Atom/mriegger/decalnormalmaps (#4302)
* Adding normal maps to decals initial commit Signed-off-by: mrieggeramzn <mriegger@amazon.com> * Adding checks for normal maps not present Signed-off-by: mrieggeramzn <mriegger@amazon.com> * Readding the proper switch statement Signed-off-by: mrieggeramzn <mriegger@amazon.com> * Addressing PR feedback, adding brackets Signed-off-by: mrieggeramzn <mriegger@amazon.com> * Adding comments Signed-off-by: mrieggeramzn <mriegger@amazon.com> * fixing compile issue Signed-off-by: mrieggeramzn <mriegger@amazon.com>
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@@ -5,7 +5,6 @@
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "DecalTextureArray.h"
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#include <Atom/RPI.Public/Image/ImageSystemInterface.h>
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#include <Atom/RPI.Reflect/Image/StreamingImageAssetCreator.h>
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@@ -24,7 +23,16 @@ namespace AZ
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{
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namespace
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{
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static const char* BaseColorTextureMapName = "baseColor.textureMap";
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static AZ::Name GetMapName(const DecalMapType mapType)
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{
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// Using local static to avoid cost of creating AZ::Name. Also so that this can be called from other static functions
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static AZStd::array<AZ::Name, DecalMapType_Num> mapNames =
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{
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AZ::Name("baseColor.textureMap"),
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AZ::Name("normal.textureMap")
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};
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return mapNames[mapType];
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}
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static AZ::Data::AssetId GetImagePoolId()
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{
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@@ -40,6 +48,7 @@ namespace AZ
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return asset;
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}
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// Extract exactly which texture asset we need to load from the given material and map type (diffuse, normal, etc).
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static AZ::Data::Asset<AZ::RPI::StreamingImageAsset> GetStreamingImageAsset(const AZ::RPI::MaterialAsset& materialAsset, const AZ::Name& propertyName)
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{
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if (!materialAsset.IsReady())
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@@ -78,11 +87,6 @@ namespace AZ
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const AZ::RPI::MaterialAsset* materialAsset = materialAssetData.GetAs<AZ::RPI::MaterialAsset>();
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return GetStreamingImageAsset(*materialAsset, propertyName);
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}
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AZ::Data::Asset<AZ::RPI::StreamingImageAsset> GetBaseColorImageAsset(const AZ::Data::Asset<Data::AssetData> materialAssetData)
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{
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return GetStreamingImageAsset(materialAssetData, AZ::Name(BaseColorTextureMapName));
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}
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}
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int DecalTextureArray::FindMaterial(const AZ::Data::AssetId materialAssetId) const
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@@ -103,7 +107,7 @@ namespace AZ
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{
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AZ_Error("DecalTextureArray", FindMaterial(materialAssetId) == -1, "Adding material when it already exists in the array");
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// Invalidate the existing texture array, as we need to repack it taking into account the new material.
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m_textureArrayPacked = nullptr;
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AZStd::fill(m_textureArrayPacked.begin(), m_textureArrayPacked.end(), nullptr);
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MaterialData materialData;
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materialData.m_materialAssetId = materialAssetId;
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@@ -122,42 +126,42 @@ namespace AZ
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return m_materials[index].m_materialAssetId;
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}
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RHI::Size DecalTextureArray::GetImageDimensions() const
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RHI::Size DecalTextureArray::GetImageDimensions(const DecalMapType mapType) const
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{
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AZ_Assert(m_materials.size() > 0, "GetImageDimensions() cannot be called until at least one material has been added");
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const int iter = m_materials.begin();
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// All textures in a texture array must have the same size, so just pick the first
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const MaterialData& firstMaterial = m_materials[iter];
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const auto& baseColorAsset = GetBaseColorImageAsset(firstMaterial.m_materialAssetData);
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const auto& baseColorAsset = GetStreamingImageAsset(firstMaterial.m_materialAssetData, GetMapName(mapType));
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return baseColorAsset->GetImageDescriptor().m_size;
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}
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const AZ::Data::Instance<AZ::RPI::StreamingImage>& DecalTextureArray::GetPackedTexture() const
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const AZ::Data::Instance<AZ::RPI::StreamingImage>& DecalTextureArray::GetPackedTexture(const DecalMapType mapType) const
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{
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return m_textureArrayPacked;
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return m_textureArrayPacked[mapType];
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}
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bool DecalTextureArray::IsValidDecalMaterial(const AZ::RPI::MaterialAsset& materialAsset)
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{
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return GetStreamingImageAsset(materialAsset, AZ::Name(BaseColorTextureMapName)).IsReady();
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return GetStreamingImageAsset(materialAsset, GetMapName(DecalMapType_Diffuse)).IsReady();
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}
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AZ::Data::Asset<AZ::RPI::ImageMipChainAsset> DecalTextureArray::BuildPackedMipChainAsset(const size_t numTexturesToCreate)
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AZ::Data::Asset<AZ::RPI::ImageMipChainAsset> DecalTextureArray::BuildPackedMipChainAsset(const DecalMapType mapType, const size_t numTexturesToCreate)
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{
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RPI::ImageMipChainAssetCreator assetCreator;
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const uint32_t mipLevels = GetNumMipLevels();
