Atom/mriegger/decalnormalmaps (#4302)
* Adding normal maps to decals initial commit Signed-off-by: mrieggeramzn <mriegger@amazon.com> * Adding checks for normal maps not present Signed-off-by: mrieggeramzn <mriegger@amazon.com> * Readding the proper switch statement Signed-off-by: mrieggeramzn <mriegger@amazon.com> * Addressing PR feedback, adding brackets Signed-off-by: mrieggeramzn <mriegger@amazon.com> * Adding comments Signed-off-by: mrieggeramzn <mriegger@amazon.com> * fixing compile issue Signed-off-by: mrieggeramzn <mriegger@amazon.com>
This commit is contained in:
@@ -16,6 +16,7 @@
|
|||||||
#include <Atom/Features/MatrixUtility.azsli>
|
#include <Atom/Features/MatrixUtility.azsli>
|
||||||
#include <Atom/Features/Decals/DecalTextureUtil.azsli>
|
#include <Atom/Features/Decals/DecalTextureUtil.azsli>
|
||||||
#include <Atom/Features/LightCulling/LightCullingTileIterator.azsli>
|
#include <Atom/Features/LightCulling/LightCullingTileIterator.azsli>
|
||||||
|
#include <Atom/RPI/TangentSpace.azsli>
|
||||||
|
|
||||||
void ApplyDecal(uint currDecalIndex, inout Surface surface);
|
void ApplyDecal(uint currDecalIndex, inout Surface surface);
|
||||||
|
|
||||||
@@ -47,9 +48,10 @@ void ApplyDecal(uint currDecalIndex, inout Surface surface)
|
|||||||
ViewSrg::Decal decal = ViewSrg::m_decals[currDecalIndex];
|
ViewSrg::Decal decal = ViewSrg::m_decals[currDecalIndex];
|
||||||
|
|
||||||
float3x3 decalRot = MatrixFromQuaternion(decal.m_quaternion);
|
float3x3 decalRot = MatrixFromQuaternion(decal.m_quaternion);
|
||||||
|
decalRot = transpose(decalRot);
|
||||||
|
|
||||||
float3 localPos = surface.position - decal.m_position;
|
float3 localPos = surface.position - decal.m_position;
|
||||||
localPos = mul(localPos, decalRot);
|
localPos = mul(decalRot, localPos);
|
||||||
|
|
||||||
float3 decalUVW = localPos * rcp(decal.m_halfSize);
|
float3 decalUVW = localPos * rcp(decal.m_halfSize);
|
||||||
if(decalUVW.x >= -1.0f && decalUVW.x <= 1.0f &&
|
if(decalUVW.x >= -1.0f && decalUVW.x <= 1.0f &&
|
||||||
@@ -63,30 +65,39 @@ void ApplyDecal(uint currDecalIndex, inout Surface surface)
|
|||||||
decalUVW.y *= -1;
|
decalUVW.y *= -1;
|
||||||
|
|
||||||
float3 decalUV = float3(decalUVW.xy * 0.5f + 0.5f, textureIndex);
|
float3 decalUV = float3(decalUVW.xy * 0.5f + 0.5f, textureIndex);
|
||||||
|
|
||||||
float3 decalSample;
|
float3 decalSample;
|
||||||
|
|
||||||
float4 baseMap = 0;
|
float4 baseMap = 0;
|
||||||
|
float2 normalMap = 0;
|
||||||
switch(textureArrayIndex)
|
switch(textureArrayIndex)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
baseMap = ViewSrg::m_decalTextureArray0.Sample(PassSrg::LinearSampler, decalUV);
|
baseMap = ViewSrg::m_decalTextureArrayDiffuse0.Sample(PassSrg::LinearSampler, decalUV);
|
||||||
|
normalMap = ViewSrg::m_decalTextureArrayNormalMaps0.Sample(PassSrg::LinearSampler, decalUV);
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
baseMap = ViewSrg::m_decalTextureArray1.Sample(PassSrg::LinearSampler, decalUV);
|
baseMap = ViewSrg::m_decalTextureArrayDiffuse1.Sample(PassSrg::LinearSampler, decalUV);
|
||||||
|
normalMap = ViewSrg::m_decalTextureArrayNormalMaps1.Sample(PassSrg::LinearSampler, decalUV);
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
baseMap = ViewSrg::m_decalTextureArray2.Sample(PassSrg::LinearSampler, decalUV);
|
baseMap = ViewSrg::m_decalTextureArrayDiffuse2.Sample(PassSrg::LinearSampler, decalUV);
|
||||||
|
normalMap = ViewSrg::m_decalTextureArrayNormalMaps2.Sample(PassSrg::LinearSampler, decalUV);
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
baseMap = ViewSrg::m_decalTextureArray3.Sample(PassSrg::LinearSampler, decalUV);
|
baseMap = ViewSrg::m_decalTextureArrayDiffuse3.Sample(PassSrg::LinearSampler, decalUV);
|
||||||
|
normalMap = ViewSrg::m_decalTextureArrayNormalMaps3.Sample(PassSrg::LinearSampler, decalUV);
|
||||||
break;
|
break;
