LYN-7483 + LYN-7052 | Correctly initialize and refresh Prefab Focus Mode handler. (#4718)
* Initialize the PrefabFocusHandler on context reset, to also cover the case of a new level being created on the welcome screen. Relax checks/restrictions on refreshes to cover cases where an instance is reused by the Prefab EOS. Refresh the breadcrumbs when a container is renamed and when a change is propagated to the instances to ensure the correct names are displayed. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Rename m_isInitialized to m_initialized in PrefabFocusHandler Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Use find_if to detect when a container entity in the focus path has been renamed. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Renaming and commenting variables in PrefabFocusHandler. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Undo minor naming change Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Replace lazy initialization and have the UI side initialize the Editor calls in PrefabFocusHandler. This should prevent issues with focus mode trying to access these interfaces in non-editor applications. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
This commit is contained in:
+1
-1
@@ -53,7 +53,7 @@ namespace AzToolsFramework
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AZ_Assert(m_loaderInterface != nullptr,
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"Couldn't get prefab loader interface, it's a requirement for PrefabEntityOwnership system to work");
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m_rootInstance = AZStd::unique_ptr<Prefab::Instance>(m_prefabSystemComponent->CreatePrefab({}, {}, "NewLevel.prefab"));
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m_rootInstance = AZStd::unique_ptr<Prefab::Instance>(m_prefabSystemComponent->CreatePrefab({}, {}, "newLevel.prefab"));
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m_sliceOwnershipService.BusConnect(m_entityContextId);
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m_sliceOwnershipService.m_shouldAssertForLegacySlicesUsage = m_shouldAssertForLegacySlicesUsage;
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m_editorSliceOwnershipService.BusConnect();
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@@ -28,7 +28,9 @@ namespace AzToolsFramework::Prefab
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"Instance Entity Mapper Interface could not be found. "
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"Check that it is being correctly initialized.");
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EditorEntityInfoNotificationBus::Handler::BusConnect();
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EditorEntityContextNotificationBus::Handler::BusConnect();
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PrefabPublicNotificationBus::Handler::BusConnect();
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AZ::Interface<PrefabFocusInterface>::Register(this);
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AZ::Interface<PrefabFocusPublicInterface>::Register(this);
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}
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@@ -37,10 +39,12 @@ namespace AzToolsFramework::Prefab
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{
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AZ::Interface<PrefabFocusPublicInterface>::Unregister(this);
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AZ::Interface<PrefabFocusInterface>::Unregister(this);
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PrefabPublicNotificationBus::Handler::BusDisconnect();
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EditorEntityContextNotificationBus::Handler::BusDisconnect();
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EditorEntityInfoNotificationBus::Handler::BusDisconnect();
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}
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void PrefabFocusHandler::Initialize()
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void PrefabFocusHandler::InitializeEditorInterfaces()
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{
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m_containerEntityInterface = AZ::Interface<ContainerEntityInterface>::Get();
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AZ_Assert(
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@@ -55,13 +59,6 @@ namespace AzToolsFramework::Prefab
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"Prefab - PrefabFocusHandler - "
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"Focus Mode Interface could not be found. "
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"Check that it is being correctly initialized.");
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m_instanceEntityMapperInterface = AZ::Interface<InstanceEntityMapperInterface>::Get();
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AZ_Assert(
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m_instanceEntityMapperInterface,
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"Prefab - PrefabFocusHandler - "
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"Instance Entity Mapper Interface could not be found. "
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"Check that it is being correctly initialized.");
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}
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PrefabFocusOperationResult PrefabFocusHandler::FocusOnOwningPrefab(AZ::EntityId entityId)
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@@ -90,12 +87,12 @@ namespace AzToolsFramework::Prefab
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PrefabFocusOperationResult PrefabFocusHandler::FocusOnPathIndex([[maybe_unused]] AzFramework::EntityContextId entityContextId, int index)
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{
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if (index < 0 || index >= m_instanceFocusVector.size())
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if (index < 0 || index >= m_instanceFocusHierarchy.size())
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{
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return AZ::Failure(AZStd::string("Prefab Focus Handler: Invalid index on FocusOnPathIndex."));
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}
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InstanceOptionalReference focusedInstance = m_instanceFocusVector[index];
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InstanceOptionalReference focusedInstance = m_instanceFocusHierarchy[index];
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FocusOnOwningPrefab(focusedInstance->get().GetContainerEntityId());
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@@ -134,42 +131,38 @@ namespace AzToolsFramework::Prefab
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return AZ::Failure(AZStd::string("Prefab Focus Handler: invalid instance to focus on."));
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}
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if (!m_isInitialized)
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// Close all container entities in the old path.
