Adding client side on-parent-changed logic for Network Transform Component
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
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@@ -31,9 +31,11 @@ namespace Multiplayer
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private:
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void OnPreRender(float deltaTime);
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void OnCorrection();
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void OnParentChanged(NetEntityId parentId);
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EntityPreRenderEvent::Handler m_entityPreRenderEventHandler;
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EntityCorrectionEvent::Handler m_entityCorrectionEventHandler;
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AZ::Event<NetEntityId>::Handler m_parentChangedEventHandler;
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Multiplayer::HostFrameId m_targetHostFrameId = HostFrameId(0);
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};
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