diff --git a/cmake/Platform/Mac/PAL_mac.cmake b/cmake/Platform/Mac/PAL_mac.cmake index 065b35d69c..561ce86570 100644 --- a/cmake/Platform/Mac/PAL_mac.cmake +++ b/cmake/Platform/Mac/PAL_mac.cmake @@ -37,6 +37,10 @@ endif() # Set the default asset type for deployment set(LY_ASSET_DEPLOY_ASSET_TYPE "mac" CACHE STRING "Set the asset type for deployment.") +# Set the deployment target for MacOS +set(LY_MAC_DEPLOYMENT_TARGET "11.0" CACHE STRING "Mac Deployment Target") +set(CMAKE_OSX_DEPLOYMENT_TARGET ${LY_MAC_DEPLOYMENT_TARGET}) + # Set the python cmd tool ly_set(LY_PYTHON_CMD ${CMAKE_CURRENT_SOURCE_DIR}/python/python.sh) diff --git a/cmake/Platform/iOS/Toolchain_ios.cmake b/cmake/Platform/iOS/Toolchain_ios.cmake index 49f0b23461..719c492ebb 100644 --- a/cmake/Platform/iOS/Toolchain_ios.cmake +++ b/cmake/Platform/iOS/Toolchain_ios.cmake @@ -13,7 +13,7 @@ set(CMAKE_OSX_ARCHITECTURES arm64) set(LY_IOS_CODE_SIGNING_IDENTITY "iPhone Developer" CACHE STRING "iPhone Developer") -set(LY_IOS_DEPLOYMENT_TARGET "13.0" CACHE STRING "iOS Deployment Target") +set(LY_IOS_DEPLOYMENT_TARGET "14.0" CACHE STRING "iOS Deployment Target") set(LY_IOS_DEVELOPMENT_TEAM "CF9TGN983S" CACHE STRING "The development team ID")