This reduces non-unity build time by ~2% and build size by ~0.5%.

This PR is a 'clean' version of #6199 updated to latest development

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
This commit is contained in:
nemerle
2021-12-12 23:48:47 +01:00
parent 4670003aaf
commit 5ff65be314
87 changed files with 882 additions and 604 deletions
+10 -8
View File
@@ -7,14 +7,6 @@
*/
#include <Scene/PhysXScene.h>
#include <AzCore/Debug/ProfilerBus.h>
#include <AzCore/std/containers/variant.h>
#include <AzCore/std/containers/vector.h>
#include <AzCore/std/smart_ptr/make_shared.h>
#include <AzFramework/Physics/Character.h>
#include <AzFramework/Physics/Collision/CollisionEvents.h>
#include <AzFramework/Physics/Configuration/RigidBodyConfiguration.h>
#include <AzFramework/Physics/Configuration/StaticRigidBodyConfiguration.h>
#include <Collision.h>
#include <RigidBody.h>
@@ -31,6 +23,16 @@
#include <PhysX/MathConversion.h>
#include <Joint/PhysXJoint.h>
#include <AzCore/Debug/ProfilerBus.h>
#include <AzCore/std/containers/variant.h>
#include <AzCore/std/containers/vector.h>
#include <AzCore/std/smart_ptr/make_shared.h>
#include <AzCore/Debug/Profiler.h>
#include <AzFramework/Physics/Character.h>
#include <AzFramework/Physics/Collision/CollisionEvents.h>
#include <AzFramework/Physics/Configuration/RigidBodyConfiguration.h>
#include <AzFramework/Physics/Configuration/StaticRigidBodyConfiguration.h>
namespace PhysX
{
AZ_CLASS_ALLOCATOR_IMPL(PhysXScene, AZ::SystemAllocator, 0);