Update return type for viewport screen functions (#5803)
* update return type for viewport screen functions Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * add tests for AZ::Matrix3x4::CreateFromMatrix4x4 and add TransformPoint to Matrix3x4 Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * update NDC -> Ndc Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * updates following review feedback Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * updates and improvements following PR feedback Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * add forward declaration of Matrix3x4 type Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * update where forward declarations are defined for Matrix3x4 Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
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@@ -113,7 +113,7 @@ namespace Camera
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// Set transform to that of the viewport, otherwise default to Identity matrix and 60 degree FOV
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const auto worldFromView = AzFramework::CameraTransform(cameraState);
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const auto cameraTransform = AZ::Transform::CreateFromMatrix3x3AndTranslation(
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AZ::Matrix3x3::CreateFromMatrix4x4(worldFromView), worldFromView.GetTranslation());
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AZ::Matrix3x3::CreateFromMatrix3x4(worldFromView), worldFromView.GetTranslation());
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AZ::TransformBus::Event(newEntityId, &AZ::TransformInterface::SetWorldTM, cameraTransform);
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CameraRequestBus::Event(newEntityId, &CameraComponentRequests::SetFov, AZ::RadToDeg(cameraState.m_fovOrZoom));
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undoBatch.MarkEntityDirty(newEntityId);
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