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CloseInstanceContainers(m_instanceFocusHierarchy);
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m_focusedInstance = focusedInstance;
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m_focusedTemplateId = focusedInstance->get().GetTemplateId();
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AZ::EntityId containerEntityId;
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if (focusedInstance->get().GetParentInstance() != AZStd::nullopt)
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{
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Initialize();
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containerEntityId = focusedInstance->get().GetContainerEntityId();
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}
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if (!m_focusedInstance.has_value() || &m_focusedInstance->get() != &focusedInstance->get())
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else
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{
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// Close all container entities in the old path
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CloseInstanceContainers(m_instanceFocusVector);
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m_focusedInstance = focusedInstance;
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m_focusedTemplateId = focusedInstance->get().GetTemplateId();
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AZ::EntityId containerEntityId;
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if (focusedInstance->get().GetParentInstance() != AZStd::nullopt)
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{
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containerEntityId = focusedInstance->get().GetContainerEntityId();
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}
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else
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{
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containerEntityId = AZ::EntityId();
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}
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containerEntityId = AZ::EntityId();
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}
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// Focus on the descendants of the container entity
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// Focus on the descendants of the container entity in the Editor, if the interface is initialized.
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if (m_focusModeInterface)
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{
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m_focusModeInterface->SetFocusRoot(containerEntityId);
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// Refresh path variables
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RefreshInstanceFocusList();
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// Open all container entities in the new path
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OpenInstanceContainers(m_instanceFocusVector);
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PrefabFocusNotificationBus::Broadcast(&PrefabFocusNotifications::OnPrefabFocusChanged);
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}
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// Refresh path variables.
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RefreshInstanceFocusList();
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RefreshInstanceFocusPath();
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// Open all container entities in the new path.
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OpenInstanceContainers(m_instanceFocusHierarchy);
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PrefabFocusNotificationBus::Broadcast(&PrefabFocusNotifications::OnPrefabFocusChanged);
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return AZ::Success();
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}
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@@ -220,49 +213,80 @@ namespace AzToolsFramework::Prefab
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const int PrefabFocusHandler::GetPrefabFocusPathLength([[maybe_unused]] AzFramework::EntityContextId entityContextId) const
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{
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return aznumeric_cast<int>(m_instanceFocusVector.size());
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return aznumeric_cast<int>(m_instanceFocusHierarchy.size());
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}
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void PrefabFocusHandler::OnEntityStreamLoadSuccess()
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void PrefabFocusHandler::OnContextReset()
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{
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if (!m_isInitialized)
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{
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Initialize();
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}
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// Clear the old focus vector
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m_instanceFocusVector.clear();
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m_instanceFocusHierarchy.clear();
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// Focus on the root prefab (AZ::EntityId() will default to it)
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FocusOnPrefabInstanceOwningEntityId(AZ::EntityId());
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}
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void PrefabFocusHandler::OnEntityInfoUpdatedName(AZ::EntityId entityId, [[maybe_unused]]const AZStd::string& name)
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{
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// Determine if the entityId is the container for any of the instances in the vector
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auto result = AZStd::find_if(
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m_instanceFocusHierarchy.begin(), m_instanceFocusHierarchy.end(),
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[entityId](const InstanceOptionalReference& instance)
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{
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return (instance->get().GetContainerEntityId() == entityId);
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}
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);
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if (result != m_instanceFocusHierarchy.end())
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{
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// Refresh the path and notify changes.
