SPEC-2513 Fixes to enable w4459 (#1107)

* fixing w4459

* Fixes for nounity

* putting OLD_APARAM_USER in a common place to avoid duplicated declarations
This commit is contained in:
Esteban Papp
2021-06-03 11:12:54 -07:00
committed by GitHub
parent ba02652e63
commit 5d7aae9bd8
21 changed files with 68 additions and 85 deletions
@@ -59,7 +59,7 @@ namespace
{
int fps;
const char* fpsDesc;
} fps[] = {
} fpsOptions[] = {
{24, "Film(24)"}, {25, "PAL(25)"}, {30, "NTSC(30)"},
{48, "Show(48)"}, {50, "PAL Field(50)"}, {60, "NTSC Field(60)"}
};
@@ -213,9 +213,9 @@ void CSequenceBatchRenderDialog::OnInitDialog()
m_ui->m_resolutionCombo->setCurrentIndex(0);
// Fill the FPS combo box.
for (int i = 0; i < AZStd::size(fps); ++i)
for (int i = 0; i < AZStd::size(fpsOptions); ++i)
{
m_ui->m_fpsCombo->addItem(fps[i].fpsDesc);
m_ui->m_fpsCombo->addItem(fpsOptions[i].fpsDesc);
}
m_ui->m_fpsCombo->setCurrentIndex(0);
@@ -306,9 +306,9 @@ void CSequenceBatchRenderDialog::OnRenderItemSelChange()
m_ui->m_destinationEdit->setText(item.folder);
// fps
bool bFound = false;
for (int i = 0; i < arraysize(fps); ++i)
for (int i = 0; i < arraysize(fpsOptions); ++i)
{
if (item.fps == fps[i].fps)
if (item.fps == fpsOptions[i].fps)
{
m_ui->m_fpsCombo->setCurrentIndex(i);
bFound = true;
@@ -621,7 +621,7 @@ void CSequenceBatchRenderDialog::OnFPSEditChange()
void CSequenceBatchRenderDialog::OnFPSChange(int itemIndex)
{
m_customFPS = fps[itemIndex].fps;
m_customFPS = fpsOptions[itemIndex].fps;
CheckForEnableUpdateButton();
}
@@ -1543,13 +1543,13 @@ bool CSequenceBatchRenderDialog::SetUpNewRenderItem(SRenderItem& item)
item.frameRange = Range(m_ui->m_startFrame->value() / m_fpsForTimeToFrameConversion,
m_ui->m_endFrame->value() / m_fpsForTimeToFrameConversion);
// fps
if (m_ui->m_fpsCombo->currentIndex() == -1 || m_ui->m_fpsCombo->currentText() != fps[m_ui->m_fpsCombo->currentIndex()].fpsDesc)
if (m_ui->m_fpsCombo->currentIndex() == -1 || m_ui->m_fpsCombo->currentText() != fpsOptions[m_ui->m_fpsCombo->currentIndex()].fpsDesc)
{
item.fps = m_customFPS;
}
else
{
item.fps = fps[m_ui->m_fpsCombo->currentIndex()].fps;
item.fps = fpsOptions[m_ui->m_fpsCombo->currentIndex()].fps;
}
// prefix
item.prefix = m_ui->BATCH_RENDER_FILE_PREFIX->text();