Fixed build issues with Spawnable Entity Aliases.
Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
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@@ -57,6 +57,7 @@ namespace UnitTest
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TEST_F(PrefabProcessingTestFixture, NetworkPrefabProcessor_ProcessPrefabTwoEntities_NetEntityGoesToNetSpawnable)
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{
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using AzToolsFramework::Prefab::PrefabConversionUtils::PrefabProcessorContext;
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using AzToolsFramework::Prefab::PrefabConversionUtils::PrefabDocument;
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AZStd::vector<AZ::Entity*> entities;
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@@ -74,7 +75,9 @@ namespace UnitTest
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// Add the prefab into the Prefab Processor Context
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const AZStd::string prefabName = "testPrefab";
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PrefabProcessorContext prefabProcessorContext{AZ::Uuid::CreateRandom()};
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prefabProcessorContext.AddPrefab(prefabName, AZStd::move(prefabDom));
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PrefabDocument document(prefabName);
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ASSERT_TRUE(document.SetPrefabDom(AZStd::move(prefabDom)));
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prefabProcessorContext.AddPrefab(AZStd::move(document));
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// Request NetworkPrefabProcessor to process the prefab
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Multiplayer::NetworkPrefabProcessor processor;
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