Merge pull request #4253 from aws-lumberyard-dev/MigrationFixup

Migration fixup
This commit is contained in:
kberg-amzn
2021-10-04 13:50:28 -07:00
committed by GitHub
80 changed files with 1085 additions and 579 deletions
@@ -123,8 +123,8 @@ namespace Multiplayer
if (IsAutonomous())
{
m_autonomousUpdateEvent.Enqueue(AZ::TimeMs{ 1 }, true);
GetParent().GetNetBindComponent()->AddEntityMigrationStartEventHandler(m_migrateStartHandler);
GetParent().GetNetBindComponent()->AddEntityMigrationEndEventHandler(m_migrateEndHandler);
GetMultiplayer()->AddClientMigrationStartEventHandler(m_migrateStartHandler);
GetMultiplayer()->AddClientMigrationEndEventHandler(m_migrateEndHandler);
}
}
@@ -57,4 +57,9 @@ namespace Multiplayer
}
return nullComponentData;
}
void MultiplayerComponentRegistry::Reset()
{
m_componentData.clear();
}
}
@@ -13,6 +13,7 @@
#include <Multiplayer/NetworkEntity/NetworkEntityRpcMessage.h>
#include <Multiplayer/NetworkEntity/NetworkEntityUpdateMessage.h>
#include <Multiplayer/NetworkInput/NetworkInput.h>
#include <Source/NetworkEntity/NetworkEntityTracker.h>
#include <AzCore/Console/IConsole.h>
#include <AzCore/Console/ILogger.h>
#include <AzCore/Interface/Interface.h>
@@ -59,7 +60,7 @@ namespace Multiplayer
return false;
}
NetBindComponent* netBindComponent = entity-> FindComponent<NetBindComponent>();
NetBindComponent* netBindComponent = GetNetworkEntityTracker()->GetNetBindComponent(entity);
if (!netBindComponent)
{
AZ_Warning( "NetBindComponent", false, "NetBindComponent IsNetEntityRoleAuthority failed. Entity '%s' (id: %s) is missing a NetBindComponent, make sure this entity contains a component which derives from NetBindComponent.", entity->GetName().c_str(), id.ToString().c_str())
@@ -76,7 +77,7 @@ namespace Multiplayer
return false;
}
NetBindComponent* netBindComponent = entity->FindComponent<NetBindComponent>();
NetBindComponent* netBindComponent = GetNetworkEntityTracker()->GetNetBindComponent(entity);
if (!netBindComponent)
{
AZ_Warning("NetBindComponent", false, "NetBindComponent IsNetEntityRoleAutonomous failed. Entity '%s' (id: %s) is missing a NetBindComponent, make sure this entity contains a component which derives from NetBindComponent.", entity->GetName().c_str(), id.ToString().c_str())
@@ -93,7 +94,7 @@ namespace Multiplayer
return false;
}
NetBindComponent* netBindComponent = entity->FindComponent<NetBindComponent>();
NetBindComponent* netBindComponent = GetNetworkEntityTracker()->GetNetBindComponent(entity);
if (!netBindComponent)
{
AZ_Warning("NetBindComponent", false, "NetBindComponent IsNetEntityRoleClient failed. Entity '%s' (id: %s) is missing a NetBindComponent, make sure this entity contains a component which derives from NetBindComponent.", entity->GetName().c_str(), id.ToString().c_str())
@@ -110,7 +111,7 @@ namespace Multiplayer
return false;
}
NetBindComponent* netBindComponent = entity->FindComponent<NetBindComponent>();
NetBindComponent* netBindComponent = GetNetworkEntityTracker()->GetNetBindComponent(entity);
if (!netBindComponent)
{
AZ_Warning("NetBindComponent", false, "NetBindComponent IsNetEntityRoleServer failed. Entity '%s' (id: %s) is missing a NetBindComponent, make sure this entity contains a component which derives from NetBindComponent.", entity->GetName().c_str(), id.ToString().c_str())
@@ -172,6 +173,8 @@ namespace Multiplayer
{
GetNetworkEntityManager()->NotifyControllersDeactivated(m_netEntityHandle, EntityIsMigrating::False);
}
GetNetworkEntityTracker()->UnregisterNetBindComponent(this);
}
NetEntityRole NetBindComponent::GetNetEntityRole() const
@@ -391,17 +394,7 @@ namespace Multiplayer
m_syncRewindEvent.Signal();
}
void NetBindComponent::NotifyMigrationStart(ClientInputId migratedInputId)
{
m_entityMigrationStartEvent.Signal(migratedInputId);
}
void NetBindComponent::NotifyMigrationEnd()
{
m_entityMigrationEndEvent.Signal();
}
void NetBindComponent::NotifyServerMigration(HostId hostId, AzNetworking::ConnectionId connectionId)
void NetBindComponent::NotifyServerMigration(const HostId& hostId, AzNetworking::ConnectionId connectionId)
{
m_entityServerMigrationEvent.Signal(m_netEntityHandle, hostId, connectionId);
}
@@ -431,16 +424,6 @@ namespace Multiplayer
eventHandler.Connect(m_syncRewindEvent);
}
void NetBindComponent::AddEntityMigrationStartEventHandler(EntityMigrationStartEvent::Handler& eventHandler)
{
eventHandler.Connect(m_entityMigrationStartEvent);
