Adding client side on-parent-changed logic for Network Transform Component

Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
This commit is contained in:
AMZN-Olex
2021-09-21 22:19:21 -04:00
parent f85a7dfeeb
commit 5f73061227
5 changed files with 29 additions and 18 deletions
@@ -31,9 +31,11 @@ namespace Multiplayer
private:
void OnPreRender(float deltaTime);
void OnCorrection();
void OnParentChanged(NetEntityId parentId);
EntityPreRenderEvent::Handler m_entityPreRenderEventHandler;
EntityCorrectionEvent::Handler m_entityCorrectionEventHandler;
AZ::Event<NetEntityId>::Handler m_parentChangedEventHandler;
Multiplayer::HostFrameId m_targetHostFrameId = HostFrameId(0);
};