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const uint32_t mipLevels = GetNumMipLevels(mapType);
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assetCreator.Begin(Data::AssetId(AZ::Uuid::CreateRandom()), static_cast<uint16_t>(mipLevels), aznumeric_cast<uint16_t>(numTexturesToCreate));
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assetCreator.Begin(Data::AssetId(AZ::Uuid::CreateRandom()), aznumeric_cast<uint16_t>(mipLevels), aznumeric_cast<uint16_t>(numTexturesToCreate));
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for (uint32_t mipLevel = 0; mipLevel < mipLevels; ++mipLevel)
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{
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const auto& layout = GetLayout(mipLevel);
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const auto& layout = GetLayout(mapType, mipLevel);
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assetCreator.BeginMip(layout);
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for (int i = 0; i < m_materials.array_size(); ++i)
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{
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const auto rawData = GetRawImageData(i, mipLevel);
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assetCreator.AddSubImage(rawData.data(), rawData.size());
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const auto imageData = GetRawImageData(GetMapName(mapType), i, mipLevel);
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assetCreator.AddSubImage(imageData.data(), imageData.size());
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}
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assetCreator.EndMip();
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@@ -169,10 +173,12 @@ namespace AZ
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return AZStd::move(asset);
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}
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RHI::ImageDescriptor DecalTextureArray::CreatePackedImageDescriptor(const uint16_t arraySize, const uint16_t mipLevels) const
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RHI::ImageDescriptor DecalTextureArray::CreatePackedImageDescriptor(
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const DecalMapType mapType, const uint16_t arraySize, const uint16_t mipLevels) const
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{
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const RHI::Size imageDimensions = GetImageDimensions();
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RHI::ImageDescriptor imageDescriptor = RHI::ImageDescriptor::Create2DArray(RHI::ImageBindFlags::ShaderRead, imageDimensions.m_width, imageDimensions.m_height, arraySize, GetFormat());
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const RHI::Size imageDimensions = GetImageDimensions(mapType);
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RHI::ImageDescriptor imageDescriptor = RHI::ImageDescriptor::Create2DArray(
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RHI::ImageBindFlags::ShaderRead, imageDimensions.m_width, imageDimensions.m_height, arraySize, GetFormat(mapType));
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imageDescriptor.m_mipLevels = mipLevels;
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return imageDescriptor;
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}
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@@ -189,21 +195,34 @@ namespace AZ
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}
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const size_t numTexturesToCreate = m_materials.array_size();
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const auto mipChainAsset = BuildPackedMipChainAsset(numTexturesToCreate);
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RHI::ImageViewDescriptor imageViewDescriptor;
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imageViewDescriptor.m_isArray = true;
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for (int i = 0; i < DecalMapType_Num; ++i)
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{
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const DecalMapType mapType = aznumeric_cast<DecalMapType>(i);
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if (!AreAllTextureMapsPresent(mapType))
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{
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AZ_Warning("DecalTextureArray", true, "Missing decal texture maps for %s. Please make sure all maps of this type are present.\n", GetMapName(mapType).GetCStr());
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m_textureArrayPacked[i] = nullptr;
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continue;
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}
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RPI::StreamingImageAssetCreator assetCreator;
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assetCreator.Begin(Data::AssetId(Uuid::CreateRandom()));
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assetCreator.SetPoolAssetId(GetImagePoolId());
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assetCreator.SetFlags(RPI::StreamingImageFlags::None);
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assetCreator.SetImageDescriptor(CreatePackedImageDescriptor(aznumeric_cast<uint16_t>(numTexturesToCreate), GetNumMipLevels()));
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assetCreator.SetImageViewDescriptor(imageViewDescriptor);
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assetCreator.AddMipChainAsset(*mipChainAsset);
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Data::Asset<RPI::StreamingImageAsset> packedAsset;
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const bool createdOk = assetCreator.End(packedAsset);
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AZ_Error("TextureArrayData", createdOk, "Pack() call failed.");
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m_textureArrayPacked = createdOk ? RPI::StreamingImage::FindOrCreate(packedAsset) : nullptr;
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const auto mipChainAsset = BuildPackedMipChainAsset(mapType, numTexturesToCreate);
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RHI::ImageViewDescriptor imageViewDescriptor;
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imageViewDescriptor.m_isArray = true;
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RPI::StreamingImageAssetCreator assetCreator;
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assetCreator.Begin(Data::AssetId(Uuid::CreateRandom()));
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assetCreator.SetPoolAssetId(GetImagePoolId());
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assetCreator.SetFlags(RPI::StreamingImageFlags::None);
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assetCreator.SetImageDescriptor(
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CreatePackedImageDescriptor(mapType, aznumeric_cast<uint16_t>(numTexturesToCreate), GetNumMipLevels(mapType)));
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assetCreator.SetImageViewDescriptor(imageViewDescriptor);
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assetCreator.AddMipChainAsset(*mipChainAsset);
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Data::Asset<RPI::StreamingImageAsset> packedAsset;
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const bool createdOk = assetCreator.End(packedAsset);
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AZ_Error("TextureArrayData", createdOk, "Pack() call failed.");
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m_textureArrayPacked[i] = createdOk ? RPI::StreamingImage::FindOrCreate(packedAsset) : nullptr;
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}
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// Free unused memory
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ClearAssets();
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@@ -225,29 +244,30 @@ namespace AZ
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}
