+3
@@ -96,7 +96,10 @@ namespace AtomToolsFramework
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void OnExceptionMessage(AZStd::string_view message) override;
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////////////////////////////////////////////////////////////////////////
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//! Executable target name generally used as a prefix for logging and other saved files
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virtual AZStd::string GetBuildTargetName() const;
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//! List of filters for assets that need to be pre-built to run the application
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virtual AZStd::vector<AZStd::string> GetCriticalAssetFilters() const;
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virtual void LoadSettings();
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+61
-26
@@ -16,37 +16,62 @@
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namespace AtomToolsFramework
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{
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class ModernViewportCameraControllerInstance;
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class ModularViewportCameraControllerInstance;
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//! A function object to represent returning a camera controller priority.
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using CameraControllerPriorityFn =
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AZStd::function<AzFramework::ViewportControllerPriority(const AzFramework::CameraSystem& cameraSystem)>;
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//! The default behavior for what priority the camera controller should respond to events at.
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//! @note This can change based on the state of the camera controller/system.
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AzFramework::ViewportControllerPriority DefaultCameraControllerPriority(const AzFramework::CameraSystem& cameraSystem);
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|
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//! Builder class to create and configure a ModularViewportCameraControllerInstance.
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class ModularViewportCameraController
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: public AzFramework::MultiViewportController<
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ModernViewportCameraControllerInstance, AzFramework::ViewportControllerPriority::DispatchToAllPriorities>
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ModularViewportCameraControllerInstance,
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AzFramework::ViewportControllerPriority::DispatchToAllPriorities>
|
||||
{
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public:
|
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friend ModularViewportCameraControllerInstance;
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|
||||
using CameraListBuilder = AZStd::function<void(AzFramework::Cameras&)>;
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using CameraPropsBuilder = AZStd::function<void(AzFramework::CameraProps&)>;
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using CameraPriorityBuilder = AZStd::function<void(CameraControllerPriorityFn&)>;
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|
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//! Sets the camera list builder callback used to populate new ModernViewportCameraControllerInstances
|
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//! Sets the camera list builder callback used to populate new ModularViewportCameraControllerInstances.
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void SetCameraListBuilderCallback(const CameraListBuilder& builder);
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//! Sets the camera props builder callback used to populate new ModernViewportCameraControllerInstances
|
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//! Sets the camera props builder callback used to populate new ModularViewportCameraControllerInstances.
|
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void SetCameraPropsBuilderCallback(const CameraPropsBuilder& builder);
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//! Sets up a camera list based on this controller's CameraListBuilderCallback
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void SetupCameras(AzFramework::Cameras& cameras);
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//! Sets up properties shared across all cameras
|
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void SetupCameraProperies(AzFramework::CameraProps& cameraProps);
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//! Sets the camera controller priority builder callback used to populate new ModularViewportCameraControllerInstances.
|
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void SetCameraPriorityBuilderCallback(const CameraPriorityBuilder& builder);
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|
||||
private:
|
||||
//! Sets up a camera list based on this controller's CameraListBuilderCallback.
|
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void SetupCameras(AzFramework::Cameras& cameras);
|
||||
//! Sets up properties shared across all cameras.
|
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void SetupCameraProperties(AzFramework::CameraProps& cameraProps);
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//! Sets up how the camera controller should decide at what priority level to respond to.
|
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void SetupCameraControllerPriority(CameraControllerPriorityFn& cameraPriorityFn);
|
||||
|
||||
//! Builder to generate a list of CameraInputs to run in the ModularViewportCameraControllerInstance.
|
||||
CameraListBuilder m_cameraListBuilder;
|
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//! Builder to define custom camera properties to use for things such as rotate and translate interpolation.
|
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CameraPropsBuilder m_cameraPropsBuilder;
|
||||
//! Builder to define what priority level the camera controller should respond to events at.
|
||||
CameraPriorityBuilder m_cameraControllerPriorityBuilder;
|
||||
};
|
||||
|
||||
class ModernViewportCameraControllerInstance final
|
||||
: public AzFramework::MultiViewportControllerInstanceInterface<ModularViewportCameraController>,
|
||||
public ModularViewportCameraControllerRequestBus::Handler,
|
||||
private AzFramework::ViewportDebugDisplayEventBus::Handler
|
||||
//! A customizable camera controller that can be configured to run a varying set of CameraInput instances.