|
||||||
case 4:
|
case 4:
|
||||||
baseMap = ViewSrg::m_decalTextureArray4.Sample(PassSrg::LinearSampler, decalUV);
|
baseMap = ViewSrg::m_decalTextureArrayDiffuse4.Sample(PassSrg::LinearSampler, decalUV);
|
||||||
break;
|
normalMap = ViewSrg::m_decalTextureArrayNormalMaps4.Sample(PassSrg::LinearSampler, decalUV);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
float opacity = baseMap.a * decal.m_opacity * GetDecalAttenuation(surface.normal, decalRot[2], decal.m_angleAttenuation);
|
float opacity = baseMap.a * decal.m_opacity * GetDecalAttenuation(surface.normal, decalRot[2], decal.m_angleAttenuation);
|
||||||
surface.albedo = lerp(surface.albedo, baseMap.rgb, opacity);
|
surface.albedo = lerp(surface.albedo, baseMap.rgb, opacity);
|
||||||
|
|
||||||
|
float3 normalMapWS = GetWorldSpaceNormal(normalMap, decalRot[2], decalRot[0], decalRot[1], 1.0f);
|
||||||
|
surface.normal = normalize(lerp(surface.normal, normalMapWS, opacity));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -31,12 +31,18 @@ partial ShaderResourceGroup ViewSrg
|
|||||||
// e.g. m_decalTextureArray0 might store 24 textures @128x128,
|
// e.g. m_decalTextureArray0 might store 24 textures @128x128,
|
||||||
// m_decalTextureArray1 might store 16 * 256x256
|
// m_decalTextureArray1 might store 16 * 256x256
|
||||||
// and m_decalTextureArray2 might store 4 @ 512x512
|
// and m_decalTextureArray2 might store 4 @ 512x512
|
||||||
|
// This must match the variable NumTextureArrays in DecalTextureArrayFeatureProcessor.h
|
||||||
Texture2DArray<float4> m_decalTextureArray0;
|
Texture2DArray<float4> m_decalTextureArrayDiffuse0;
|
||||||
Texture2DArray<float4> m_decalTextureArray1;
|
Texture2DArray<float4> m_decalTextureArrayDiffuse1;
|
||||||
Texture2DArray<float4> m_decalTextureArray2;
|
Texture2DArray<float4> m_decalTextureArrayDiffuse2;
|
||||||
Texture2DArray<float4> m_decalTextureArray3;
|
Texture2DArray<float4> m_decalTextureArrayDiffuse3;
|
||||||
Texture2DArray<float4> m_decalTextureArray4;
|
Texture2DArray<float4> m_decalTextureArrayDiffuse4;
|
||||||
|
|
||||||
|
Texture2DArray<float4> m_decalTextureArrayNormalMaps0;
|
||||||
|
Texture2DArray<float4> m_decalTextureArrayNormalMaps1;
|
||||||
|
Texture2DArray<float4> m_decalTextureArrayNormalMaps2;
|
||||||
|
Texture2DArray<float4> m_decalTextureArrayNormalMaps3;
|
||||||
|
Texture2DArray<float4> m_decalTextureArrayNormalMaps4;
|
||||||
|
|
||||||
uint m_decalCount;
|
uint m_decalCount;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,7 +5,6 @@
|
|||||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "DecalTextureArray.h"
|
#include "DecalTextureArray.h"
|
||||||
#include <Atom/RPI.Public/Image/ImageSystemInterface.h>
|
#include <Atom/RPI.Public/Image/ImageSystemInterface.h>
|
||||||
#include <Atom/RPI.Reflect/Image/StreamingImageAssetCreator.h>
|
#include <Atom/RPI.Reflect/Image/StreamingImageAssetCreator.h>
|
||||||
@@ -24,7 +23,16 @@ namespace AZ
|
|||||||
{
|
{
|
||||||
namespace
|
namespace
|
||||||
{
|
{
|
||||||
static const char* BaseColorTextureMapName = "baseColor.textureMap";
|
static AZ::Name GetMapName(const DecalMapType mapType)
|
||||||
|
{
|
||||||
|
// Using local static to avoid cost of creating AZ::Name. Also so that this can be called from other static functions
|
||||||
|
static AZStd::array<AZ::Name, DecalMapType_Num> mapNames =
|
||||||
|
{
|
||||||
|
AZ::Name("baseColor.textureMap"),
|
||||||
|
AZ::Name("normal.textureMap")
|
||||||
|
};
|
||||||
|
return mapNames[mapType];
|
||||||
|
}
|
||||||
|
|
||||||
static AZ::Data::AssetId GetImagePoolId()
|
static AZ::Data::AssetId GetImagePoolId()
|
||||||
{
|
{
|
||||||
@@ -40,6 +48,7 @@ namespace AZ
|
|||||||
return asset;
|
return asset;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Extract exactly which texture asset we need to load from the given material and map type (diffuse, normal, etc).