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RefreshInstanceFocusPath();
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PrefabFocusNotificationBus::Broadcast(&PrefabFocusNotifications::OnPrefabFocusChanged);
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}
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}
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void PrefabFocusHandler::OnPrefabInstancePropagationEnd()
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{
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// Refresh the path and notify changes in case propagation updated any container names.
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RefreshInstanceFocusPath();
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PrefabFocusNotificationBus::Broadcast(&PrefabFocusNotifications::OnPrefabFocusChanged);
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}
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void PrefabFocusHandler::RefreshInstanceFocusList()
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{
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m_instanceFocusVector.clear();
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m_instanceFocusPath.clear();
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m_instanceFocusHierarchy.clear();
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AZStd::list<InstanceOptionalReference> instanceFocusList;
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// Use a support list to easily push front while traversing the prefab hierarchy
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InstanceOptionalReference currentInstance = m_focusedInstance;
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while (currentInstance.has_value())
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{
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instanceFocusList.push_front(currentInstance);
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m_instanceFocusHierarchy.emplace_back(currentInstance);
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currentInstance = currentInstance->get().GetParentInstance();
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}
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// Populate internals using the support list
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for (auto& instance : instanceFocusList)
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// Invert the vector, since we need the top instance to be at index 0
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AZStd::reverse(m_instanceFocusHierarchy.begin(), m_instanceFocusHierarchy.end());
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}
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void PrefabFocusHandler::RefreshInstanceFocusPath()
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{
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m_instanceFocusPath.clear();
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for (const InstanceOptionalReference& instance : m_instanceFocusHierarchy)
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{
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m_instanceFocusPath.Append(instance->get().GetContainerEntity()->get().GetName());
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m_instanceFocusVector.emplace_back(instance);
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}
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}
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void PrefabFocusHandler::OpenInstanceContainers(const AZStd::vector<InstanceOptionalReference>& instances) const
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{
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// If this is called outside the Editor, this interface won't be initialized.
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if (!m_containerEntityInterface)
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{
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return;
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}
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for (const InstanceOptionalReference& instance : instances)
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{
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if (instance.has_value())
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@@ -274,6 +298,12 @@ namespace AzToolsFramework::Prefab
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void PrefabFocusHandler::CloseInstanceContainers(const AZStd::vector<InstanceOptionalReference>& instances) const
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{
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// If this is called outside the Editor, this interface won't be initialized.
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if (!m_containerEntityInterface)
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{
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return;
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}
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for (const InstanceOptionalReference& instance : instances)
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{
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if (instance.has_value())
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@@ -11,9 +11,11 @@
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
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#include <AzToolsFramework/Entity/EditorEntityInfoBus.h>
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#include <AzToolsFramework/FocusMode/FocusModeInterface.h>
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#include <AzToolsFramework/Prefab/PrefabFocusInterface.h>
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#include <AzToolsFramework/Prefab/PrefabFocusPublicInterface.h>
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#include <AzToolsFramework/Prefab/PrefabPublicNotificationBus.h>
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#include <AzToolsFramework/Prefab/Template/Template.h>
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namespace AzToolsFramework
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@@ -30,7 +32,9 @@ namespace AzToolsFramework::Prefab
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class PrefabFocusHandler final
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: private PrefabFocusInterface
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, private PrefabFocusPublicInterface
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, private PrefabPublicNotificationBus::Handler
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, private EditorEntityContextNotificationBus::Handler
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, private EditorEntityInfoNotificationBus::Handler
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{
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public:
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AZ_CLASS_ALLOCATOR(PrefabFocusHandler, AZ::SystemAllocator, 0);
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@@ -38,9 +42,8 @@ namespace AzToolsFramework::Prefab
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PrefabFocusHandler();
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~PrefabFocusHandler();
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void Initialize();
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// PrefabFocusInterface overrides ...