|
||||
//! The controller can also be animated from its current transform to a new translation and orientation.
|
||||
class ModularViewportCameraControllerInstance final
|
||||
: public AzFramework::MultiViewportControllerInstanceInterface<ModularViewportCameraController>
|
||||
, public ModularViewportCameraControllerRequestBus::Handler
|
||||
, private AzFramework::ViewportDebugDisplayEventBus::Handler
|
||||
{
|
||||
public:
|
||||
explicit ModernViewportCameraControllerInstance(AzFramework::ViewportId viewportId, ModularViewportCameraController* controller);
|
||||
~ModernViewportCameraControllerInstance() override;
|
||||
explicit ModularViewportCameraControllerInstance(AzFramework::ViewportId viewportId, ModularViewportCameraController* controller);
|
||||
~ModularViewportCameraControllerInstance() override;
|
||||
|
||||
// MultiViewportControllerInstanceInterface overrides ...
|
||||
bool HandleInputChannelEvent(const AzFramework::ViewportControllerInputEvent& event) override;
|
||||
@@ -60,25 +85,35 @@ namespace AtomToolsFramework
|
||||
// AzFramework::ViewportDebugDisplayEventBus overrides ...
|
||||
void DisplayViewport(const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay) override;
|
||||
|
||||
//! The current mode the camera controller is in.
|
||||
enum class CameraMode
|
||||
{
|
||||
Control,
|
||||
Animation
|
||||
Control, //!< The camera is being driven by user input.
|
||||
Animation //!< The camera is being animated (interpolated) from one transform to another.
|
||||
};
|
||||
|
||||
AzFramework::Camera m_camera;
|
||||
AzFramework::Camera m_targetCamera;
|
||||
AzFramework::CameraSystem m_cameraSystem;
|
||||
AzFramework::CameraProps m_cameraProps;
|
||||
//! Encapsulates an animation (interpolation) between two transforms.
|
||||
struct CameraAnimation
|
||||
{
|
||||
//! The transform of the camera at the start of the animation.
|
||||
AZ::Transform m_transformStart = AZ::Transform::CreateIdentity();
|
||||
AZ::Transform m_transformEnd = AZ::Transform::CreateIdentity(); //!< The transform of the camera at the end of the animation.
|
||||
float m_time = 0.0f; //!< The interpolation amount between the start and end transforms (in the range 0.0 - 1.0).
|
||||
};
|
||||
|
||||
AZ::Transform m_transformStart = AZ::Transform::CreateIdentity();
|
||||
AZ::Transform m_transformEnd = AZ::Transform::CreateIdentity();
|
||||
float m_animationT = 0.0f;
|
||||
CameraMode m_cameraMode = CameraMode::Control;
|
||||
AzFramework::Camera m_camera; //!< The current camera state (pitch/yaw/position/look-distance).
|
||||
AzFramework::Camera m_targetCamera; //!< The target (next) camera state that m_camera is catching up to.
|
||||
AzFramework::CameraSystem m_cameraSystem; //!< The camera system responsible for managing all CameraInputs.
|
||||
AzFramework::CameraProps m_cameraProps; //!< Camera properties to control rotate and translate smoothness.
|
||||
CameraControllerPriorityFn m_priorityFn; //!< Controls at what priority the camera controller should respond to events.
|
||||
|
||||
CameraAnimation m_cameraAnimation; //!< Camera animation state (used during CameraMode::Animation).
|
||||
CameraMode m_cameraMode = CameraMode::Control; //!< The current mode the camera is operating in.
|
||||
AZStd::optional<AZ::Vector3> m_lookAtAfterInterpolation; //!< The look at point after an interpolation has finished.
|
||||
//!< Will be cleared when the view changes (camera looks away).
|
||||
bool m_updatingTransform = false;
|
||||
|
||||
//! Flag to prevent circular updates of the camera transform (while the viewport transform is being updated internally).
|
||||
bool m_updatingTransformInternally = false;
|
||||
//! Listen for camera view changes outside of the camera controller.
|
||||
AZ::RPI::ViewportContext::MatrixChangedEvent::Handler m_cameraViewMatrixChangeHandler;
|
||||
};
|
||||
} // namespace AtomToolsFramework
|
||||
|
||||
Reference in New Issue
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