Atom/mriegger/decalnormalmaps (#4302)

* Adding normal maps to decals initial commit

Signed-off-by: mrieggeramzn <mriegger@amazon.com>

* Adding checks for normal maps not present

Signed-off-by: mrieggeramzn <mriegger@amazon.com>

* Readding the proper switch statement

Signed-off-by: mrieggeramzn <mriegger@amazon.com>

* Addressing PR feedback, adding brackets

Signed-off-by: mrieggeramzn <mriegger@amazon.com>

* Adding comments

Signed-off-by: mrieggeramzn <mriegger@amazon.com>

* fixing compile issue

Signed-off-by: mrieggeramzn <mriegger@amazon.com>
This commit is contained in:
mrieggeramzn
2021-09-30 15:34:12 -07:00
committed by GitHub
parent 8a1af282c4
commit 60a0d2ba01
7 changed files with 181 additions and 83 deletions
@@ -5,7 +5,6 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "DecalTextureArray.h"
#include <Atom/RPI.Public/Image/ImageSystemInterface.h>
#include <Atom/RPI.Reflect/Image/StreamingImageAssetCreator.h>
@@ -24,7 +23,16 @@ namespace AZ
{
namespace
{
static const char* BaseColorTextureMapName = "baseColor.textureMap";
static AZ::Name GetMapName(const DecalMapType mapType)
{
// Using local static to avoid cost of creating AZ::Name. Also so that this can be called from other static functions
static AZStd::array<AZ::Name, DecalMapType_Num> mapNames =
{
AZ::Name("baseColor.textureMap"),
AZ::Name("normal.textureMap")
};
return mapNames[mapType];
}
static AZ::Data::AssetId GetImagePoolId()
{
@@ -40,6 +48,7 @@ namespace AZ
return asset;
}
// Extract exactly which texture asset we need to load from the given material and map type (diffuse, normal, etc).
static AZ::Data::Asset<AZ::RPI::StreamingImageAsset> GetStreamingImageAsset(const AZ::RPI::MaterialAsset& materialAsset, const AZ::Name& propertyName)
{
if (!materialAsset.IsReady())
@@ -78,11 +87,6 @@ namespace AZ
const AZ::RPI::MaterialAsset* materialAsset = materialAssetData.GetAs<AZ::RPI::MaterialAsset>();
return GetStreamingImageAsset(*materialAsset, propertyName);
}
AZ::Data::Asset<AZ::RPI::StreamingImageAsset> GetBaseColorImageAsset(const AZ::Data::Asset<Data::AssetData> materialAssetData)
{
return GetStreamingImageAsset(materialAssetData, AZ::Name(BaseColorTextureMapName));
}
}
int DecalTextureArray::FindMaterial(const AZ::Data::AssetId materialAssetId) const
@@ -103,7 +107,7 @@ namespace AZ
{
AZ_Error("DecalTextureArray", FindMaterial(materialAssetId) == -1, "Adding material when it already exists in the array");
// Invalidate the existing texture array, as we need to repack it taking into account the new material.
m_textureArrayPacked = nullptr;
AZStd::fill(m_textureArrayPacked.begin(), m_textureArrayPacked.end(), nullptr);
MaterialData materialData;
materialData.m_materialAssetId = materialAssetId;
@@ -122,42 +126,42 @@ namespace AZ
return m_materials[index].m_materialAssetId;
}
RHI::Size DecalTextureArray::GetImageDimensions() const
RHI::Size DecalTextureArray::GetImageDimensions(const DecalMapType mapType) const
{
AZ_Assert(m_materials.size() > 0, "GetImageDimensions() cannot be called until at least one material has been added");
const int iter = m_materials.begin();
// All textures in a texture array must have the same size, so just pick the first
const MaterialData& firstMaterial = m_materials[iter];
const auto& baseColorAsset = GetBaseColorImageAsset(firstMaterial.m_materialAssetData);
const auto& baseColorAsset = GetStreamingImageAsset(firstMaterial.m_materialAssetData, GetMapName(mapType));
return baseColorAsset->GetImageDescriptor().m_size;
}
const AZ::Data::Instance<AZ::RPI::StreamingImage>& DecalTextureArray::GetPackedTexture() const
const AZ::Data::Instance<AZ::RPI::StreamingImage>& DecalTextureArray::GetPackedTexture(const DecalMapType mapType) const
{
return m_textureArrayPacked;
return m_textureArrayPacked[mapType];
}
bool DecalTextureArray::IsValidDecalMaterial(const AZ::RPI::MaterialAsset& materialAsset)
{
return GetStreamingImageAsset(materialAsset, AZ::Name(BaseColorTextureMapName)).IsReady();
return GetStreamingImageAsset(materialAsset, GetMapName(DecalMapType_Diffuse)).IsReady();
