add alias for AZStd::vector<u8> before potential change
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@@ -29,12 +29,12 @@ namespace WhiteBox
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m_asset = asset;
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}
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void WhiteBoxMeshAssetUndoCommand::SetUndoState(const AZStd::vector<AZ::u8>& undoState)
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void WhiteBoxMeshAssetUndoCommand::SetUndoState(const Api::WhiteBoxMeshStream& undoState)
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{
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m_undoState = undoState;
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}
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void WhiteBoxMeshAssetUndoCommand::SetRedoState(const AZStd::vector<AZ::u8>& redoState)
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void WhiteBoxMeshAssetUndoCommand::SetRedoState(const Api::WhiteBoxMeshStream& redoState)
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{
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m_redoState = redoState;
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}
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