|
||||||
static AZ::Data::Asset<AZ::RPI::StreamingImageAsset> GetStreamingImageAsset(const AZ::RPI::MaterialAsset& materialAsset, const AZ::Name& propertyName)
|
static AZ::Data::Asset<AZ::RPI::StreamingImageAsset> GetStreamingImageAsset(const AZ::RPI::MaterialAsset& materialAsset, const AZ::Name& propertyName)
|
||||||
{
|
{
|
||||||
if (!materialAsset.IsReady())
|
if (!materialAsset.IsReady())
|
||||||
@@ -78,11 +87,6 @@ namespace AZ
|
|||||||
const AZ::RPI::MaterialAsset* materialAsset = materialAssetData.GetAs<AZ::RPI::MaterialAsset>();
|
const AZ::RPI::MaterialAsset* materialAsset = materialAssetData.GetAs<AZ::RPI::MaterialAsset>();
|
||||||
return GetStreamingImageAsset(*materialAsset, propertyName);
|
return GetStreamingImageAsset(*materialAsset, propertyName);
|
||||||
}
|
}
|
||||||
|
|
||||||
AZ::Data::Asset<AZ::RPI::StreamingImageAsset> GetBaseColorImageAsset(const AZ::Data::Asset<Data::AssetData> materialAssetData)
|
|
||||||
{
|
|
||||||
return GetStreamingImageAsset(materialAssetData, AZ::Name(BaseColorTextureMapName));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int DecalTextureArray::FindMaterial(const AZ::Data::AssetId materialAssetId) const
|
int DecalTextureArray::FindMaterial(const AZ::Data::AssetId materialAssetId) const
|
||||||
@@ -103,7 +107,7 @@ namespace AZ
|
|||||||
{
|
{
|
||||||
AZ_Error("DecalTextureArray", FindMaterial(materialAssetId) == -1, "Adding material when it already exists in the array");
|
AZ_Error("DecalTextureArray", FindMaterial(materialAssetId) == -1, "Adding material when it already exists in the array");
|
||||||
// Invalidate the existing texture array, as we need to repack it taking into account the new material.
|
// Invalidate the existing texture array, as we need to repack it taking into account the new material.
|
||||||
m_textureArrayPacked = nullptr;
|
AZStd::fill(m_textureArrayPacked.begin(), m_textureArrayPacked.end(), nullptr);
|
||||||
|
|
||||||
MaterialData materialData;
|
MaterialData materialData;
|
||||||
materialData.m_materialAssetId = materialAssetId;
|
materialData.m_materialAssetId = materialAssetId;
|
||||||
@@ -122,42 +126,42 @@ namespace AZ
|
|||||||
return m_materials[index].m_materialAssetId;
|
return m_materials[index].m_materialAssetId;
|
||||||
}
|
}
|
||||||
|
|
||||||
RHI::Size DecalTextureArray::GetImageDimensions() const
|
RHI::Size DecalTextureArray::GetImageDimensions(const DecalMapType mapType) const
|
||||||
{
|
{
|
||||||
AZ_Assert(m_materials.size() > 0, "GetImageDimensions() cannot be called until at least one material has been added");
|
AZ_Assert(m_materials.size() > 0, "GetImageDimensions() cannot be called until at least one material has been added");
|
||||||
const int iter = m_materials.begin();
|
const int iter = m_materials.begin();
|
||||||
// All textures in a texture array must have the same size, so just pick the first
|
// All textures in a texture array must have the same size, so just pick the first
|
||||||
const MaterialData& firstMaterial = m_materials[iter];
|
const MaterialData& firstMaterial = m_materials[iter];
|
||||||
const auto& baseColorAsset = GetBaseColorImageAsset(firstMaterial.m_materialAssetData);
|
const auto& baseColorAsset = GetStreamingImageAsset(firstMaterial.m_materialAssetData, GetMapName(mapType));
|
||||||
return baseColorAsset->GetImageDescriptor().m_size;
|
return baseColorAsset->GetImageDescriptor().m_size;
|
||||||
}
|
}
|
||||||
|
|
||||||
const AZ::Data::Instance<AZ::RPI::StreamingImage>& DecalTextureArray::GetPackedTexture() const
|
const AZ::Data::Instance<AZ::RPI::StreamingImage>& DecalTextureArray::GetPackedTexture(const DecalMapType mapType) const
|
||||||
{
|
{
|
||||||
return m_textureArrayPacked;
|
return m_textureArrayPacked[mapType];
|
||||||
}
|
}
|
||||||
|
|
||||||
bool DecalTextureArray::IsValidDecalMaterial(const AZ::RPI::MaterialAsset& materialAsset)
|
bool DecalTextureArray::IsValidDecalMaterial(const AZ::RPI::MaterialAsset& materialAsset)
|
||||||
{
|
{
|
||||||
return GetStreamingImageAsset(materialAsset, AZ::Name(BaseColorTextureMapName)).IsReady();
|
return GetStreamingImageAsset(materialAsset, GetMapName(DecalMapType_Diffuse)).IsReady();
|
||||||
}
|
}
|
||||||
|
|
||||||