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void InitializeEditorInterfaces() override;
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PrefabFocusOperationResult FocusOnPrefabInstanceOwningEntityId(AZ::EntityId entityId) override;
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TemplateId GetFocusedPrefabTemplateId(AzFramework::EntityContextId entityContextId) const override;
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InstanceOptionalReference GetFocusedPrefabInstance(AzFramework::EntityContextId entityContextId) const override;
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@@ -54,25 +57,34 @@ namespace AzToolsFramework::Prefab
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const int GetPrefabFocusPathLength(AzFramework::EntityContextId entityContextId) const override;
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// EditorEntityContextNotificationBus overrides ...
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void OnEntityStreamLoadSuccess() override;
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void OnContextReset() override;
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// EditorEntityInfoNotificationBus overrides ...
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void OnEntityInfoUpdatedName(AZ::EntityId entityId, const AZStd::string& name) override;
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// PrefabPublicNotifications overrides ...
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void OnPrefabInstancePropagationEnd();
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private:
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PrefabFocusOperationResult FocusOnPrefabInstance(InstanceOptionalReference focusedInstance);
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void RefreshInstanceFocusList();
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void RefreshInstanceFocusPath();
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void OpenInstanceContainers(const AZStd::vector<InstanceOptionalReference>& instances) const;
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void CloseInstanceContainers(const AZStd::vector<InstanceOptionalReference>& instances) const;
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//! The instance the editor is currently focusing on.
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InstanceOptionalReference m_focusedInstance;
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//! The templateId of the focused instance.
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TemplateId m_focusedTemplateId;
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AZStd::vector<InstanceOptionalReference> m_instanceFocusVector;
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//! The list of instances going from the root (index 0) to the focused instance.
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AZStd::vector<InstanceOptionalReference> m_instanceFocusHierarchy;
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//! A path containing the names of the containers in the instance focus hierarchy, separated with a /.
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AZ::IO::Path m_instanceFocusPath;
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ContainerEntityInterface* m_containerEntityInterface = nullptr;
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FocusModeInterface* m_focusModeInterface = nullptr;
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InstanceEntityMapperInterface* m_instanceEntityMapperInterface = nullptr;
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bool m_isInitialized = false;
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};
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} // namespace AzToolsFramework::Prefab
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@@ -26,6 +26,11 @@ namespace AzToolsFramework::Prefab
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public:
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AZ_RTTI(PrefabFocusInterface, "{F3CFA37B-5FD8-436A-9C30-60EB54E350E1}");
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//! Initializes the editor interfaces for Prefab Focus mode.
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//! If this is not called on initialization, the Prefab Focus Mode functions will still work
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//! but won't trigger the Editor APIs to visualize focus mode on the UI.
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virtual void InitializeEditorInterfaces() = 0;
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//! Set the focused prefab instance to the owning instance of the entityId provided.
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//! @param entityId The entityId of the entity whose owning instance we want the prefab system to focus on.
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virtual PrefabFocusOperationResult FocusOnPrefabInstanceOwningEntityId(AZ::EntityId entityId) = 0;
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+5
@@ -27,6 +27,7 @@
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#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
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#include <AzToolsFramework/Prefab/EditorPrefabComponent.h>
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#include <AzToolsFramework/Prefab/Instance/InstanceEntityMapperInterface.h>
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#include <AzToolsFramework/Prefab/PrefabFocusInterface.h>
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#include <AzToolsFramework/Prefab/PrefabFocusPublicInterface.h>
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#include <AzToolsFramework/Prefab/PrefabLoaderInterface.h>
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#include <AzToolsFramework/Prefab/Procedural/ProceduralPrefabAsset.h>
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@@ -135,6 +136,10 @@ namespace AzToolsFramework
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return;
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}
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// Initialize Editor functionality for the Prefab Focus Handler
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auto prefabFocusInterface = AZ::Interface<PrefabFocusInterface>::Get();
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prefabFocusInterface->InitializeEditorInterfaces();
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EditorContextMenuBus::Handler::BusConnect();
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EditorEventsBus::Handler::BusConnect();
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PrefabInstanceContainerNotificationBus::Handler::BusConnect();
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