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}
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uint16_t DecalTextureArray::GetNumMipLevels() const
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uint16_t DecalTextureArray::GetNumMipLevels(const DecalMapType mapType) const
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{
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AZ_Assert(m_materials.size() > 0, "GetNumMipLevels() cannot be called until at least one material has been added");
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// All decals in a texture array must have the same number of mips, so just pick the first
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const int iter = m_materials.begin();
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const MaterialData& firstMaterial = m_materials[iter];
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const auto& baseColorAsset = GetBaseColorImageAsset(firstMaterial.m_materialAssetData);
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return baseColorAsset->GetImageDescriptor().m_mipLevels;
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const auto& imageAsset = GetStreamingImageAsset(firstMaterial.m_materialAssetData, GetMapName(mapType));
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return imageAsset->GetImageDescriptor().m_mipLevels;
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}
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RHI::ImageSubresourceLayout DecalTextureArray::GetLayout(int mip) const
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RHI::ImageSubresourceLayout DecalTextureArray::GetLayout(const DecalMapType mapType, int mip) const
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{
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AZ_Assert(m_materials.size() > 0, "GetLayout() cannot be called unless at least one material has been added");
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const int iter = m_materials.begin();
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const auto& descriptor = GetBaseColorImageAsset(m_materials[iter].m_materialAssetData)->GetImageDescriptor();
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const auto& descriptor =
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GetStreamingImageAsset(m_materials[iter].m_materialAssetData, GetMapName(mapType))->GetImageDescriptor();
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RHI::Size mipSize = descriptor.m_size;
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mipSize.m_width >>= mip;
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mipSize.m_height >>= mip;
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return AZ::RHI::GetImageSubresourceLayout(mipSize, descriptor.m_format);
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}
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AZStd::array_view<uint8_t> DecalTextureArray::GetRawImageData(int arrayLevel, const int mip) const
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AZStd::array_view<uint8_t> DecalTextureArray::GetRawImageData(const AZ::Name& mapName, int arrayLevel, const int mip) const
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{
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// We always want to provide valid data to the AssetCreator for each texture.
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// If this spot in the array is empty, just provide some random image as filler.
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@@ -257,17 +277,20 @@ namespace AZ
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{
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arrayLevel = m_materials.begin();
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}
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const auto image = GetBaseColorImageAsset(m_materials[arrayLevel].m_materialAssetData);
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const auto image = GetStreamingImageAsset(m_materials[arrayLevel].m_materialAssetData, mapName);
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if (!image)
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{
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return {};
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}
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const auto srcData = image->GetSubImageData(mip, 0);
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return srcData;
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}
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AZ::RHI::Format DecalTextureArray::GetFormat() const
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AZ::RHI::Format DecalTextureArray::GetFormat(const DecalMapType mapType) const
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{
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AZ_Assert(m_materials.size() > 0, "GetFormat() can only be called after at least one material has been added.");
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const int iter = m_materials.begin();
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const auto& baseColorAsset = GetBaseColorImageAsset(m_materials[iter].m_materialAssetData);
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const auto& baseColorAsset = GetStreamingImageAsset(m_materials[iter].m_materialAssetData, GetMapName(mapType));
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return baseColorAsset->GetImageDescriptor().m_format;
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}
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@@ -290,6 +313,25 @@ namespace AZ
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return id.IsValid() && materialData.m_materialAssetData.IsReady();
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}
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bool DecalTextureArray::AreAllTextureMapsPresent(const DecalMapType mapType) const
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{
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int iter = m_materials.begin();
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while (iter != -1)
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{
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if (!IsTextureMapPresentInMaterial(m_materials[iter], mapType))
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{
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return false;
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}
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iter = m_materials.next(iter);
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}
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return true;
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}
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bool DecalTextureArray::IsTextureMapPresentInMaterial(const MaterialData& materialData, const DecalMapType mapType) const
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{
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return GetStreamingImageAsset(materialData.m_materialAssetData, GetMapName(mapType)).IsReady();
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}
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void DecalTextureArray::ClearAssets()
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{
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int iter = m_materials.begin();
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@@ -330,7 +372,8 @@ namespace AZ
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if (m_materials.size() == 0)
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return false;
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return m_textureArrayPacked == nullptr;
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// We pack all diffuse/normal/etc in one go, so just check to see if the diffusemaps need packing
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return m_textureArrayPacked[DecalMapType_Diffuse] == nullptr;
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}
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}
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