}
AZ::Data::Asset<AZ::RPI::ImageMipChainAsset> DecalTextureArray::BuildPackedMipChainAsset(const size_t numTexturesToCreate)
AZ::Data::Asset<AZ::RPI::ImageMipChainAsset> DecalTextureArray::BuildPackedMipChainAsset(const DecalMapType mapType, const size_t numTexturesToCreate)
{
RPI::ImageMipChainAssetCreator assetCreator;
const uint32_t mipLevels = GetNumMipLevels();
const uint32_t mipLevels = GetNumMipLevels(mapType);
assetCreator.Begin(Data::AssetId(AZ::Uuid::CreateRandom()), static_cast<uint16_t>(mipLevels), aznumeric_cast<uint16_t>(numTexturesToCreate));
assetCreator.Begin(Data::AssetId(AZ::Uuid::CreateRandom()), aznumeric_cast<uint16_t>(mipLevels), aznumeric_cast<uint16_t>(numTexturesToCreate));
for (uint32_t mipLevel = 0; mipLevel < mipLevels; ++mipLevel)
{
const auto& layout = GetLayout(mipLevel);
const auto& layout = GetLayout(mapType, mipLevel);
assetCreator.BeginMip(layout);
for (int i = 0; i < m_materials.array_size(); ++i)
{
const auto rawData = GetRawImageData(i, mipLevel);
assetCreator.AddSubImage(rawData.data(), rawData.size());
const auto imageData = GetRawImageData(GetMapName(mapType), i, mipLevel);
assetCreator.AddSubImage(imageData.data(), imageData.size());
}
assetCreator.EndMip();
@@ -169,10 +173,12 @@ namespace AZ
return AZStd::move(asset);
}
RHI::ImageDescriptor DecalTextureArray::CreatePackedImageDescriptor(const uint16_t arraySize, const uint16_t mipLevels) const
RHI::ImageDescriptor DecalTextureArray::CreatePackedImageDescriptor(
const DecalMapType mapType, const uint16_t arraySize, const uint16_t mipLevels) const
{
const RHI::Size imageDimensions = GetImageDimensions();
RHI::ImageDescriptor imageDescriptor = RHI::ImageDescriptor::Create2DArray(RHI::ImageBindFlags::ShaderRead, imageDimensions.m_width, imageDimensions.m_height, arraySize, GetFormat());
const RHI::Size imageDimensions = GetImageDimensions(mapType);
RHI::ImageDescriptor imageDescriptor = RHI::ImageDescriptor::Create2DArray(
RHI::ImageBindFlags::ShaderRead, imageDimensions.m_width, imageDimensions.m_height, arraySize, GetFormat(mapType));
imageDescriptor.m_mipLevels = mipLevels;
return imageDescriptor;
}
@@ -189,21 +195,34 @@ namespace AZ
}
const size_t numTexturesToCreate = m_materials.array_size();
const auto mipChainAsset = BuildPackedMipChainAsset(numTexturesToCreate);
RHI::ImageViewDescriptor imageViewDescriptor;
imageViewDescriptor.m_isArray = true;
for (int i = 0; i < DecalMapType_Num; ++i)
{
const DecalMapType mapType = aznumeric_cast<DecalMapType>(i);
if (!AreAllTextureMapsPresent(mapType))
{
AZ_Warning("DecalTextureArray", true, "Missing decal texture maps for %s. Please make sure all maps of this type are present.\n", GetMapName(mapType).GetCStr());
m_textureArrayPacked[i] = nullptr;
continue;
}
RPI::StreamingImageAssetCreator assetCreator;
assetCreator.Begin(Data::AssetId(Uuid::CreateRandom()));
assetCreator.SetPoolAssetId(GetImagePoolId());
assetCreator.SetFlags(RPI::StreamingImageFlags::None);
assetCreator.SetImageDescriptor(CreatePackedImageDescriptor(aznumeric_cast<uint16_t>(numTexturesToCreate), GetNumMipLevels()));
assetCreator.SetImageViewDescriptor(imageViewDescriptor);
assetCreator.AddMipChainAsset(*mipChainAsset);
Data::Asset<RPI::StreamingImageAsset> packedAsset;
const bool createdOk = assetCreator.End(packedAsset);
AZ_Error("TextureArrayData", createdOk, "Pack() call failed.");
m_textureArrayPacked = createdOk ? RPI::StreamingImage::FindOrCreate(packedAsset) : nullptr;
const auto mipChainAsset = BuildPackedMipChainAsset(mapType, numTexturesToCreate);
RHI::ImageViewDescriptor imageViewDescriptor;
imageViewDescriptor.m_isArray = true;
RPI::StreamingImageAssetCreator assetCreator;
assetCreator.Begin(Data::AssetId(Uuid::CreateRandom()));
assetCreator.SetPoolAssetId(GetImagePoolId());
assetCreator.SetFlags(RPI::StreamingImageFlags::None);
assetCreator.SetImageDescriptor(
CreatePackedImageDescriptor(mapType, aznumeric_cast<uint16_t>(numTexturesToCreate), GetNumMipLevels(mapType)));
assetCreator.SetImageViewDescriptor(imageViewDescriptor);
assetCreator.AddMipChainAsset(*mipChainAsset);
