This reduces non-unity build time by ~2% and build size by ~0.5%.
This PR is a 'clean' version of #6199 updated to latest development Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
This commit is contained in:
@@ -5,17 +5,18 @@
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
#include <Source/JointComponent.h>
|
||||
|
||||
#include <Source/Utils.h>
|
||||
#include <PhysX/MathConversion.h>
|
||||
#include <PhysX/NativeTypeIdentifiers.h>
|
||||
#include <PhysX/PhysXLocks.h>
|
||||
#include <AzCore/Interface/Interface.h>
|
||||
#include <AzCore/Component/ComponentApplicationBus.h>
|
||||
#include <AzFramework/Physics/RigidBodyBus.h>
|
||||
#include <AzFramework/Physics/Common/PhysicsSimulatedBody.h>
|
||||
#include <AzFramework/Physics/SimulatedBodies/RigidBody.h>
|
||||
#include <PhysX/NativeTypeIdentifiers.h>
|
||||
#include <PhysX/PhysXLocks.h>
|
||||
#include <Source/JointComponent.h>
|
||||
#include <Source/Utils.h>
|
||||
#include <AzFramework/Physics/PhysicsSystem.h>
|
||||
#include <PhysX/MathConversion.h>
|
||||
|
||||
namespace PhysX
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user