Add preliminary budget tracking system and remove driller integration
Signed-off-by: Jeremy Ong <jcong@amazon.com>
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@@ -23,7 +23,6 @@
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#include <AzCore/Utils/Utils.h>
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#include <AzFramework/Asset/AssetCatalogComponent.h>
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#include <AzFramework/Driller/RemoteDrillerInterface.h>
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#include <AzFramework/Entity/GameEntityContextComponent.h>
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#include <AzFramework/FileTag/FileTagComponent.h>
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#include <AzFramework/Input/System/InputSystemComponent.h>
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@@ -169,7 +168,6 @@ namespace AssetBundler
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if (*iter == azrtti_typeid<AzFramework::GameEntityContextComponent>() ||
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*iter == azrtti_typeid<AzFramework::AzFrameworkConfigurationSystemComponent>() ||
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*iter == azrtti_typeid<AzFramework::InputSystemComponent>() ||
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*iter == azrtti_typeid<AzFramework::DrillerNetworkAgentComponent>() ||
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*iter == azrtti_typeid<AZ::SliceSystemComponent>())
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{
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// Asset Bundler does not require the above components to be active
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