A number of fixes to timeout and disconnect handling
Signed-off-by: kberg-amzn <karlberg@amazon.com>
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@@ -1107,7 +1107,6 @@ namespace Multiplayer
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void MultiplayerSystemComponent::OnAutonomousEntityReplicatorCreated()
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{
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m_autonomousEntityReplicatorCreatedHandler.Disconnect();
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//m_networkEntityManager.GetNetworkEntityAuthorityTracker()->ResetTimeoutTime(AZ::TimeMs{ 2000 });
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m_clientMigrationEndEvent.Signal();
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}
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