AZ::Data::Asset<AZ::RPI::ImageMipChainAsset> DecalTextureArray::BuildPackedMipChainAsset(const size_t numTexturesToCreate)
|
AZ::Data::Asset<AZ::RPI::ImageMipChainAsset> DecalTextureArray::BuildPackedMipChainAsset(const DecalMapType mapType, const size_t numTexturesToCreate)
|
||||||
{
|
{
|
||||||
RPI::ImageMipChainAssetCreator assetCreator;
|
RPI::ImageMipChainAssetCreator assetCreator;
|
||||||
const uint32_t mipLevels = GetNumMipLevels();
|
const uint32_t mipLevels = GetNumMipLevels(mapType);
|
||||||
|
|
||||||
assetCreator.Begin(Data::AssetId(AZ::Uuid::CreateRandom()), static_cast<uint16_t>(mipLevels), aznumeric_cast<uint16_t>(numTexturesToCreate));
|
assetCreator.Begin(Data::AssetId(AZ::Uuid::CreateRandom()), aznumeric_cast<uint16_t>(mipLevels), aznumeric_cast<uint16_t>(numTexturesToCreate));
|
||||||
|
|
||||||
for (uint32_t mipLevel = 0; mipLevel < mipLevels; ++mipLevel)
|
for (uint32_t mipLevel = 0; mipLevel < mipLevels; ++mipLevel)
|
||||||
{
|
{
|
||||||
const auto& layout = GetLayout(mipLevel);
|
const auto& layout = GetLayout(mapType, mipLevel);
|
||||||
assetCreator.BeginMip(layout);
|
assetCreator.BeginMip(layout);
|
||||||
|
|
||||||
for (int i = 0; i < m_materials.array_size(); ++i)
|
for (int i = 0; i < m_materials.array_size(); ++i)
|
||||||
{
|
{
|
||||||
const auto rawData = GetRawImageData(i, mipLevel);
|
const auto imageData = GetRawImageData(GetMapName(mapType), i, mipLevel);
|
||||||
assetCreator.AddSubImage(rawData.data(), rawData.size());
|
assetCreator.AddSubImage(imageData.data(), imageData.size());
|
||||||
}
|
}
|
||||||
|
|
||||||
assetCreator.EndMip();
|
assetCreator.EndMip();
|
||||||
@@ -169,10 +173,12 @@ namespace AZ
|
|||||||
return AZStd::move(asset);
|
return AZStd::move(asset);
|
||||||
}
|
}
|
||||||
|
|
||||||
RHI::ImageDescriptor DecalTextureArray::CreatePackedImageDescriptor(const uint16_t arraySize, const uint16_t mipLevels) const
|
RHI::ImageDescriptor DecalTextureArray::CreatePackedImageDescriptor(
|
||||||
|
const DecalMapType mapType, const uint16_t arraySize, const uint16_t mipLevels) const
|
||||||
{
|
{
|
||||||
const RHI::Size imageDimensions = GetImageDimensions();
|
const RHI::Size imageDimensions = GetImageDimensions(mapType);
|
||||||
RHI::ImageDescriptor imageDescriptor = RHI::ImageDescriptor::Create2DArray(RHI::ImageBindFlags::ShaderRead, imageDimensions.m_width, imageDimensions.m_height, arraySize, GetFormat());
|
RHI::ImageDescriptor imageDescriptor = RHI::ImageDescriptor::Create2DArray(
|
||||||
|
RHI::ImageBindFlags::ShaderRead, imageDimensions.m_width, imageDimensions.m_height, arraySize, GetFormat(mapType));
|
||||||
imageDescriptor.m_mipLevels = mipLevels;
|
imageDescriptor.m_mipLevels = mipLevels;
|
||||||
return imageDescriptor;
|
return imageDescriptor;
|
||||||
}
|
}
|
||||||
@@ -189,21 +195,34 @@ namespace AZ
|
|||||||
}
|
}
|
||||||
|
|
||||||
const size_t numTexturesToCreate = m_materials.array_size();
|
const size_t numTexturesToCreate = m_materials.array_size();
|
||||||
const auto mipChainAsset = BuildPackedMipChainAsset(numTexturesToCreate);
|
for (int i = 0; i < DecalMapType_Num; ++i)
|
||||||
RHI::ImageViewDescriptor imageViewDescriptor;
|
{
|
||||||
imageViewDescriptor.m_isArray = true;
|
const DecalMapType mapType = aznumeric_cast<DecalMapType>(i);
|
||||||
|
if (!AreAllTextureMapsPresent(mapType))
|
||||||
|
{
|
||||||
|
AZ_Warning("DecalTextureArray", true, "Missing decal texture maps for %s. Please make sure all maps of this type are present.\n", GetMapName(mapType).GetCStr());
|
||||||
|
m_textureArrayPacked[i] = nullptr;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
RPI::StreamingImageAssetCreator assetCreator;
|
const auto mipChainAsset = BuildPackedMipChainAsset(mapType, numTexturesToCreate);
|
||||||
assetCreator.Begin(Data::AssetId(Uuid::CreateRandom()));
|
RHI::ImageViewDescriptor imageViewDescriptor;
|
||||||
assetCreator.SetPoolAssetId(GetImagePoolId());
|
imageViewDescriptor.m_isArray = true;
|
||||||
assetCreator.SetFlags(RPI::StreamingImageFlags::None);
|
|
||||||
assetCreator.SetImageDescriptor(CreatePackedImageDescriptor(aznumeric_cast<uint16_t>(numTexturesToCreate), GetNumMipLevels()));
|
RPI::StreamingImageAssetCreator assetCreator;
|
||||||
assetCreator.SetImageViewDescriptor(imageViewDescriptor);
|
