A number of fixes to timeout and disconnect handling

Signed-off-by: kberg-amzn <karlberg@amazon.com>
This commit is contained in:
kberg-amzn
2021-11-03 14:17:20 -07:00
parent a4e0d69e83
commit 5b734b9d41
16 changed files with 104 additions and 279 deletions
@@ -1107,7 +1107,6 @@ namespace Multiplayer
void MultiplayerSystemComponent::OnAutonomousEntityReplicatorCreated()
{
m_autonomousEntityReplicatorCreatedHandler.Disconnect();
//m_networkEntityManager.GetNetworkEntityAuthorityTracker()->ResetTimeoutTime(AZ::TimeMs{ 2000 });
m_clientMigrationEndEvent.Signal();
}