@@ -98,7 +98,6 @@ namespace EMotionFX
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// Use this to alter the actor asset.
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virtual void SetActorAsset(AZ::Data::Asset<EMotionFX::Integration::ActorAsset> actorAsset) = 0;
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// virtual AZ::Data::Asset<const EMotionFX::Integration::ActorAsset> GetAsset() const = 0;
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static const size_t s_invalidJointIndex = std::numeric_limits<size_t>::max();
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};
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