Data::Asset<RPI::StreamingImageAsset> packedAsset;
const bool createdOk = assetCreator.End(packedAsset);
AZ_Error("TextureArrayData", createdOk, "Pack() call failed.");
m_textureArrayPacked[i] = createdOk ? RPI::StreamingImage::FindOrCreate(packedAsset) : nullptr;
}
// Free unused memory
ClearAssets();
@@ -225,29 +244,30 @@ namespace AZ
}
}
uint16_t DecalTextureArray::GetNumMipLevels() const
uint16_t DecalTextureArray::GetNumMipLevels(const DecalMapType mapType) const
{
AZ_Assert(m_materials.size() > 0, "GetNumMipLevels() cannot be called until at least one material has been added");
// All decals in a texture array must have the same number of mips, so just pick the first
const int iter = m_materials.begin();
const MaterialData& firstMaterial = m_materials[iter];
const auto& baseColorAsset = GetBaseColorImageAsset(firstMaterial.m_materialAssetData);
return baseColorAsset->GetImageDescriptor().m_mipLevels;
const auto& imageAsset = GetStreamingImageAsset(firstMaterial.m_materialAssetData, GetMapName(mapType));
return imageAsset->GetImageDescriptor().m_mipLevels;
}
RHI::ImageSubresourceLayout DecalTextureArray::GetLayout(int mip) const
RHI::ImageSubresourceLayout DecalTextureArray::GetLayout(const DecalMapType mapType, int mip) const
{
AZ_Assert(m_materials.size() > 0, "GetLayout() cannot be called unless at least one material has been added");
const int iter = m_materials.begin();
const auto& descriptor = GetBaseColorImageAsset(m_materials[iter].m_materialAssetData)->GetImageDescriptor();
const auto& descriptor =
GetStreamingImageAsset(m_materials[iter].m_materialAssetData, GetMapName(mapType))->GetImageDescriptor();
RHI::Size mipSize = descriptor.m_size;
mipSize.m_width >>= mip;
mipSize.m_height >>= mip;
return AZ::RHI::GetImageSubresourceLayout(mipSize, descriptor.m_format);
}
AZStd::array_view<uint8_t> DecalTextureArray::GetRawImageData(int arrayLevel, const int mip) const
AZStd::array_view<uint8_t> DecalTextureArray::GetRawImageData(const AZ::Name& mapName, int arrayLevel, const int mip) const
{
// We always want to provide valid data to the AssetCreator for each texture.
// If this spot in the array is empty, just provide some random image as filler.
@@ -257,17 +277,20 @@ namespace AZ
{
arrayLevel = m_materials.begin();
}
const auto image = GetBaseColorImageAsset(m_materials[arrayLevel].m_materialAssetData);
const auto image = GetStreamingImageAsset(m_materials[arrayLevel].m_materialAssetData, mapName);
if (!image)
{
return {};
}
const auto srcData = image->GetSubImageData(mip, 0);
return srcData;
}
AZ::RHI::Format DecalTextureArray::GetFormat() const
AZ::RHI::Format DecalTextureArray::GetFormat(const DecalMapType mapType) const
{
AZ_Assert(m_materials.size() > 0, "GetFormat() can only be called after at least one material has been added.");
const int iter = m_materials.begin();
const auto& baseColorAsset = GetBaseColorImageAsset(m_materials[iter].m_materialAssetData);
const auto& baseColorAsset = GetStreamingImageAsset(m_materials[iter].m_materialAssetData, GetMapName(mapType));
return baseColorAsset->GetImageDescriptor().m_format;
}
@@ -290,6 +313,25 @@ namespace AZ
return id.IsValid() && materialData.m_materialAssetData.IsReady();
}
bool DecalTextureArray::AreAllTextureMapsPresent(const DecalMapType mapType) const
{
int iter = m_materials.begin();
while (iter != -1)
{
if (!IsTextureMapPresentInMaterial(m_materials[iter], mapType))
{
return false;
}
iter = m_materials.next(iter);
}
return true;
}
bool DecalTextureArray::IsTextureMapPresentInMaterial(const MaterialData& materialData, const DecalMapType mapType) const
{
return GetStreamingImageAsset(materialData.m_materialAssetData, GetMapName(mapType)).IsReady();
}
void DecalTextureArray::ClearAssets()
{
int iter = m_materials.begin();
@@ -330,7 +372,8 @@ namespace AZ
if (m_materials.size() == 0)
return false;
return m_textureArrayPacked == nullptr;
// We pack all diffuse/normal/etc in one go, so just check to see if the diffusemaps need packing
return m_textureArrayPacked[DecalMapType_Diffuse] == nullptr;
}
}