assetCreator.Begin(Data::AssetId(Uuid::CreateRandom()));
|
||||||
assetCreator.AddMipChainAsset(*mipChainAsset);
|
assetCreator.SetPoolAssetId(GetImagePoolId());
|
||||||
Data::Asset<RPI::StreamingImageAsset> packedAsset;
|
assetCreator.SetFlags(RPI::StreamingImageFlags::None);
|
||||||
const bool createdOk = assetCreator.End(packedAsset);
|
assetCreator.SetImageDescriptor(
|
||||||
AZ_Error("TextureArrayData", createdOk, "Pack() call failed.");
|
CreatePackedImageDescriptor(mapType, aznumeric_cast<uint16_t>(numTexturesToCreate), GetNumMipLevels(mapType)));
|
||||||
m_textureArrayPacked = createdOk ? RPI::StreamingImage::FindOrCreate(packedAsset) : nullptr;
|
assetCreator.SetImageViewDescriptor(imageViewDescriptor);
|
||||||
|
assetCreator.AddMipChainAsset(*mipChainAsset);
|
||||||
|
Data::Asset<RPI::StreamingImageAsset> packedAsset;
|
||||||
|
const bool createdOk = assetCreator.End(packedAsset);
|
||||||
|
AZ_Error("TextureArrayData", createdOk, "Pack() call failed.");
|
||||||
|
m_textureArrayPacked[i] = createdOk ? RPI::StreamingImage::FindOrCreate(packedAsset) : nullptr;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
// Free unused memory
|
// Free unused memory
|
||||||
ClearAssets();
|
ClearAssets();
|
||||||
@@ -225,29 +244,30 @@ namespace AZ
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
uint16_t DecalTextureArray::GetNumMipLevels() const
|
uint16_t DecalTextureArray::GetNumMipLevels(const DecalMapType mapType) const
|
||||||
{
|
{
|
||||||
AZ_Assert(m_materials.size() > 0, "GetNumMipLevels() cannot be called until at least one material has been added");
|
AZ_Assert(m_materials.size() > 0, "GetNumMipLevels() cannot be called until at least one material has been added");
|
||||||
// All decals in a texture array must have the same number of mips, so just pick the first
|
// All decals in a texture array must have the same number of mips, so just pick the first
|
||||||
const int iter = m_materials.begin();
|
const int iter = m_materials.begin();
|
||||||
const MaterialData& firstMaterial = m_materials[iter];
|
const MaterialData& firstMaterial = m_materials[iter];
|
||||||
const auto& baseColorAsset = GetBaseColorImageAsset(firstMaterial.m_materialAssetData);
|
const auto& imageAsset = GetStreamingImageAsset(firstMaterial.m_materialAssetData, GetMapName(mapType));
|
||||||
return baseColorAsset->GetImageDescriptor().m_mipLevels;
|
return imageAsset->GetImageDescriptor().m_mipLevels;
|
||||||
}
|
}
|
||||||
|
|
||||||
RHI::ImageSubresourceLayout DecalTextureArray::GetLayout(int mip) const
|
RHI::ImageSubresourceLayout DecalTextureArray::GetLayout(const DecalMapType mapType, int mip) const
|
||||||
{
|
{
|
||||||
AZ_Assert(m_materials.size() > 0, "GetLayout() cannot be called unless at least one material has been added");
|
AZ_Assert(m_materials.size() > 0, "GetLayout() cannot be called unless at least one material has been added");
|
||||||
|
|
||||||
const int iter = m_materials.begin();
|
const int iter = m_materials.begin();
|
||||||
const auto& descriptor = GetBaseColorImageAsset(m_materials[iter].m_materialAssetData)->GetImageDescriptor();
|
const auto& descriptor =
|
||||||
|
GetStreamingImageAsset(m_materials[iter].m_materialAssetData, GetMapName(mapType))->GetImageDescriptor();
|
||||||
RHI::Size mipSize = descriptor.m_size;
|
RHI::Size mipSize = descriptor.m_size;
|
||||||
mipSize.m_width >>= mip;
|
mipSize.m_width >>= mip;
|
||||||
mipSize.m_height >>= mip;
|
mipSize.m_height >>= mip;
|
||||||
return AZ::RHI::GetImageSubresourceLayout(mipSize, descriptor.m_format);
|
return AZ::RHI::GetImageSubresourceLayout(mipSize, descriptor.m_format);
|
||||||
}
|
}
|
||||||
|
|
||||||
AZStd::array_view<uint8_t> DecalTextureArray::GetRawImageData(int arrayLevel, const int mip) const
|
AZStd::array_view<uint8_t> DecalTextureArray::GetRawImageData(const AZ::Name& mapName, int arrayLevel, const int mip) const
|
||||||
{
|
{
|
||||||
// We always want to provide valid data to the AssetCreator for each texture.
|
// We always want to provide valid data to the AssetCreator for each texture.
|
||||||
// If this spot in the array is empty, just provide some random image as filler.
|
// If this spot in the array is empty, just provide some random image as filler.
