusPath;
ContainerEntityInterface* m_containerEntityInterface = nullptr;
FocusModeInterface* m_focusModeInterface = nullptr;
InstanceEntityMapperInterface* m_instanceEntityMapperInterface = nullptr;
bool m_isInitialized = false;
};
} // namespace AzToolsFramework::Prefab
@@ -26,6 +26,11 @@ namespace AzToolsFramework::Prefab
public:
AZ_RTTI(PrefabFocusInterface, "{F3CFA37B-5FD8-436A-9C30-60EB54E350E1}");
//! Initializes the editor interfaces for Prefab Focus mode.
//! If this is not called on initialization, the Prefab Focus Mode functions will still work
//! but won't trigger the Editor APIs to visualize focus mode on the UI.
virtual void InitializeEditorInterfaces() = 0;
//! Set the focused prefab instance to the owning instance of the entityId provided.
//! @param entityId The entityId of the entity whose owning instance we want the prefab system to focus on.
virtual PrefabFocusOperationResult FocusOnPrefabInstanceOwningEntityId(AZ::EntityId entityId) = 0;
@@ -27,6 +27,7 @@
#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
#include <AzToolsFramework/Prefab/EditorPrefabComponent.h>
#include <AzToolsFramework/Prefab/Instance/InstanceEntityMapperInterface.h>
#include <AzToolsFramework/Prefab/PrefabFocusInterface.h>
#include <AzToolsFramework/Prefab/PrefabFocusPublicInterface.h>
#include <AzToolsFramework/Prefab/PrefabLoaderInterface.h>
#include <AzToolsFramework/Prefab/Procedural/ProceduralPrefabAsset.h>
@@ -135,6 +136,10 @@ namespace AzToolsFramework
return;
}
// Initialize Editor functionality for the Prefab Focus Handler
auto prefabFocusInterface = AZ::Interface<PrefabFocusInterface>::Get();
prefabFocusInterface->InitializeEditorInterfaces();
EditorContextMenuBus::Handler::BusConnect();
EditorEventsBus::Handler::BusConnect();
PrefabInstanceContainerNotificationBus::Handler::BusConnect();