Fixed build issues with Spawnable Entity Aliases.

Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
This commit is contained in:
AMZN-koppersr
2022-01-06 11:04:54 -08:00
parent e2a960e442
commit 603967d61f
2 changed files with 6 additions and 2 deletions
@@ -57,6 +57,7 @@ namespace UnitTest
TEST_F(PrefabProcessingTestFixture, NetworkPrefabProcessor_ProcessPrefabTwoEntities_NetEntityGoesToNetSpawnable)
{
using AzToolsFramework::Prefab::PrefabConversionUtils::PrefabProcessorContext;
using AzToolsFramework::Prefab::PrefabConversionUtils::PrefabDocument;
AZStd::vector<AZ::Entity*> entities;
@@ -74,7 +75,9 @@ namespace UnitTest
// Add the prefab into the Prefab Processor Context
const AZStd::string prefabName = "testPrefab";
PrefabProcessorContext prefabProcessorContext{AZ::Uuid::CreateRandom()};
prefabProcessorContext.AddPrefab(prefabName, AZStd::move(prefabDom));
PrefabDocument document(prefabName);
ASSERT_TRUE(document.SetPrefabDom(AZStd::move(prefabDom)));
prefabProcessorContext.AddPrefab(AZStd::move(document));
// Request NetworkPrefabProcessor to process the prefab
Multiplayer::NetworkPrefabProcessor processor;