}
void NetBindComponent::AddEntityMigrationEndEventHandler(EntityMigrationEndEvent::Handler& eventHandler)
{
eventHandler.Connect(m_entityMigrationEndEvent);
}
void NetBindComponent::AddEntityServerMigrationEventHandler(EntityServerMigrationEvent::Handler& eventHandler)
{
eventHandler.Connect(m_entityServerMigrationEvent);
@@ -523,6 +506,9 @@ namespace Multiplayer
m_netEntityId = netEntityId;
m_netEntityRole = netEntityRole;
m_prefabEntityId = prefabEntityId;
GetNetworkEntityTracker()->RegisterNetBindComponent(entity, this);
m_netEntityHandle = GetNetworkEntityManager()->AddEntityToEntityMap(m_netEntityId, entity);
for (AZ::Component* component : entity->GetComponents())
@@ -96,6 +96,17 @@ namespace Multiplayer
NetworkCharacterComponentController::Reflect(context);
}
void NetworkCharacterComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
{
NetworkCharacterComponentBase::GetRequiredServices(required);
required.push_back(AZ_CRC_CE("PhysXCharacterControllerService"));
}
void NetworkCharacterComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
{
incompatible.push_back(AZ_CRC_CE("NetworkRigidBodyService"));
}
NetworkCharacterComponent::NetworkCharacterComponent()
: m_translationEventHandler([this](const AZ::Vector3& translation) { OnTranslationChangedEvent(translation); })
{
@@ -196,7 +207,7 @@ namespace Multiplayer
// Ensure any entities that we might interact with are properly synchronized to their rewind state
if (IsAuthority())
{
const AZ::Aabb entityStartBounds = AZ::Interface<AzFramework::IEntityBoundsUnion>::Get()->GetEntityLocalBoundsUnion(GetEntity()->GetId());
const AZ::Aabb entityStartBounds = AZ::Interface<AzFramework::IEntityBoundsUnion>::Get()->GetEntityWorldBoundsUnion(GetEntity()->GetId());
const AZ::Aabb entityFinalBounds = entityStartBounds.GetTranslated(velocity);
AZ::Aabb entitySweptBounds = entityStartBounds;
entitySweptBounds.AddAabb(entityFinalBounds);
@@ -57,16 +57,13 @@ namespace Multiplayer
NetworkRigidBodyRequestBus::Handler::BusConnect(GetEntityId());
GetNetBindComponent()->AddEntitySyncRewindEventHandler(m_syncRewindHandler);
GetEntity()->FindComponent<AzFramework::TransformComponent>()->BindTransformChangedEventHandler(m_transformChangedHandler);
GetEntity()->GetTransform()->BindTransformChangedEventHandler(m_transformChangedHandler);
m_physicsRigidBodyComponent =
Physics::RigidBodyRequestBus::FindFirstHandler(GetEntity()->GetId());
AZ_Assert(m_physicsRigidBodyComponent, "PhysX Rigid Body Component is required on entity %s", GetEntity()->GetName().c_str());
if (!HasController())
{
m_physicsRigidBodyComponent->SetKinematic(true);
}
// By default we're kinematic, activating a controller will allow us to simulate
m_physicsRigidBodyComponent->SetKinematic(true);
}
void NetworkRigidBodyComponent::OnDeactivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
@@ -121,18 +118,26 @@ namespace Multiplayer
NetworkRigidBodyComponentController::NetworkRigidBodyComponentController(NetworkRigidBodyComponent& parent)
: NetworkRigidBodyComponentControllerBase(parent)
, m_transformChangedHandler([this](const AZ::Transform&, const AZ::Transform&) { OnTransformUpdate(); })
{
;
}
void NetworkRigidBodyComponentController::OnActivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
{
;
GetParent().m_physicsRigidBodyComponent->SetKinematic(false);
if (IsAuthority())
{
AzPhysics::RigidBody* rigidBody = GetParent().m_physicsRigidBodyComponent->GetRigidBody();
rigidBody->SetLinearVelocity(GetLinearVelocity());
rigidBody->SetAngularVelocity(GetAngularVelocity());
GetEntity()->GetTransform()->BindTransformChangedEventHandler(m_transformChangedHandler);
}
}
void NetworkRigidBodyComponentController::OnDeactivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
{
;
GetParent().m_physicsRigidBodyComponent->SetKinematic(true);
}
void NetworkRigidBodyComponentController::HandleSendApplyImpulse
@@ -145,4 +150,11 @@ namespace Multiplayer
AzPhysics::RigidBody* rigidBody = GetParent().m_physicsRigidBodyComponent->GetRigidBody();
rigidBody->ApplyLinearImpulseAtWorldPoint(impulse, worldPoint);
}
void NetworkRigidBodyComponentController::OnTransformUpdate()
{
AzPhysics::RigidBody* rigidBody = GetParent().m_physicsRigidBodyComponent->GetRigidBody();
SetLinearVelocity(rigidBody->GetLinearVelocity());
SetAngularVelocity(rigidBody->GetAngularVelocity());
}
} // namespace Multiplayer