add alias for AZStd::vector<u8> before potential change

This commit is contained in:
hultonha
2021-04-12 11:03:46 +01:00
parent 038540c922
commit 5fc4aeaf09
7 changed files with 22 additions and 17 deletions
@@ -124,7 +124,7 @@ namespace WhiteBox
AZStd::optional<AZStd::unique_ptr<RenderMeshInterface>>
m_renderMesh; //!< The render mesh to use for the White Box mesh data.
AZ::Transform m_worldFromLocal = AZ::Transform::CreateIdentity(); //!< Cached world transform of Entity.
AZStd::vector<AZ::u8> m_whiteBoxData; //!< Serialized White Box mesh data.
Api::WhiteBoxMeshStream m_whiteBoxData; //!< Serialized White Box mesh data.
//! Holds a reference to an optional WhiteBoxMeshAsset and manages the lifecycle of adding/removing an asset.
EditorWhiteBoxMeshAsset* m_editorMeshAsset = nullptr;
AZStd::optional<AZ::Aabb> m_worldAabb; //!< Cached world aabb (used for selection/view determination).