Merge branch 'development' into cmake/win_fix_wnew
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Legacy/CryCommon/Cry_Camera.h # Code/Legacy/CryCommon/IShader.h
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@@ -24,7 +24,12 @@ namespace AZ
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: public AZ::EBusTraits
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{
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public:
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virtual void ReportJobDependencies(JobDependencyList& jobDependencyList, const char* platformIdentifier) = 0;
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//! Builders can implement this function to add job dependencies on other assets that may be used in the scene file conversion process.
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virtual void ReportJobDependencies(JobDependencyList& jobDependencyList, const char* platformIdentifier) { AZ_UNUSED(jobDependencyList); AZ_UNUSED(platformIdentifier); }
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//! Builders can implement this function to append to the job analysis fingerprint. This can be used to trigger rebuilds when global configuration changes.
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//! See also AssetBuilderDesc::m_analysisFingerprint.
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virtual void AddFingerprintInfo(AZStd::set<AZStd::string>& fingerprintInfo) { AZ_UNUSED(fingerprintInfo); }
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};
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using SceneBuilderDependencyBus = EBus<SceneBuilderDependencyRequests>;
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} // namespace SceneAPI
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