From 5e863f810dbaf5f98e4dd789f3c907213bdeed1d Mon Sep 17 00:00:00 2001 From: pappeste Date: Thu, 17 Jun 2021 09:31:15 -0700 Subject: [PATCH] some physx fixes Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> --- Gems/PhysX/Code/Source/Material.cpp | 6 +++--- Gems/PhysX/Code/Source/Scene/PhysXScene.cpp | 2 +- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/Gems/PhysX/Code/Source/Material.cpp b/Gems/PhysX/Code/Source/Material.cpp index be9e6385a1..813f86de0b 100644 --- a/Gems/PhysX/Code/Source/Material.cpp +++ b/Gems/PhysX/Code/Source/Material.cpp @@ -420,14 +420,14 @@ namespace PhysX if (physicsMaterialNameFromPhysicsAsset.empty() || physicsMaterialNameFromPhysicsAsset == Physics::DefaultPhysicsMaterialLabel) { - materialSelection.SetMaterialId(Physics::MaterialId(), slotIndex); + materialSelection.SetMaterialId(Physics::MaterialId(), static_cast(slotIndex)); continue; } if (auto it = FindOrCreateMaterial(physicsMaterialNameFromPhysicsAsset); it != m_materials.end()) { - materialSelection.SetMaterialId(Physics::MaterialId::FromUUID(it->first), slotIndex); + materialSelection.SetMaterialId(Physics::MaterialId::FromUUID(it->first), static_cast(slotIndex)); } else { @@ -435,7 +435,7 @@ namespace PhysX "UpdateMaterialSelectionFromPhysicsAsset: Physics material '%s' not found in the material library. Mesh material '%s' will use the default physics material.", physicsMaterialNameFromPhysicsAsset.c_str(), meshAsset->m_assetData.m_materialNames[slotIndex].c_str()); - materialSelection.SetMaterialId(Physics::MaterialId(), slotIndex); + materialSelection.SetMaterialId(Physics::MaterialId(), static_cast(slotIndex)); } } } diff --git a/Gems/PhysX/Code/Source/Scene/PhysXScene.cpp b/Gems/PhysX/Code/Source/Scene/PhysXScene.cpp index b57f8c0fef..b6486995c0 100644 --- a/Gems/PhysX/Code/Source/Scene/PhysXScene.cpp +++ b/Gems/PhysX/Code/Source/Scene/PhysXScene.cpp @@ -680,7 +680,7 @@ namespace PhysX if (m_freeSceneSlots.empty()) { m_simulatedBodies.emplace_back(newBodyCrc, newBody); - index = m_simulatedBodies.size() - 1; + index = static_cast(m_simulatedBodies.size() - 1); } else {