This reduces non-unity build time by ~2% and build size by ~0.5%.
This PR is a 'clean' version of #6199 updated to latest development Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
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@@ -38,6 +38,8 @@
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#include <AzCore/Math/Transform.h>
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#include <AzCore/base.h>
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#include <numeric>
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namespace AZ::Render
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{
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static constexpr uint32_t s_maxActiveWrinkleMasks = 16;
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