Fix camera drift issues (#4576)
* remove some unused code in RenderViewportWidget and make viewing devicePixelRatioF easier Signed-off-by: hultonha <hultonha@amazon.co.uk> * updates to how cursor positions are calculate to handle the viewport widget moving Signed-off-by: hultonha <hultonha@amazon.co.uk> * remove optional for previous position Signed-off-by: hultonha <hultonha@amazon.co.uk> * add test to capture error with moving the widget Signed-off-by: hultonha <hultonha@amazon.co.uk> * minor comment updates before publishing PR Signed-off-by: hultonha <hultonha@amazon.co.uk>
This commit is contained in:
@@ -69,6 +69,7 @@ namespace UnitTest
|
||||
|
||||
m_rootWidget = AZStd::make_unique<QWidget>();
|
||||
m_rootWidget->setFixedSize(WidgetSize);
|
||||
m_rootWidget->move(0, 0); // explicitly set the widget to be in the upper left corner
|
||||
|
||||
m_controllerList = AZStd::make_shared<AzFramework::ViewportControllerList>();
|
||||
m_controllerList->RegisterViewportContext(TestViewportId);
|
||||
@@ -344,4 +345,51 @@ namespace UnitTest
|
||||
// Clean-up
|
||||
HaltCollaborators();
|
||||
}
|
||||
|
||||
// test to verify deltas and cursor positions are handled correctly when the widget is moved
|
||||
TEST_F(ModularViewportCameraControllerFixture, CameraDoesNotStutterAfterWidgetIsMoved)
|
||||
{
|
||||
// Given
|
||||
PrepareCollaborators();
|
||||
SandboxEditor::SetCameraCaptureCursorForLook(true);
|
||||
|
||||
const float deltaTime = 1.0f / 60.0f;
|
||||
|
||||
// When
|
||||
// move cursor to the center of the screen
|
||||
auto start = QPoint(WidgetSize.width() / 2, WidgetSize.height() / 2);
|
||||
MouseMove(m_rootWidget.get(), start, QPoint(0, 0));
|
||||
m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(deltaTime), AZ::ScriptTimePoint() });
|
||||
|
||||
// move camera right
|
||||
const auto mouseDelta = QPoint(200, 0);
|
||||
MousePressAndMove(m_rootWidget.get(), start, mouseDelta, Qt::MouseButton::RightButton);
|
||||
m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(deltaTime), AZ::ScriptTimePoint() });
|
||||
|
||||
QTest::mouseRelease(m_rootWidget.get(), Qt::MouseButton::RightButton, Qt::NoModifier, start + mouseDelta);
|
||||
|
||||
// update the position of the widget
|
||||
const auto offset = QPoint(500, 500);
|
||||
m_rootWidget->move(offset);
|
||||
|
||||
// move cursor back to widget center
|
||||
MouseMove(m_rootWidget.get(), start, QPoint(0, 0));
|
||||
m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(deltaTime), AZ::ScriptTimePoint() });
|
||||
|
||||
// move camera left
|
||||
MousePressAndMove(m_rootWidget.get(), start, -mouseDelta, Qt::MouseButton::RightButton);
|
||||
m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(deltaTime), AZ::ScriptTimePoint() });
|
||||
|
||||
// Then
|
||||
// ensure the camera rotation has returned to the identity
|
||||
const AZ::Quaternion cameraRotation = m_cameraViewportContextView->GetCameraTransform().GetRotation();
|
||||
const auto eulerAngles = AzFramework::EulerAngles(AZ::Matrix3x3::CreateFromQuaternion(cameraRotation));
|
||||
|
||||
using ::testing::FloatNear;
|
||||
EXPECT_THAT(eulerAngles.GetX(), FloatNear(0.0f, 0.001f));
|
||||
EXPECT_THAT(eulerAngles.GetZ(), FloatNear(0.0f, 0.001f));
|
||||
|
||||
// Clean-up
|
||||
HaltCollaborators();
|
||||
}
|
||||
} // namespace UnitTest
|
||||
|
||||
Reference in New Issue
Block a user