From 5dc97e7e4b5e9272f4940628833315007a060c8b Mon Sep 17 00:00:00 2001 From: Nicholas Van Sickle Date: Tue, 11 Jan 2022 16:34:22 -0800 Subject: [PATCH] Fix Prefab instance assets not preloading PrefabCatchmentProcessor::ProcessPrefab was no longer updating the ProcessedObjectStore's referenced object list, this change exposes the referenced asset list in the new PrefabDocument API and uses them to update the referenced asset list. Signed-off-by: Nicholas Van Sickle --- .../Prefab/Spawnable/PrefabCatchmentProcessor.cpp | 1 + .../Prefab/Spawnable/PrefabDocument.cpp | 12 +++++++++++- .../Prefab/Spawnable/PrefabDocument.h | 4 ++++ 3 files changed, 16 insertions(+), 1 deletion(-) diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Spawnable/PrefabCatchmentProcessor.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Spawnable/PrefabCatchmentProcessor.cpp index 40cd52cac8..a5ca034c36 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Spawnable/PrefabCatchmentProcessor.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Spawnable/PrefabCatchmentProcessor.cpp @@ -64,6 +64,7 @@ namespace AzToolsFramework::Prefab::PrefabConversionUtils AZStd::move(uniqueName), context.GetSourceUuid(), AZStd::move(serializer)); AZ_Assert(spawnable, "Failed to create a new spawnable."); + object.GetReferencedAssets() = prefab.GetReferencedAssets(); Instance& instance = prefab.GetInstance(); // Resolve entity aliases that store PrefabDOM information to use the spawnable instead. This is done before the entities are // moved from the instance as they'd otherwise can't be found. diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Spawnable/PrefabDocument.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Spawnable/PrefabDocument.cpp index 04fdea30d2..230c2226cd 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Spawnable/PrefabDocument.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Spawnable/PrefabDocument.cpp @@ -124,12 +124,22 @@ namespace AzToolsFramework::Prefab::PrefabConversionUtils return *m_instance; } + AZStd::vector>& PrefabDocument::GetReferencedAssets() + { + return m_referencedAssets; + } + + const AZStd::vector>& PrefabDocument::GetReferencedAssets() const + { + return m_referencedAssets; + } + bool PrefabDocument::ConstructInstanceFromPrefabDom(const PrefabDom& prefab) { using namespace AzToolsFramework::Prefab; m_instance->Reset(); - if (PrefabDomUtils::LoadInstanceFromPrefabDom(*m_instance, prefab, PrefabDomUtils::LoadFlags::AssignRandomEntityId)) + if (PrefabDomUtils::LoadInstanceFromPrefabDom(*m_instance, prefab, m_referencedAssets, PrefabDomUtils::LoadFlags::AssignRandomEntityId)) { return true; } diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Spawnable/PrefabDocument.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Spawnable/PrefabDocument.h index 215daf7f71..661dba5edf 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Spawnable/PrefabDocument.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Spawnable/PrefabDocument.h @@ -53,12 +53,16 @@ namespace AzToolsFramework::Prefab::PrefabConversionUtils AzToolsFramework::Prefab::Instance& GetInstance(); const AzToolsFramework::Prefab::Instance& GetInstance() const; + AZStd::vector>& GetReferencedAssets(); + const AZStd::vector>& GetReferencedAssets() const; + private: bool ConstructInstanceFromPrefabDom(const PrefabDom& prefab); mutable PrefabDom m_dom; AZStd::unique_ptr m_instance; AZStd::string m_name; + AZStd::vector> m_referencedAssets; mutable bool m_isDirty{ false }; }; } // namespace AzToolsFramework::Prefab::PrefabConversionUtils