|
||||||
@@ -257,17 +277,20 @@ namespace AZ
|
|||||||
{
|
{
|
||||||
arrayLevel = m_materials.begin();
|
arrayLevel = m_materials.begin();
|
||||||
}
|
}
|
||||||
|
const auto image = GetStreamingImageAsset(m_materials[arrayLevel].m_materialAssetData, mapName);
|
||||||
const auto image = GetBaseColorImageAsset(m_materials[arrayLevel].m_materialAssetData);
|
if (!image)
|
||||||
|
{
|
||||||
|
return {};
|
||||||
|
}
|
||||||
const auto srcData = image->GetSubImageData(mip, 0);
|
const auto srcData = image->GetSubImageData(mip, 0);
|
||||||
return srcData;
|
return srcData;
|
||||||
}
|
}
|
||||||
|
|
||||||
AZ::RHI::Format DecalTextureArray::GetFormat() const
|
AZ::RHI::Format DecalTextureArray::GetFormat(const DecalMapType mapType) const
|
||||||
{
|
{
|
||||||
AZ_Assert(m_materials.size() > 0, "GetFormat() can only be called after at least one material has been added.");
|
AZ_Assert(m_materials.size() > 0, "GetFormat() can only be called after at least one material has been added.");
|
||||||
const int iter = m_materials.begin();
|
const int iter = m_materials.begin();
|
||||||
const auto& baseColorAsset = GetBaseColorImageAsset(m_materials[iter].m_materialAssetData);
|
const auto& baseColorAsset = GetStreamingImageAsset(m_materials[iter].m_materialAssetData, GetMapName(mapType));
|
||||||
return baseColorAsset->GetImageDescriptor().m_format;
|
return baseColorAsset->GetImageDescriptor().m_format;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -290,6 +313,25 @@ namespace AZ
|
|||||||
return id.IsValid() && materialData.m_materialAssetData.IsReady();
|
return id.IsValid() && materialData.m_materialAssetData.IsReady();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool DecalTextureArray::AreAllTextureMapsPresent(const DecalMapType mapType) const
|
||||||
|
{
|
||||||
|
int iter = m_materials.begin();
|
||||||
|
while (iter != -1)
|
||||||
|
{
|
||||||
|
if (!IsTextureMapPresentInMaterial(m_materials[iter], mapType))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
iter = m_materials.next(iter);
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool DecalTextureArray::IsTextureMapPresentInMaterial(const MaterialData& materialData, const DecalMapType mapType) const
|
||||||
|
{
|
||||||
|
return GetStreamingImageAsset(materialData.m_materialAssetData, GetMapName(mapType)).IsReady();
|
||||||
|
}
|
||||||
|
|
||||||
void DecalTextureArray::ClearAssets()
|
void DecalTextureArray::ClearAssets()
|
||||||
{
|
{
|
||||||
int iter = m_materials.begin();
|
int iter = m_materials.begin();
|
||||||
@@ -330,7 +372,8 @@ namespace AZ
|
|||||||
if (m_materials.size() == 0)
|
if (m_materials.size() == 0)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
return m_textureArrayPacked == nullptr;
|
// We pack all diffuse/normal/etc in one go, so just check to see if the diffusemaps need packing
|
||||||
|
return m_textureArrayPacked[DecalMapType_Diffuse] == nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -28,8 +28,18 @@ namespace AZ
|
|||||||
|
|
||||||
namespace Render
|
namespace Render
|
||||||
{
|
{
|
||||||
|
enum DecalMapType : uint32_t
|
||||||
|
{
|
||||||
|
DecalMapType_Diffuse,
|
||||||
|
DecalMapType_Normal,
|
||||||
|
DecalMapType_Num
|
||||||
|
};
|
||||||
|
|
||||||
//! Helper class used by DecalTextureArrayFeatureProcessor.
|
//! Helper class used by DecalTextureArrayFeatureProcessor.
|
||||||
//! Given a set of images (all with the same dimensions and format), it can pack them together into a single textureArray that can be sent to the GPU.
|
//! Given a set of images (all with the same dimensions and format), it can pack them together into a single textureArray that can be sent to the GPU.
|
||||||
|
//! Note that once textures are packed, this class will release any material references
|
||||||
|
//! This might free memory if nothing else is holding onto them
|
||||||
|
//! The class DOES keep note of which material asset ids were added, so it can load them again if necessary if the whole thing needs to be repacked
|
||||||
class DecalTextureArray : public Data::AssetBus::MultiHandler
|
class DecalTextureArray : public Data::AssetBus::MultiHandler
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
@@ -40,8 +50,12 @@ namespace AZ
|
|||||||
|
|
||||||
AZ::Data::AssetId GetMaterialAssetId(const int index) const;
|
AZ::Data::AssetId GetMaterialAssetId(const int index) const;
|
||||||
|
|
||||||
|
// Packs all the added materials into one texture array per DecalMapType.
