Update return type for viewport screen functions (#5803)
* update return type for viewport screen functions Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * add tests for AZ::Matrix3x4::CreateFromMatrix4x4 and add TransformPoint to Matrix3x4 Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * update NDC -> Ndc Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * updates following review feedback Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * updates and improvements following PR feedback Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * add forward declaration of Matrix3x4 type Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * update where forward declarations are defined for Matrix3x4 Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
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@@ -351,7 +351,8 @@ namespace AZ
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->Method("CreateFromMatrix3x3AndTranslation", &Matrix3x4::CreateFromMatrix3x3AndTranslation)
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->Method("CreateScale", &Matrix3x4::CreateScale)
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->Method("CreateDiagonal", &Matrix3x4::CreateDiagonal)
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->Method("CreateTranslation", &Matrix3x4::CreateTranslation);
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->Method("CreateTranslation", &Matrix3x4::CreateTranslation)
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->Method("UnsafeCreateFromMatrix4x4", &Matrix3x4::UnsafeCreateFromMatrix4x4);
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}
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}
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@@ -90,6 +90,9 @@ namespace AZ
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//! Constructs from a Matrix3x3 and a translation.
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static Matrix3x4 CreateFromMatrix3x3AndTranslation(const Matrix3x3& matrix3x3, const Vector3& translation);
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//! Constructs from a Matrix4x4.
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static Matrix3x4 UnsafeCreateFromMatrix4x4(const Matrix4x4& matrix4x4);
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//! Constructs from a Transform.
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static Matrix3x4 CreateFromTransform(const Transform& transform);
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@@ -227,7 +230,7 @@ namespace AZ
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Matrix3x4& operator+=(const Matrix3x4& rhs);
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//! @}
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//! Operator for matrix-matrix substraction.
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//! Operator for matrix-matrix subtraction.
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//! @{
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[[nodiscard]] Matrix3x4 operator-(const Matrix3x4& rhs) const;
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Matrix3x4& operator-=(const Matrix3x4& rhs);
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@@ -266,6 +269,9 @@ namespace AZ
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//! Post-multiplies the matrix by a vector, using only the 3x3 part of the matrix.
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[[nodiscard]] Vector3 TransformVector(const Vector3& rhs) const;
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//! Post-multiplies the matrix by a point, using the rotation and translation part of the matrix.
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[[nodiscard]] Vector3 TransformPoint(const Vector3& rhs) const;
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//! Gets the result of transposing the 3x3 part of the matrix, setting the translation part to zero.
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[[nodiscard]] Matrix3x4 GetTranspose() const;
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@@ -203,6 +203,16 @@ namespace AZ
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}
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AZ_MATH_INLINE Matrix3x4 Matrix3x4::UnsafeCreateFromMatrix4x4(const Matrix4x4& matrix4x4)
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{
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Matrix3x4 result;
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result.SetRow(0, matrix4x4.GetRow(0));
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result.SetRow(1, matrix4x4.GetRow(1));
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result.SetRow(2, matrix4x4.GetRow(2));
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return result;
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}
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AZ_MATH_INLINE Matrix3x4 Matrix3x4::CreateScale(const Vector3& scale)
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{
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return CreateDiagonal(scale);
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@@ -609,6 +619,12 @@ namespace AZ
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}
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AZ_MATH_INLINE Vector3 Matrix3x4::TransformPoint(const Vector3& rhs) const
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{
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return Multiply3x3(rhs) + GetTranslation();
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}
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AZ_MATH_INLINE Matrix3x4 Matrix3x4::GetTranspose() const
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{
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Matrix3x4 result;
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