Add preliminary budget tracking system and remove driller integration

Signed-off-by: Jeremy Ong <jcong@amazon.com>
This commit is contained in:
Jeremy Ong
2021-08-23 12:44:21 -06:00
parent 07a14bdce1
commit 5e04c3737f
50 changed files with 191 additions and 2288 deletions
@@ -23,7 +23,6 @@
#include <AzCore/Utils/Utils.h>
#include <AzFramework/Asset/AssetCatalogComponent.h>
#include <AzFramework/Driller/RemoteDrillerInterface.h>
#include <AzFramework/Entity/GameEntityContextComponent.h>
#include <AzFramework/FileTag/FileTagComponent.h>
#include <AzFramework/Input/System/InputSystemComponent.h>
@@ -169,7 +168,6 @@ namespace AssetBundler
if (*iter == azrtti_typeid<AzFramework::GameEntityContextComponent>() ||
*iter == azrtti_typeid<AzFramework::AzFrameworkConfigurationSystemComponent>() ||
*iter == azrtti_typeid<AzFramework::InputSystemComponent>() ||
*iter == azrtti_typeid<AzFramework::DrillerNetworkAgentComponent>() ||
*iter == azrtti_typeid<AZ::SliceSystemComponent>())
{
// Asset Bundler does not require the above components to be active