|
||||||
void Pack();
|
void Pack();
|
||||||
const Data::Instance<RPI::StreamingImage>& GetPackedTexture() const;
|
|
||||||
|
// Note that we pack each type into a separate texture array. This is because formats are
|
||||||
|
// often different (BC5 for normals, BC7 for diffuse, etc)
|
||||||
|
const Data::Instance<RPI::StreamingImage>& GetPackedTexture(const DecalMapType mapType) const;
|
||||||
|
|
||||||
static bool IsValidDecalMaterial(const RPI::MaterialAsset& materialAsset);
|
static bool IsValidDecalMaterial(const RPI::MaterialAsset& materialAsset);
|
||||||
|
|
||||||
@@ -56,22 +70,25 @@ namespace AZ
|
|||||||
|
|
||||||
void OnAssetReady(Data::Asset<Data::AssetData> asset) override;
|
void OnAssetReady(Data::Asset<Data::AssetData> asset) override;
|
||||||
|
|
||||||
|
// Returns the index of the material in the m_materials container. -1 if not present.
|
||||||
int FindMaterial(const AZ::Data::AssetId materialAssetId) const;
|
int FindMaterial(const AZ::Data::AssetId materialAssetId) const;
|
||||||
|
|
||||||
// packs the contents of the source images into a texture array readable by the GPU and returns it
|
// packs the contents of the source images into a texture array readable by the GPU and returns it
|
||||||
AZ::Data::Asset<AZ::RPI::ImageMipChainAsset> BuildPackedMipChainAsset(const size_t numTexturesToCreate);
|
AZ::Data::Asset<AZ::RPI::ImageMipChainAsset> BuildPackedMipChainAsset(const DecalMapType mapType, const size_t numTexturesToCreate);
|
||||||
|
RHI::ImageDescriptor CreatePackedImageDescriptor(const DecalMapType mapType, const uint16_t arraySize, const uint16_t mipLevels) const;
|
||||||
|
|
||||||
RHI::ImageDescriptor CreatePackedImageDescriptor(const uint16_t arraySize, const uint16_t mipLevels) const;
|
uint16_t GetNumMipLevels(const DecalMapType mapType) const;
|
||||||
|
RHI::Size GetImageDimensions(const DecalMapType mapType) const;
|
||||||
uint16_t GetNumMipLevels() const;
|
RHI::Format GetFormat(const DecalMapType mapType) const;
|
||||||
RHI::Size GetImageDimensions() const;
|
RHI::ImageSubresourceLayout GetLayout(const DecalMapType mapType, int mip) const;
|
||||||
RHI::Format GetFormat() const;
|
AZStd::array_view<uint8_t> GetRawImageData(const AZ::Name& mapName, int arrayLevel, int mip) const;
|
||||||
RHI::ImageSubresourceLayout GetLayout(int mip) const;
|
|
||||||
AZStd::array_view<uint8_t> GetRawImageData(int arrayLevel, int mip) const;
|
|
||||||
|
|
||||||
bool AreAllAssetsReady() const;
|
bool AreAllAssetsReady() const;
|
||||||
bool IsAssetReady(const MaterialData& materialData) const;
|
bool IsAssetReady(const MaterialData& materialData) const;
|
||||||
|
|
||||||
|
bool AreAllTextureMapsPresent(const DecalMapType mapType) const;
|
||||||
|
bool IsTextureMapPresentInMaterial(const MaterialData& materialData, const DecalMapType mapType) const;
|
||||||
|
|
||||||
void ClearAssets();
|
void ClearAssets();
|
||||||
void ClearAsset(MaterialData& materialData);
|
void ClearAsset(MaterialData& materialData);
|
||||||
|
|
||||||
@@ -81,7 +98,7 @@ namespace AZ
|
|||||||
bool NeedsPacking() const;
|
bool NeedsPacking() const;
|
||||||
|
|
||||||
IndexableList<MaterialData> m_materials;
|
IndexableList<MaterialData> m_materials;
|
||||||
Data::Instance<RPI::StreamingImage> m_textureArrayPacked;
|
AZStd::array<Data::Instance<RPI::StreamingImage>, DecalMapType_Num> m_textureArrayPacked;
|
||||||
|
|
||||||
AZStd::unordered_set<AZ::Data::AssetId> m_assetsCurrentlyLoading;
|
AZStd::unordered_set<AZ::Data::AssetId> m_assetsCurrentlyLoading;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -322,13 +322,30 @@ namespace AZ
|
|||||||
|
|
||||||
void DecalTextureArrayFeatureProcessor::CacheShaderIndices()
|
void DecalTextureArrayFeatureProcessor::CacheShaderIndices()
|
||||||
{
|
{
|
||||||
for (int i = 0; i < NumTextureArrays; ++i)
|
// The azsl shader should define several texture arrays such as:
|
||||||
{
|
// Texture2DArray<float4> m_decalTextureArrayDiffuse0;
|
||||||
const RHI::ShaderResourceGroupLayout* viewSrgLayout = RPI::RPISystemInterface::Get()->GetViewSrgLayout().get();
|
// Texture2DArray<float4> m_decalTextureArrayDiffuse1;
|
||||||
