add alias for AZStd::vector<u8> before potential change
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@@ -124,7 +124,7 @@ namespace WhiteBox
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AZStd::optional<AZStd::unique_ptr<RenderMeshInterface>>
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m_renderMesh; //!< The render mesh to use for the White Box mesh data.
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AZ::Transform m_worldFromLocal = AZ::Transform::CreateIdentity(); //!< Cached world transform of Entity.
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AZStd::vector<AZ::u8> m_whiteBoxData; //!< Serialized White Box mesh data.
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Api::WhiteBoxMeshStream m_whiteBoxData; //!< Serialized White Box mesh data.
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//! Holds a reference to an optional WhiteBoxMeshAsset and manages the lifecycle of adding/removing an asset.
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EditorWhiteBoxMeshAsset* m_editorMeshAsset = nullptr;
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AZStd::optional<AZ::Aabb> m_worldAabb; //!< Cached world aabb (used for selection/view determination).
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