This reduces non-unity build time by ~2% and build size by ~0.5%.

This PR is a 'clean' version of #6199 updated to latest development

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
This commit is contained in:
nemerle
2021-12-12 23:48:47 +01:00
parent 4670003aaf
commit 5ff65be314
87 changed files with 882 additions and 604 deletions
+6 -5
View File
@@ -5,17 +5,18 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Source/JointComponent.h>
#include <Source/Utils.h>
#include <PhysX/MathConversion.h>
#include <PhysX/NativeTypeIdentifiers.h>
#include <PhysX/PhysXLocks.h>
#include <AzCore/Interface/Interface.h>
#include <AzCore/Component/ComponentApplicationBus.h>
#include <AzFramework/Physics/RigidBodyBus.h>
#include <AzFramework/Physics/Common/PhysicsSimulatedBody.h>
#include <AzFramework/Physics/SimulatedBodies/RigidBody.h>
#include <PhysX/NativeTypeIdentifiers.h>
#include <PhysX/PhysXLocks.h>
#include <Source/JointComponent.h>
#include <Source/Utils.h>
#include <AzFramework/Physics/PhysicsSystem.h>
#include <PhysX/MathConversion.h>
namespace PhysX
{