const AZStd::string baseName = "m_decalTextureArray" + AZStd::to_string(i);
|
// Texture2DArray<float4> m_decalTextureArrayDiffuse2;
|
||||||
|
// and
|
||||||
|
// Texture2DArray<float2> m_decalTextureArrayNormalMaps0;
|
||||||
|
// Texture2DArray<float2> m_decalTextureArrayNormalMaps1;
|
||||||
|
// Texture2DArray<float2> m_decalTextureArrayNormalMaps2;
|
||||||
|
static const AZStd::array<AZStd::string, DecalMapType_Num> ShaderNames = { "m_decalTextureArrayDiffuse",
|
||||||
|
"m_decalTextureArrayNormalMaps" };
|
||||||
|
|
||||||
m_decalTextureArrayIndices[i] = viewSrgLayout->FindShaderInputImageIndex(Name(baseName.c_str()));
|
for (int mapType = 0; mapType < DecalMapType_Num; ++mapType)
|
||||||
AZ_Warning("DecalTextureArrayFeatureProcessor", m_decalTextureArrayIndices[i].IsValid(), "Unable to find %s in decal shader.", baseName.c_str());
|
{
|
||||||
|
for (int texArrayIdx = 0; texArrayIdx < NumTextureArrays; ++texArrayIdx)
|
||||||
|
{
|
||||||
|
const RHI::ShaderResourceGroupLayout* viewSrgLayout = RPI::RPISystemInterface::Get()->GetViewSrgLayout().get();
|
||||||
|
const AZStd::string baseName = ShaderNames[mapType] + AZStd::to_string(texArrayIdx);
|
||||||
|
|
||||||
|
m_decalTextureArrayIndices[texArrayIdx][mapType] = viewSrgLayout->FindShaderInputImageIndex(Name(baseName.c_str()));
|
||||||
|
AZ_Warning(
|
||||||
|
"DecalTextureArrayFeatureProcessor", m_decalTextureArrayIndices[texArrayIdx][mapType].IsValid(),
|
||||||
|
"Unable to find %s in decal shader.",
|
||||||
|
baseName.c_str());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -411,8 +428,11 @@ namespace AZ
|
|||||||
int iter = m_textureArrayList.begin();
|
int iter = m_textureArrayList.begin();
|
||||||
while (iter != -1)
|
while (iter != -1)
|
||||||
{
|
{
|
||||||
const auto& packedTexture = m_textureArrayList[iter].second.GetPackedTexture();
|
for (int mapType = 0 ; mapType < DecalMapType_Num ; ++mapType)
|
||||||
view->GetShaderResourceGroup()->SetImage(m_decalTextureArrayIndices[iter], packedTexture);
|
{
|
||||||
|
const auto& packedTexture = m_textureArrayList[iter].second.GetPackedTexture(aznumeric_cast<DecalMapType>(mapType));
|
||||||
|
view->GetShaderResourceGroup()->SetImage(m_decalTextureArrayIndices[iter][mapType], packedTexture);
|
||||||
|
}
|
||||||
iter = m_textureArrayList.next(iter);
|
iter = m_textureArrayList.next(iter);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -89,6 +89,7 @@ namespace AZ
|
|||||||
private:
|
private:
|
||||||
|
|
||||||
// Number of size and format permutations
|
// Number of size and format permutations
|
||||||
|
// This number should match the number of texture arrays in Decals/ViewSrg.azsli
|
||||||
static constexpr int NumTextureArrays = 5;
|
static constexpr int NumTextureArrays = 5;
|
||||||
static constexpr const char* FeatureProcessorName = "DecalTextureArrayFeatureProcessor";
|
static constexpr const char* FeatureProcessorName = "DecalTextureArrayFeatureProcessor";
|
||||||
|
|
||||||
@@ -128,7 +129,7 @@ namespace AZ
|
|||||||
// 4 textures @ 512x512
|
// 4 textures @ 512x512
|
||||||
IndexableList < AZStd::pair < AZ::RHI::Size, DecalTextureArray>> m_textureArrayList;
|
IndexableList < AZStd::pair < AZ::RHI::Size, DecalTextureArray>> m_textureArrayList;
|
||||||
|
|
||||||
AZStd::array<RHI::ShaderInputImageIndex, NumTextureArrays> m_decalTextureArrayIndices;
|
AZStd::array<AZStd::array<RHI::ShaderInputImageIndex, DecalMapType_Num>, NumTextureArrays> m_decalTextureArrayIndices;
|
||||||
GpuBufferHandler m_decalBufferHandler;
|
GpuBufferHandler m_decalBufferHandler;
|
||||||
|
|
||||||
AsyncLoadTracker<DecalHandle> m_materialLoadTracker;
|
AsyncLoadTracker<DecalHandle> m_materialLoadTracker;
|
||||||
|
|||||||
@@ -42,7 +42,7 @@ namespace UnitTest
|
|||||||
{
|
{
|
||||||
AZ::Render::DecalTextureArray decalTextureArray;
|
AZ::Render::DecalTextureArray decalTextureArray;
|
||||||
decalTextureArray.Pack();
|
decalTextureArray.Pack();
|
||||||
auto nothing = decalTextureArray.GetPackedTexture();
|
auto nothing = decalTextureArray.GetPackedTexture(AZ::Render::DecalMapType_Diffuse);
|
||||||
EXPECT_EQ(nothing, nullptr);
|
EXPECT_EQ(nothing, nullptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user