From 5ecd1a583f343fb066ca820ce1fa4f3a2fcd4ce2 Mon Sep 17 00:00:00 2001 From: mbalfour Date: Fri, 7 May 2021 14:23:01 -0500 Subject: [PATCH] Changed the level loading code to always set the default mission name now. the mission system recently got redcoded, so nothing else was setting this name. --- Code/CryEngine/CrySystem/LevelSystem/LevelSystem.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/Code/CryEngine/CrySystem/LevelSystem/LevelSystem.cpp b/Code/CryEngine/CrySystem/LevelSystem/LevelSystem.cpp index d31f122d9b..8818dfa0d9 100644 --- a/Code/CryEngine/CrySystem/LevelSystem/LevelSystem.cpp +++ b/Code/CryEngine/CrySystem/LevelSystem/LevelSystem.cpp @@ -108,10 +108,11 @@ bool CLevelInfo::ReadInfo() AzFramework::ApplicationRequests::Bus::BroadcastResult( usePrefabSystemForLevels, &AzFramework::ApplicationRequests::IsPrefabSystemForLevelsEnabled); + // Set up a default game type for legacy code. + m_defaultGameTypeName = "Mission0"; + if (usePrefabSystemForLevels) { - // Set up a default game type for legacy code. - m_defaultGameTypeName = "Mission0"; return true; }