Exposed fields to the mesh component giving greater Lod control from the editor
Signed-off-by: Kyle B <kylebirnbaum@gmail.com>
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@@ -415,6 +415,26 @@ namespace AZ
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return m_meshFeatureProcessor->GetLodOverride(*m_meshHandle);
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}
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void AtomActorInstance::SetMinimumScreenCoverage(float minimumScreenCoverage)
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{
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m_meshFeatureProcessor->SetMinimumScreenCoverage(*m_meshHandle, minimumScreenCoverage);
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}
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float AtomActorInstance::GetMinimumScreenCoverage() const
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{
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return m_meshFeatureProcessor->GetMinimumScreenCoverage(*m_meshHandle);
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}
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void AtomActorInstance::SetQualityDecayRate(float qualityDecayRate)
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{
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m_meshFeatureProcessor->SetQualityDecayRate(*m_meshHandle, qualityDecayRate);
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}
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float AtomActorInstance::GetQualityDecayRate() const
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{
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return m_meshFeatureProcessor->GetQualityDecayRate(*m_meshHandle);
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}
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void AtomActorInstance::SetVisibility(bool visible)
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{
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SetIsVisible(visible);
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